table/train_cmd.h
author bjarni
Tue, 05 Dec 2006 22:40:42 +0000
changeset 5255 b693a9941b8c
parent 4344 7e123fec5b0b
permissions -rw-r--r--
(svn r7385) -Fix: FS#418 Deleting Train in depot with autoreplace failes
This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
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/* $Id$ */
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0
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static const SpriteID _engine_sprite_base[] = {
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0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
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0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
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0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
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0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
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0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
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0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
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0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
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0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
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0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
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0x0B31, 0x0B35,
0
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};
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/* For how many directions do we have sprites? (8 or 4; if 4, the other 4
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 * directions are symmetric. */
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static const byte _engine_sprite_and[] = {
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7, 7, 7, 7, 3, 3, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 3,
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7, 7, 3, 7, 3, 7, 7, 7,
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7, 3, 7, 7, 3, 3, 7, 7,
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7, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3,
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3, 3,
0
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};
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/* Non-zero for multihead trains. */
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static const byte _engine_sprite_add[] = {
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0, 0, 0, 0, 0, 0, 0, 4,
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0, 4, 0, 4, 0, 0, 0, 0,
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0, 4, 0, 0, 0, 0, 4, 0,
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4, 0, 0, 4, 0, 0, 0, 0,
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4, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0,
0
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};
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static const byte _wagon_full_adder[] = {
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	 0,  0,  0,  0,  0,  0,  0,  0,
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	 0,  0,  0,  0,  0,  0,  0,  0,
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	 0,  0,  0,  0,  0,  0,  0,  0,
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	 0,  0,  0,  0,  0,  0,  0,  0,
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	 0,  0, 44,  0,  0,  0,  0, 24,
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	24, 24, 24,  0,  0, 32, 32,  0,
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	 4,  4,  4,  4,  4,  4,  4,  0,
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	 0,  4,  4,  4,  0, 44,  0,  0,
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	 0,  0, 24, 24, 24, 24,  0,  0,
0
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	32, 32
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};