thread.h
author peter1138
Wed, 17 May 2006 21:26:12 +0000
changeset 3865 b80b50f14fcd
parent 2380 392bba57462d
child 4298 b926a6eaaa70
permissions -rw-r--r--
(svn r4901) - Codechange: change 'SpriteGroup *' to 'struct SpriteGroup *' within StationSpec and GRFFile struct declarations. Now only code which actually references those pointers needs to know about the SpriteGroup struct. Remove some unnecessary lingering header dependencies.
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/* $Id$ */
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#ifndef THREAD_H
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#define THREAD_H
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typedef struct Thread Thread;
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typedef void* (*ThreadFunc)(void*);
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Thread* OTTDCreateThread(ThreadFunc, void*);
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void*   OTTDJoinThread(Thread*);
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392bba57462d (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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#endif /* THREAD_H */