0
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#include "stdafx.h"
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#include "ttd.h"
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#include "gui.h"
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#include "command.h"
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#include "player.h"
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6 |
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7 |
#define DEF_COMMAND(yyyy) int32 yyyy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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8 |
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9 |
DEF_COMMAND(CmdBuildRailroadTrack);
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10 |
DEF_COMMAND(CmdRemoveRailroadTrack);
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11 |
DEF_COMMAND(CmdBuildSingleRail);
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12 |
DEF_COMMAND(CmdRemoveSingleRail);
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13 |
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14 |
DEF_COMMAND(CmdLandscapeClear);
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15 |
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16 |
DEF_COMMAND(CmdBuildBridge);
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17 |
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18 |
DEF_COMMAND(CmdBuildRailroadStation);
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19 |
DEF_COMMAND(CmdRemoveFromRailroadStation);
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20 |
DEF_COMMAND(CmdConvertRail);
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21 |
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22 |
DEF_COMMAND(CmdBuildSignals);
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23 |
DEF_COMMAND(CmdRemoveSignals);
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24 |
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25 |
DEF_COMMAND(CmdTerraformLand);
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26 |
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27 |
DEF_COMMAND(CmdPurchaseLandArea);
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28 |
DEF_COMMAND(CmdSellLandArea);
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29 |
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30 |
DEF_COMMAND(CmdBuildTunnel);
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31 |
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32 |
DEF_COMMAND(CmdBuildTrainDepot);
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33 |
DEF_COMMAND(CmdBuildTrainCheckpoint);
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34 |
DEF_COMMAND(CmdRenameCheckpoint);
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35 |
DEF_COMMAND(CmdRemoveTrainCheckpoint);
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36 |
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37 |
DEF_COMMAND(CmdBuildTruckStation);
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38 |
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39 |
DEF_COMMAND(CmdBuildBusStation);
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40 |
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41 |
DEF_COMMAND(CmdBuildLongRoad);
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42 |
DEF_COMMAND(CmdRemoveLongRoad);
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43 |
DEF_COMMAND(CmdBuildRoad);
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44 |
DEF_COMMAND(CmdRemoveRoad);
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45 |
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46 |
DEF_COMMAND(CmdBuildRoadDepot);
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47 |
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48 |
DEF_COMMAND(CmdBuildAirport);
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49 |
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50 |
DEF_COMMAND(CmdBuildDock);
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51 |
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52 |
DEF_COMMAND(CmdBuildShipDepot);
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53 |
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54 |
DEF_COMMAND(CmdBuildBuoy);
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55 |
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56 |
DEF_COMMAND(CmdPlantTree);
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57 |
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58 |
DEF_COMMAND(CmdBuildRailVehicle);
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DEF_COMMAND(CmdMoveRailVehicle);
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60 |
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61 |
DEF_COMMAND(CmdStartStopTrain);
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62 |
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63 |
DEF_COMMAND(CmdSellRailWagon);
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64 |
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DEF_COMMAND(CmdTrainGotoDepot);
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DEF_COMMAND(CmdForceTrainProceed);
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DEF_COMMAND(CmdReverseTrainDirection);
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DEF_COMMAND(CmdModifyOrder);
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DEF_COMMAND(CmdSkipOrder);
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DEF_COMMAND(CmdDeleteOrder);
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DEF_COMMAND(CmdInsertOrder);
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DEF_COMMAND(CmdChangeTrainServiceInt);
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DEF_COMMAND(CmdRestoreOrderIndex);
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DEF_COMMAND(CmdBuildIndustry);
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//DEF_COMMAND(CmdDestroyIndustry);
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DEF_COMMAND(CmdBuildCompanyHQ);
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DEF_COMMAND(CmdSetPlayerFace);
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DEF_COMMAND(CmdSetPlayerColor);
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DEF_COMMAND(CmdIncreaseLoan);
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DEF_COMMAND(CmdDecreaseLoan);
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DEF_COMMAND(CmdWantEnginePreview);
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DEF_COMMAND(CmdNameVehicle);
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DEF_COMMAND(CmdRenameEngine);
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90 |
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DEF_COMMAND(CmdChangeCompanyName);
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DEF_COMMAND(CmdChangePresidentName);
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DEF_COMMAND(CmdRenameStation);
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DEF_COMMAND(CmdSellAircraft);
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DEF_COMMAND(CmdStartStopAircraft);
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DEF_COMMAND(CmdBuildAircraft);
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DEF_COMMAND(CmdSendAircraftToHangar);
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DEF_COMMAND(CmdChangeAircraftServiceInt);
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DEF_COMMAND(CmdRefitAircraft);
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102 |
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DEF_COMMAND(CmdPlaceSign);
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104 |
DEF_COMMAND(CmdRenameSign);
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DEF_COMMAND(CmdBuildRoadVeh);
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DEF_COMMAND(CmdStartStopRoadVeh);
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DEF_COMMAND(CmdSellRoadVeh);
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DEF_COMMAND(CmdSendRoadVehToDepot);
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DEF_COMMAND(CmdTurnRoadVeh);
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DEF_COMMAND(CmdChangeRoadVehServiceInt);
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DEF_COMMAND(CmdPause);
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DEF_COMMAND(CmdResume);
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115 |
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DEF_COMMAND(CmdBuyShareInCompany);
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DEF_COMMAND(CmdSellShareInCompany);
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DEF_COMMAND(CmdBuyCompany);
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119 |
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120 |
DEF_COMMAND(CmdBuildTown);
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121 |
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DEF_COMMAND(CmdRenameTown);
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DEF_COMMAND(CmdDoTownAction);
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124 |
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DEF_COMMAND(CmdSetRoadDriveSide);
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DEF_COMMAND(CmdSetTownNameType);
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127 |
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DEF_COMMAND(CmdChangeDifficultyLevel);
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129 |
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130 |
DEF_COMMAND(CmdStartStopShip);
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131 |
DEF_COMMAND(CmdSellShip);
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DEF_COMMAND(CmdBuildShip);
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DEF_COMMAND(CmdSendShipToDepot);
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DEF_COMMAND(CmdChangeShipServiceInt);
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DEF_COMMAND(CmdRefitShip);
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136 |
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137 |
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DEF_COMMAND(CmdStartNewGame);
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DEF_COMMAND(CmdLoadGame);
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DEF_COMMAND(CmdCreateScenario);
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DEF_COMMAND(CmdSetSinglePlayer);
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142 |
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DEF_COMMAND(CmdSetNewLandscapeType);
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144 |
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DEF_COMMAND(CmdGenRandomNewGame);
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DEF_COMMAND(CmdCloneOrder);
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147 |
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DEF_COMMAND(CmdClearArea);
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149 |
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DEF_COMMAND(CmdMoneyCheat);
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DEF_COMMAND(CmdBuildCanal);
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152 |
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DEF_COMMAND(CmdPlayerCtrl);
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154 |
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DEF_COMMAND(CmdLevelLand);
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156 |
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157 |
DEF_COMMAND(CmdRefitRailVehicle);
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158 |
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DEF_COMMAND(CmdBuildLock);
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160 |
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DEF_COMMAND(CmdStartScenario);
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162 |
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/* The master command table */
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static CommandProc * const _command_proc_table[] = {
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CmdBuildRailroadTrack, /* 0 */
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CmdRemoveRailroadTrack, /* 1 */
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167 |
CmdBuildSingleRail, /* 2 */
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168 |
CmdRemoveSingleRail, /* 3 */
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CmdLandscapeClear, /* 4 */
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170 |
CmdBuildBridge, /* 5 */
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171 |
CmdBuildRailroadStation, /* 6 */
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172 |
CmdBuildTrainDepot, /* 7 */
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CmdBuildSignals, /* 8 */
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CmdRemoveSignals, /* 9 */
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CmdTerraformLand, /* 10 */
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CmdPurchaseLandArea, /* 11 */
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177 |
CmdSellLandArea, /* 12 */
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178 |
CmdBuildTunnel, /* 13 */
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179 |
CmdRemoveFromRailroadStation, /* 14 */
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CmdConvertRail, /* 15 */
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CmdBuildTrainCheckpoint, /* 16 */
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CmdRenameCheckpoint, /* 17 */
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CmdRemoveTrainCheckpoint, /* 18 */
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184 |
CmdBuildTruckStation, /* 19 */
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NULL, /* 20 */
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186 |
CmdBuildBusStation, /* 21 */
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NULL, /* 22 */
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CmdBuildLongRoad, /* 23 */
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CmdRemoveLongRoad, /* 24 */
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CmdBuildRoad, /* 25 */
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CmdRemoveRoad, /* 26 */
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CmdBuildRoadDepot, /* 27 */
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NULL, /* 28 */
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CmdBuildAirport, /* 29 */
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CmdBuildDock, /* 30 */
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CmdBuildShipDepot, /* 31 */
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CmdBuildBuoy, /* 32 */
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CmdPlantTree, /* 33 */
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CmdBuildRailVehicle, /* 34 */
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CmdMoveRailVehicle, /* 35 */
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CmdStartStopTrain, /* 36 */
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NULL, /* 37 */
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CmdSellRailWagon, /* 38 */
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CmdTrainGotoDepot, /* 39 */
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CmdForceTrainProceed, /* 40 */
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CmdReverseTrainDirection, /* 41 */
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207 |
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CmdModifyOrder, /* 42 */
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CmdSkipOrder, /* 43 */
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CmdDeleteOrder, /* 44 */
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CmdInsertOrder, /* 45 */
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212 |
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CmdChangeTrainServiceInt, /* 46 */
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214 |
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CmdBuildIndustry, /* 47 */
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CmdBuildCompanyHQ, /* 48 */
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CmdSetPlayerFace, /* 49 */
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CmdSetPlayerColor, /* 50 */
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219 |
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CmdIncreaseLoan, /* 51 */
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CmdDecreaseLoan, /* 52 */
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222 |
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CmdWantEnginePreview, /* 53 */
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224 |
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CmdNameVehicle, /* 54 */
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CmdRenameEngine, /* 55 */
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227 |
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CmdChangeCompanyName, /* 56 */
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CmdChangePresidentName, /* 57 */
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230 |
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CmdRenameStation, /* 58 */
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232 |
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CmdSellAircraft, /* 59 */
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CmdStartStopAircraft, /* 60 */
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CmdBuildAircraft, /* 61 */
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CmdSendAircraftToHangar, /* 62 */
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CmdChangeAircraftServiceInt, /* 63 */
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CmdRefitAircraft, /* 64 */
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239 |
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CmdPlaceSign, /* 65 */
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CmdRenameSign, /* 66 */
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242 |
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CmdBuildRoadVeh, /* 67 */
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CmdStartStopRoadVeh, /* 68 */
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CmdSellRoadVeh, /* 69 */
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CmdSendRoadVehToDepot, /* 70 */
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CmdTurnRoadVeh, /* 71 */
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248 |
CmdChangeRoadVehServiceInt, /* 72 */
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249 |
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CmdPause, /* 73 */
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251 |
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CmdBuyShareInCompany, /* 74 */
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CmdSellShareInCompany, /* 75 */
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254 |
CmdBuyCompany, /* 76 */
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255 |
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256 |
CmdBuildTown, /* 77 */
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NULL, /* 78 */
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NULL, /* 79 */
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CmdRenameTown, /* 80 */
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CmdDoTownAction, /* 81 */
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261 |
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CmdSetRoadDriveSide, /* 82 */
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263 |
CmdSetTownNameType, /* 83 */
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NULL, /* 84 */
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265 |
CmdChangeDifficultyLevel, /* 85 */
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266 |
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CmdStartStopShip, /* 86 */
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268 |
CmdSellShip, /* 87 */
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269 |
CmdBuildShip, /* 88 */
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270 |
CmdSendShipToDepot, /* 89 */
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271 |
CmdChangeShipServiceInt, /* 90 */
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CmdRefitShip, /* 91 */
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273 |
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274 |
CmdStartNewGame, /* 92 */
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CmdLoadGame, /* 93 */
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CmdCreateScenario, /* 94 */
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CmdSetSinglePlayer, /* 95 */
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NULL, /* 96 */
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279 |
CmdSetNewLandscapeType, /* 97 */
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280 |
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281 |
CmdGenRandomNewGame, /* 98 */
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282 |
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283 |
CmdCloneOrder, /* 99 */
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284 |
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285 |
CmdClearArea, /* 100 */
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CmdResume, /* 101 */
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287 |
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288 |
CmdMoneyCheat, /* 102 */
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CmdBuildCanal, /* 103 */
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290 |
CmdPlayerCtrl, /* 104 */
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291 |
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292 |
CmdLevelLand, /* 105 */
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293 |
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CmdRefitRailVehicle, /* 106 */
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CmdRestoreOrderIndex, /* 107 */
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CmdBuildLock, /* 108 */
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CmdStartScenario /* 109 */
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298 |
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299 |
//CmdDestroyIndustry, /* 109 */
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};
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int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
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{
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return DoCommand(GET_TILE_X(tile)*16, GET_TILE_Y(tile)*16, p1, p2, flags, procc);
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}
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306 |
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307 |
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//extern void _stdcall Sleep(int s);
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309 |
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int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
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{
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int32 res;
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CommandProc *proc;
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314 |
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315 |
proc = _command_proc_table[procc];
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316 |
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317 |
if (_docommand_recursive == 0) {
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318 |
_error_message = INVALID_STRING_ID;
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// update last build coord of player
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320 |
if ( (x|y) != 0 && _current_player < MAX_PLAYERS) {
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DEREF_PLAYER(_current_player)->last_build_coordinate = TILE_FROM_XY(x,y);
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}
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}
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324 |
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_docommand_recursive++;
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326 |
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// only execute the test call if it's toplevel, or we're not execing.
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if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
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res = proc(x, y, flags&~DC_EXEC, p1, p2);
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if ((uint32)res >> 16 == 0x8000) {
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if (res & 0xFFFF) _error_message = res & 0xFFFF;
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goto error;
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}
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334 |
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335 |
if (_docommand_recursive == 1) {
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if (!(flags&DC_QUERY_COST) && res != 0 && !CheckPlayerHasMoney(res))
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goto error;
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}
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339 |
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340 |
if (!(flags & DC_EXEC)) {
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341 |
_docommand_recursive--;
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342 |
return res;
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}
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344 |
}
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345 |
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346 |
// execute the command here.
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_yearly_expenses_type = 0;
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res = proc(x, y, flags, p1, p2);
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349 |
if ((uint32)res >> 16 == 0x8000) {
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350 |
if (res & 0xFFFF) _error_message = res & 0xFFFF;
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351 |
error:
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352 |
_docommand_recursive--;
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353 |
return CMD_ERROR;
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354 |
}
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355 |
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356 |
// if toplevel, subtract the money.
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357 |
if (--_docommand_recursive == 0) {
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358 |
SubtractMoneyFromPlayer(res);
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359 |
}
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360 |
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361 |
return res;
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362 |
}
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363 |
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364 |
int32 GetAvailableMoneyForCommand()
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{
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uint pid = _current_player;
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367 |
if (pid >= 8) return 0x7FFFFFFF; // max int
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368 |
return DEREF_PLAYER(pid)->player_money;
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369 |
}
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370 |
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371 |
// toplevel network safe docommand function for the current player. must not be called recursively.
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372 |
// the callback is called when the command succeeded or failed.
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373 |
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
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{
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int32 res = 0,res2;
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376 |
CommandProc *proc;
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uint32 flags;
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378 |
bool notest;
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379 |
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380 |
int x = GET_TILE_X(tile)*16;
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381 |
int y = GET_TILE_Y(tile)*16;
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382 |
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383 |
assert(_docommand_recursive == 0);
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384 |
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385 |
_error_message = INVALID_STRING_ID;
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386 |
_error_message_2 = cmd >> 16;
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387 |
_additional_cash_required = 0;
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388 |
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389 |
// spectator has no rights.
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390 |
if (_current_player == 0xff) {
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391 |
ShowErrorMessage(_error_message, _error_message_2, x, y);
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392 |
return false;
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393 |
}
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394 |
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395 |
flags = 0;
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396 |
if (cmd & CMD_AUTO) flags |= DC_AUTO;
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397 |
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
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398 |
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399 |
// get pointer to command handler
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400 |
assert((cmd & 0xFF) < lengthof(_command_proc_table));
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401 |
proc = _command_proc_table[cmd & 0xFF];
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402 |
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403 |
// this command is a notest command?
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404 |
notest =
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(cmd & 0xFF) == CMD_CLEAR_AREA ||
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406 |
(cmd & 0xFF) == CMD_CONVERT_RAIL ||
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407 |
(cmd & 0xFF) == CMD_LEVEL_LAND ||
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408 |
(cmd & 0xFF) == CMD_TRAIN_GOTO_DEPOT;
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409 |
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410 |
if (_networking && (cmd & CMD_ASYNC)) notest = true;
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411 |
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412 |
_docommand_recursive = 1;
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413 |
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414 |
// cost estimation only?
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415 |
if (_shift_pressed && _current_player == _local_player && !(cmd & CMD_DONT_NETWORK)) {
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416 |
// estimate the cost.
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417 |
res = proc(x, y, flags, p1, p2);
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418 |
if ((uint32)res >> 16 == 0x8000) {
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419 |
if (res & 0xFFFF) _error_message = res & 0xFFFF;
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420 |
ShowErrorMessage(_error_message, _error_message_2, x, y);
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421 |
} else {
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422 |
ShowEstimatedCostOrIncome(res, x, y);
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423 |
}
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424 |
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425 |
_docommand_recursive = 0;
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426 |
return false;
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427 |
}
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428 |
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429 |
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430 |
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431 |
// unless the command is a notest command, check if it can be executed.
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432 |
if (!notest) {
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|
433 |
// first test if the command can be executed.
|
|
434 |
res = proc(x,y, flags, p1, p2);
|
|
435 |
if ((uint32)res >> 16 == 0x8000) {
|
|
436 |
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
|
437 |
goto show_error;
|
|
438 |
}
|
|
439 |
// no money?
|
|
440 |
if (res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
|
|
441 |
}
|
|
442 |
|
|
443 |
// put the command in a network queue and execute it later?
|
|
444 |
if (_networking && !(cmd & CMD_DONT_NETWORK)) {
|
|
445 |
NetworkSendCommand(tile, p1, p2, cmd, callback);
|
|
446 |
_docommand_recursive = 0;
|
|
447 |
return true;
|
|
448 |
}
|
|
449 |
|
|
450 |
// update last build coordinate of player.
|
|
451 |
if ( tile != 0 && _current_player < MAX_PLAYERS) DEREF_PLAYER(_current_player)->last_build_coordinate = tile;
|
|
452 |
|
|
453 |
// actually try and execute the command.
|
|
454 |
_yearly_expenses_type = 0;
|
|
455 |
res2 = proc(x,y, flags|DC_EXEC, p1, p2);
|
|
456 |
|
|
457 |
if (!notest) {
|
|
458 |
assert(res == res2); // sanity check
|
|
459 |
} else {
|
|
460 |
if ((uint32)res2 >> 16 == 0x8000) {
|
|
461 |
if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
|
|
462 |
goto show_error;
|
|
463 |
}
|
|
464 |
}
|
|
465 |
|
|
466 |
SubtractMoneyFromPlayer(res2);
|
|
467 |
|
|
468 |
if (_current_player == _local_player && _game_mode != GM_EDITOR) {
|
|
469 |
if (res2 != 0)
|
|
470 |
ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
|
|
471 |
if (_additional_cash_required) {
|
|
472 |
SET_DPARAM32(0, _additional_cash_required);
|
|
473 |
ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, _error_message_2, x,y);
|
|
474 |
if (res2 == 0) goto callb_err;
|
|
475 |
}
|
|
476 |
}
|
|
477 |
|
|
478 |
_docommand_recursive = 0;
|
|
479 |
|
|
480 |
if (callback) callback(true, tile, p1, p2);
|
|
481 |
return true;
|
|
482 |
|
|
483 |
show_error:
|
|
484 |
// show error message if the command fails?
|
|
485 |
if (_current_player == _local_player && _error_message_2 != 0)
|
|
486 |
ShowErrorMessage(_error_message, _error_message_2, x,y);
|
|
487 |
|
|
488 |
callb_err:
|
|
489 |
_docommand_recursive = 0;
|
|
490 |
|
|
491 |
if (callback) callback(false, tile, p1, p2);
|
|
492 |
return false;
|
|
493 |
}
|