bmp.h
author bjarni
Tue, 05 Dec 2006 22:40:42 +0000
changeset 5255 b693a9941b8c
parent 4300 c7e43c47a2b9
permissions -rw-r--r--
(svn r7385) -Fix: FS#418 Deleting Train in depot with autoreplace failes
This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
4300
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/* $Id$ */
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#ifndef BMP_H
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#define BMP_H
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typedef struct {
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	uint32 offset;       ///< offset of bitmap data from .bmp file begining
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	uint32 width;        ///< bitmap width
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	uint32 height;       ///< bitmap height
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	bool os2_bmp;        ///< true if OS/2 1.x or windows 2.x bitmap
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	uint16 bpp;          ///< bits per pixel
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	uint32 compression;  ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
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	uint32 palette_size; ///< number of colors in palette
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} BmpInfo;
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typedef struct {
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	Colour *palette;
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	byte   *bitmap;
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} BmpData;
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#define BMP_BUFFER_SIZE 1024
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typedef struct {
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	byte data[BMP_BUFFER_SIZE];
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	int pos;
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	int read;
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	FILE *file;
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	uint real_pos;
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} BmpBuffer;
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void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
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bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
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bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
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void BmpDestroyData(BmpData *data);
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#endif /* BMP_H */