saveload.h
author bjarni
Tue, 28 Dec 2004 17:18:46 +0000
changeset 819 c425b7e22f6a
parent 817 238bbdaa228b
child 938 23cc832ac8a2
permissions -rw-r--r--
(svn r1290) Added type to typedef struct Engine and filled in the same data as in type in vehicle
it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
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#ifndef SAVELOAD_H
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#define SAVELOAD_H
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#include <setjmp.h>
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typedef void ChunkSaveLoadProc();
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typedef void AutolengthProc(void *arg);
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typedef struct SaveLoadGlobVarList {
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	void *address;
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	byte conv;
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	byte from_version;
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	byte to_version;
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} SaveLoadGlobVarList;
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typedef struct {
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	uint32 id;
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	ChunkSaveLoadProc *save_proc;
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	ChunkSaveLoadProc *load_proc;
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	uint32 flags;
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} ChunkHandler;
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typedef struct {
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	byte null;
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} NullStruct;
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typedef void WriterProc(uint len);
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typedef uint ReaderProc();
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typedef uint ReferenceToIntProc(void *v, uint t);
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typedef void *IntToReferenceProc(uint r, uint t);
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typedef struct {
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	bool save;
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	byte need_length;
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	byte block_mode;
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	bool error;
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	byte version;
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	int obj_len;
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	int array_index, last_array_index;
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	uint32 offs_base;
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	WriterProc *write_bytes;
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	ReaderProc *read_bytes;
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	ReferenceToIntProc *ref_to_int_proc;
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	IntToReferenceProc *int_to_ref_proc;
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	const ChunkHandler * const * chs;
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	const byte * const *includes;
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	byte *bufp, *bufe;
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	int tmp;
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	// these 3 may be used by compressor/decompressors.
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	byte *buf; // pointer and size to read/write, initialized by init
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	uint bufsize;
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	FILE *fh;
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	void (*excpt_uninit)();
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	const char *excpt_msg;
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	jmp_buf excpt; // used to jump to "exception handler"
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} SaverLoader;
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extern SaverLoader _sl;
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enum {
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	REF_SCHEDULE = 0,
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	REF_VEHICLE = 1,
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	REF_STATION = 2,
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	REF_TOWN = 3,
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};
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enum {
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	INC_VEHICLE_COMMON = 0,
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};
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enum {
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	CH_RIFF = 0,
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	CH_ARRAY = 1,
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	CH_SPARSE_ARRAY = 2,
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	CH_TYPE_MASK = 3,
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	CH_LAST = 8,
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	CH_AUTO_LENGTH = 16,
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	CH_PRI_0 = 0 << 4,
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	CH_PRI_1 = 1 << 4,
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	CH_PRI_2 = 2 << 4,
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	CH_PRI_3 = 3 << 4,
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	CH_PRI_SHL = 4,
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	CH_NUM_PRI_LEVELS = 4,
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};
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enum {
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	SLE_FILE_I8 = 0,
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	SLE_FILE_U8 = 1,
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	SLE_FILE_I16 = 2,
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	SLE_FILE_U16 = 3,
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	SLE_FILE_I32 = 4,
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	SLE_FILE_U32 = 5,
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	SLE_FILE_I64 = 6,
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	SLE_FILE_U64 = 7,
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	SLE_FILE_STRINGID = 8,
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//	SLE_FILE_IVAR = 8,
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//	SLE_FILE_UVAR = 9,
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	SLE_VAR_I8 = 0 << 4,
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	SLE_VAR_U8 = 1 << 4,
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	SLE_VAR_I16 = 2 << 4,
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	SLE_VAR_U16 = 3 << 4,
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	SLE_VAR_I32 = 4 << 4,
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	SLE_VAR_U32 = 5 << 4,
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	SLE_VAR_I64 = 6 << 4,
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	SLE_VAR_U64 = 7 << 4,
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	SLE_VAR_NULL = 8 << 4, // useful to write zeros in savegame.
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	SLE_VAR_INT = SLE_VAR_I32,
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	SLE_VAR_UINT = SLE_VAR_U32,
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	SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
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	SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
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	SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
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	SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
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	SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
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	SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
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	SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
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	SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,
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	SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
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};
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#define SLE_VAR(t,i,c) 0 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
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#if _MSC_VER == 1200 /* XXX workaround for MSVC6 */
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#define SLE_VAR2(t0,i0, t1, i1, c) 0 | ((offsetof(t0, i0) + offsetof(t1, i1)) & 0xF), (offsetof(t0, i0) + offsetof(t1, i1)) >> 4, c
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#endif
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#define SLE_REF(t,i,c) 0x10 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
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#define SLE_ARR(t,i,c,l) 0x20 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, l
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#define SLE_CONDVAR(t,i,c,from,to) 0x40 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
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#define SLE_CONDREF(t,i,c,from,to) 0x50 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
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#define SLE_CONDARR(t,i,c,l,from,to) 0x60 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from,to, l
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#define SLE_WRITEBYTE(t,i,b,c) 0x80 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, b, c
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#define SLE_INCLUDE(t,i,c) 0x90 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
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#define SLE_VARX(t,c) 0x00 | ((t) & 0xF), (t) >> 4, c
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#define SLE_REFX(t,c) 0x10 | ((t) & 0xF), (t) >> 4, c
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#define SLE_CONDVARX(t,c,from,to) 0x40 | ((t) & 0xF), (t) >> 4, c, from, to
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#define SLE_CONDREFX(t,c,co) 0x50 | ((t) & 0xF), (t) >> 4, c, co
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#define SLE_WRITEBYTEX(t,b) 0x80 | ((t) & 0xF), (t) >> 4, b
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#define SLE_INCLUDEX(t,c) 0x90 | ((t) & 0xF), (t) >> 4, c
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#define SLE_END() 0xF0
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void SlSetArrayIndex(uint index);
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int SlIterateArray();
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void SlArray(void *array, uint length, uint conv);
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void SlObject(void *object, const void *desc);
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void SlAutolength(AutolengthProc *proc, void *arg);
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uint SlGetFieldLength();
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int SlReadByte();
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void SlSetLength(uint length);
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void SlWriteByte(byte v);
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void SlGlobList(const SaveLoadGlobVarList *desc);
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//int GetSavegameType(char *file);
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#endif /* SAVELOAD_H */