tile.c
author bjarni
Tue, 05 Dec 2006 22:40:42 +0000
changeset 5255 b693a9941b8c
parent 4067 5ef297943eff
permissions -rw-r--r--
(svn r7385) -Fix: FS#418 Deleting Train in depot with autoreplace failes
This turned out to be due to continue to drag the old vehicle, that autoreplace sold
This could also be triggered if more than one player used the same company
Now deleting a vehicle will remove all depot highlights of that vehicle
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/* $Id$ */
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#include "stdafx.h"
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#include "tile.h"
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Slope GetTileSlope(TileIndex tile, uint *h)
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{
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	uint a;
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	uint b;
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	uint c;
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	uint d;
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	uint min;
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	uint r;
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	assert(tile < MapSize());
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	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
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		if (h != NULL) *h = 0;
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		return 0;
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	}
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	min = a = TileHeight(tile);
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	b = TileHeight(tile + TileDiffXY(1, 0));
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	if (min >= b) min = b;
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	c = TileHeight(tile + TileDiffXY(0, 1));
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	if (min >= c) min = c;
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	d = TileHeight(tile + TileDiffXY(1, 1));
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	if (min >= d) min = d;
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	r = SLOPE_FLAT;
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	if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
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	if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
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	if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
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	if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;
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	if (h != NULL) *h = min * TILE_HEIGHT;
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	return r;
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}
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uint GetTileZ(TileIndex tile)
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{
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	uint h;
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	GetTileSlope(tile, &h);
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	return h;
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}
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0019b5f70ea9 (svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places
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uint GetTileMaxZ(TileIndex t)
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{
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	uint max;
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	uint h;
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	h = TileHeight(t);
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	max = h;
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	h = TileHeight(t + TileDiffXY(1, 0));
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	if (h > max) max = h;
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	h = TileHeight(t + TileDiffXY(0, 1));
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	if (h > max) max = h;
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	h = TileHeight(t + TileDiffXY(1, 1));
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	if (h > max) max = h;
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	return max * 8;
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}