station.h
author bjarni
Tue, 28 Dec 2004 17:18:46 +0000
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parent 568 b0d0df062880
child 915 d845fe7cf6f2
permissions -rw-r--r--
(svn r1290) Added type to typedef struct Engine and filled in the same data as in type in vehicle
it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
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#ifndef STATION_H
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#define STATION_H
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#include "sprite.h"
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#include "vehicle.h"
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typedef struct GoodsEntry {
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	uint16 waiting_acceptance;
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	byte days_since_pickup;
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	byte rating;
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	byte enroute_from;
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	byte enroute_time;
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	byte last_speed;
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	byte last_age;
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} GoodsEntry;
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struct Station {
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	TileIndex xy;
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	TileIndex bus_tile;
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	TileIndex lorry_tile;
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	TileIndex train_tile;
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	TileIndex airport_tile;
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	TileIndex dock_tile;
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	Town *town;
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	// alpha_order is obsolete since savegame format 4
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	byte alpha_order_obsolete;
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	uint16 string_id;
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	ViewportSign sign;
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	uint16 had_vehicle_of_type;
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	byte time_since_load;
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	byte time_since_unload;
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	byte delete_ctr;
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	byte owner;
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	byte facilities;
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	byte airport_type;
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	byte truck_stop_status;
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	byte bus_stop_status;
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	byte blocked_months_obsolete;
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	// trainstation width/height
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	byte trainst_w, trainst_h;
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	byte class_id; // custom graphics station class
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	byte stat_id; // custom graphics station id in the @class_id class
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	uint16 build_date;
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	//uint16 airport_flags;
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	uint32 airport_flags;
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	uint16 index;
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	VehicleID last_vehicle;
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	GoodsEntry goods[NUM_CARGO];
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};
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enum {
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	FACIL_TRAIN = 1,
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	FACIL_TRUCK_STOP = 2,
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	FACIL_BUS_STOP = 4,
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	FACIL_AIRPORT = 8,
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	FACIL_DOCK = 0x10,
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};
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enum {
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//	HVOT_PENDING_DELETE = 1<<0, // not needed anymore
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	HVOT_TRAIN = 1<<1,
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	HVOT_BUS = 1 << 2,
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	HVOT_TRUCK = 1 << 3,
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	HVOT_AIRCRAFT = 1<<4,
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	HVOT_SHIP = 1 << 5,
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	HVOT_BUOY = 1 << 6
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};
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enum {
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	CA_BUS = 3,
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	CA_TRUCK = 3,
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	CA_AIR_OILPAD = 3,
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	CA_TRAIN = 4,
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	CA_AIR_HELIPORT = 4,
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	CA_AIR_SMALL = 4,
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	CA_AIR_LARGE = 5,
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	CA_DOCK = 5,
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	CA_AIR_METRO = 6, 
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	CA_AIR_INTER = 8,
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}; 
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void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
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TileIndex GetStationTileForVehicle(Vehicle *v, Station *st);
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void ShowStationViewWindow(int station);
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void UpdateAllStationVirtCoord();
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VARDEF Station _stations[250];
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VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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VARDEF bool _global_station_sort_dirty;
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#define DEREF_STATION(i) (&_stations[i])
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#define FOR_ALL_STATIONS(st) for(st=_stations; st != endof(_stations); st++)
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void GetProductionAroundTiles(uint *produced, uint tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h, int rad);
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uint GetStationPlatforms(Station *st, uint tile);
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/* Station layout for given dimensions - it is a two-dimensional array
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 * where index is computed as (x * platforms) + platform. */
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typedef byte *StationLayout;
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struct StationSpec {
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	uint32 grfid;
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	int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
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	enum StationClass {
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		STAT_CLASS_NONE, // unused station slot or so
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		STAT_CLASS_DFLT, // default station class
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		STAT_CLASS_WAYP, // waypoints
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		/* TODO: When we actually support custom classes, they are
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		 * going to be allocated dynamically (with some classid->sclass
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		 * mapping, there's a TTDPatch limit on 16 custom classes in
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		 * the whole game at the same time) with base at
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		 * STAT_CLASS_CUSTOM. --pasky */
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		STAT_CLASS_CUSTOM, // some custom class
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	} sclass;
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	/* Bitmask of platform numbers/lengths available for the station.  Bits
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	 * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
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	 * lenght. */
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	byte allowed_platforms;
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	byte allowed_lengths;
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	/* Custom sprites */
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	byte tiles;
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	/* 00 = plain platform
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	 * 02 = platform with building
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	 * 04 = platform with roof, left side
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	 * 06 = platform with roof, right side
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	 *
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	 * These numbers are used for stations in NE-SW direction, or these
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	 * numbers plus one for stations in the NW-SE direction.  */
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	DrawTileSprites renderdata[8];
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	/* Custom layouts */
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	/* The layout array is organized like [lenghts][platforms], both being
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	 * dynamic arrays, the field itself is length*platforms array containing
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	 * indexes to @renderdata (only even numbers allowed) for the given
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	 * station tile. */
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	/* @lengths is length of the @platforms and @layouts arrays, that is
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	 * number of maximal length for which the layout is defined (since
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	 * arrays are indexed from 0, the length itself is at [length - 1]). */
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	byte lengths;
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	/* @platforms is array of number of platforms defined for each length.
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	 * Zero means no platforms defined. */
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	byte *platforms;
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	/* @layout is @layouts-sized array of @platforms-sized arrays,
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	 * containing pointers to length*platforms-sized arrays or NULL if
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	 * default OTTD station layout should be used for stations of these
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	 * dimensions. */
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	StationLayout **layouts;
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	/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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	 * whilst spritegroup[1] is "CID_PURCHASE". */
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	struct SpriteGroup spritegroup[2];
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};
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/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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 * set, it gets new dynamically allocated global index and spec->localidx is
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 * set to @stid, otherwise we take it as that we are replacing it and try to
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 * search for it first (that isn't much fast but we do it only very seldom). */
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void SetCustomStation(byte stid, struct StationSpec *spec);
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/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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 * (lookup is therefore very fast as we do this very frequently). */
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struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
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/* Get sprite offset for a given custom station and station structure (may be
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 * NULL if ctype is set - that means we are in a build dialog). The station
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 * structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
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int GetCustomStationsCount(enum StationClass sclass);
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0
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#endif /* STATION_H */