network_server.h
author peter1138
Thu, 19 Jan 2006 21:29:54 +0000
changeset 2863 c428bffc6ae5
parent 2548 49c8a096033f
child 3623 9b612a4bbd39
permissions -rw-r--r--
(svn r3411) - Fix: When changing the server password via the console, actually set the password as well as flag whether it is required.
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/* $Id$ */
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#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#ifdef ENABLE_NETWORK
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
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02cc18821508 (svn r1527) -Add: RCon (Remote Connection). A server can set:
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
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bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
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107695a38570 (svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
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void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
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bool NetworkServer_ReadPackets(NetworkClientState *cs);
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7630c38913fd (svn r2755) Fix: Fix a desync issue with autoreplace
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void NetworkServer_Tick(bool send_frame);
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void NetworkServerMonthlyLoop(void);
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bba7b3b35dec (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in
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void NetworkServerYearlyLoop(void);
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static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
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{
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	return inet_ntoa(*(const struct in_addr*)&ci->client_ip);
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}
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2e9c118c5e93 (svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_SERVER_H */