network_udp.h
author bjarni
Tue, 05 Dec 2006 22:40:42 +0000
changeset 5255 b693a9941b8c
parent 4830 668bcb0a30b2
permissions -rw-r--r--
(svn r7385) -Fix: FS#418 Deleting Train in depot with autoreplace failes
This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
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/* $Id$ */
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#ifndef NETWORK_UDP_H
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#define NETWORK_UDP_H
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#ifdef ENABLE_NETWORK
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void NetworkUDPInitialize(void);
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bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
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void NetworkUDPReceive(SOCKET udp);
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void NetworkUDPSearchGame(void);
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void NetworkUDPQueryMasterServer(void);
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NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
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void NetworkUDPAdvertise(void);
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void NetworkUDPRemoveAdvertise(void);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_UDP_H */