network_gamelist.h
author glx
Sun, 08 Oct 2006 19:31:01 +0000
changeset 4777 bab9aa91c186
parent 2186 db48cf29b983
permissions -rw-r--r--
(svn r6691) -Fix r3907: check the transport type under the bridge when you want to get the road bits under a bridge (thanx hylje)
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db48cf29b983 (svn r2701) Insert Id tags into all source files
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/* $Id$ */
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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void NetworkGameListClear(void);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
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b96ab9e63d22 (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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8af847728d5b (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
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#endif /* NETWORK_GAMELIST_H */