heightmap.h
author peter1138
Mon, 16 Oct 2006 10:29:29 +0000
changeset 4863 c178519a8627
parent 4300 c7e43c47a2b9
permissions -rw-r--r--
(svn r6789) - Codechange: Tidy up VehicleNameSorter() to use no global vars, and match the style of EngineNameSorter(). This also removes a bug where _internal_name_sorter_id was never set properly for anything other than trains.
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/* $Id$ */
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#ifndef HEIGHTMAP_H
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#define HEIGHTMAP_H
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/*
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 * Order of these enums has to be the same as in lang/english.txt
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 * Otherwise you will get inconsistent behaviour.
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 */
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enum {
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	HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
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	HM_CLOCKWISE,         //! Rotate the map clockwise 45 degrees
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};
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/**
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 * Get the dimensions of a heightmap.
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 * @return Returns false if loading of the image failed.
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 */
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bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
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/**
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 * Load a heightmap from file and change the map in his current dimensions
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 *  to a landscape representing the heightmap.
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 * It converts pixels to height. The brighter, the higher.
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 */
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void LoadHeightmap(char *filename);
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/**
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 * Make an empty world where all tiles are of height 'tile_height'.
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 */
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void FlatEmptyWorld(byte tile_height);
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#endif /* HEIGHTMAP_H */