network_gamelist.c
author peter1138
Sun, 01 Oct 2006 12:00:32 +0000
changeset 4694 c917a3ad0dd2
parent 4077 d4d440dd8925
child 4826 6a545d194528
permissions -rw-r--r--
(svn r6601) - Codechange: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling. Note that the cargo subtype isn't yet passed for actual refitting yet. (Based on mart3p's patch)
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/* $Id$ */
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#include "stdafx.h"
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#include "debug.h"
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#include "network_data.h"
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#ifdef ENABLE_NETWORK
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// This file handles the GameList
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// Also, it handles the request to a server for data about the server
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extern void UpdateNetworkGameWindow(bool unselect);
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/** Add a new item to the linked gamelist. If the IP and Port match
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 * return the existing item instead of adding it again
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 * @param ip the IP-address (inet_addr) of the to-be added item
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 * @param port the port the server is running on
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 * @return a point to the newly added or already existing item */
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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	NetworkGameList *item, *prev_item;
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	prev_item = NULL;
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	for (item = _network_game_list; item != NULL; item = item->next) {
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		if (item->ip == ip && item->port == port) return item;
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		prev_item = item;
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	}
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	item = malloc(sizeof(*item));
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	memset(item, 0, sizeof(*item));
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	item->next = NULL;
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	item->ip = ip;
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	item->port = port;
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	if (prev_item == NULL) {
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		_network_game_list = item;
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	} else {
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		prev_item->next = item;
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	}
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	DEBUG(net, 4) ("[NET][GameList] Added server to list");
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	UpdateNetworkGameWindow(false);
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	return item;
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}
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/** Remove an item from the gamelist linked list
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 * @param remove pointer to the item to be removed */
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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	NetworkGameList *item, *prev_item;
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	prev_item = NULL;
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	for (item = _network_game_list; item != NULL; item = item->next) {
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		if (remove == item) {
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			if (prev_item == NULL) {
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				_network_game_list = remove->next;
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			} else {
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				prev_item->next = remove->next;
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			}
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			free(remove);
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			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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			UpdateNetworkGameWindow(false);
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			return;
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		}
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		prev_item = item;
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	}
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}
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#endif /* ENABLE_NETWORK */