0
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#include "stdafx.h"
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#define VARDEF
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#include "ttd.h"
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#include "gfx.h"
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#include "gui.h"
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#include "station.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "window.h"
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#include "player.h"
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#include "command.h"
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#include "town.h"
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#include "industry.h"
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#include "news.h"
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#include "engine.h"
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#include "sound.h"
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#include "economy.h"
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#include "fileio.h"
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#include "hal.h"
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#include "airport.h"
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#include "saveload.h"
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#include <stdarg.h>
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void GameLoop();
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void IncreaseSpriteLRU();
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void InitializeGame();
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void GenerateWorld(int mode);
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void CallLandscapeTick();
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void IncreaseDate();
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void RunOtherPlayersLoop();
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void DoPaletteAnimations();
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void MusicLoop();
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void ResetMusic();
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void InitializeStations();
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void DeleteAllPlayerStations();
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extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
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extern void DoStartupNewPlayer(bool is_ai);
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extern void UpdateAllSignVirtCoords();
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extern void ShowOSErrorBox(const char *buf);
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void redsq_debug(int tile);
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bool LoadSavegame(const char *filename);
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extern void HalGameLoop();
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uint32 _pixels_redrawn;
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bool _dbg_screen_rect;
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bool disable_computer;
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void CDECL error(const char *s, ...) {
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va_list va;
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char buf[512];
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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ShowOSErrorBox(buf);
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if (_video_driver)
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_video_driver->stop();
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assert(0);
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exit(1);
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}
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void CDECL debug(const char *s, ...)
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{
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va_list va;
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char buf[1024];
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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fprintf(stderr, "dbg: %s\n", buf);
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}
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void CDECL ShowInfoF(const char *str, ...)
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{
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va_list va;
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char buf[1024];
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va_start(va, str);
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vsprintf(buf, str, va);
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va_end(va);
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ShowInfo(buf);
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}
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char * CDECL str_fmt(const char *str, ...)
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{
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char buf[4096];
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va_list va;
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int len;
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char *p;
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va_start(va, str);
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len = vsprintf(buf, str, va);
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va_end(va);
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p = malloc(len + 1);
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if (p)
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memcpy(p, buf, len + 1);
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return p;
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}
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// NULL midi driver
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static char *NullMidiStart(char **parm) { return NULL; }
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static void NullMidiStop() {}
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static void NullMidiPlaySong(const char *filename) {}
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static void NullMidiStopSong() {}
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static bool NullMidiIsSongPlaying() { return true; }
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static void NullMidiSetVolume(byte vol) {}
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const HalMusicDriver _null_music_driver = {
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NullMidiStart,
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NullMidiStop,
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NullMidiPlaySong,
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NullMidiStopSong,
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NullMidiIsSongPlaying,
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NullMidiSetVolume,
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};
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// NULL video driver
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static void *_null_video_mem;
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static const char *NullVideoStart(char **parm) {
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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_null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
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return NULL;
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}
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static void NullVideoStop() { free(_null_video_mem); }
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static void NullVideoMakeDirty(int left, int top, int width, int height) {}
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static int NullVideoMainLoop() {
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int i = 1000;
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do {
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GameLoop();
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_screen.dst_ptr = _null_video_mem;
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UpdateWindows();
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} while (--i);
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return ML_QUIT;
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}
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static bool NullVideoChangeRes(int w, int h) { return false; }
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const HalVideoDriver _null_video_driver = {
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NullVideoStart,
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NullVideoStop,
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NullVideoMakeDirty,
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NullVideoMainLoop,
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NullVideoChangeRes,
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};
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// NULL sound driver
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static char *NullSoundStart(char **parm) { return NULL; }
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static void NullSoundStop() {}
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const HalSoundDriver _null_sound_driver = {
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NullSoundStart,
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NullSoundStop,
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};
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enum {
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DF_PRIORITY_MASK = 0xf,
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};
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typedef struct {
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const DriverDesc *descs;
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const char *name;
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void *var;
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} DriverClass;
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static DriverClass _driver_classes[] = {
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{_video_driver_descs, "video", &_video_driver},
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{_sound_driver_descs, "sound", &_sound_driver},
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{_music_driver_descs, "music", &_music_driver},
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};
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static const DriverDesc *GetDriverByName(const DriverDesc *dd, const char *name)
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{
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do {
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if (!strcmp(dd->name, name))
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return dd;
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} while ((++dd)->name);
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return NULL;
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}
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static const DriverDesc *ChooseDefaultDriver(const DriverDesc *dd)
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{
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const DriverDesc *best = NULL;
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int best_pri = -1;
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do {
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if ((int)(dd->flags&DF_PRIORITY_MASK) > best_pri) {
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best_pri = dd->flags&DF_PRIORITY_MASK;
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best = dd;
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}
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} while ((++dd)->name);
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return best;
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}
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void ttd_strlcpy(char *dst, const char *src, size_t len)
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{
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assert(len > 0);
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while (--len && *src)
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*dst++=*src++;
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*dst = 0;
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}
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char *strecpy(char *dst, const char *src)
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{
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while ( (*dst++ = *src++) != 0) {}
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return dst - 1;
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}
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byte *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
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{
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FILE *in;
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void *mem;
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size_t len;
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in = fopen(filename, "rb");
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if (in == NULL)
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return NULL;
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fseek(in, 0, SEEK_END);
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len = ftell(in);
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fseek(in, 0, SEEK_SET);
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if (len > maxsize || (mem=(byte*)malloc(len + 1)) == NULL) {
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fclose(in);
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return NULL;
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}
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((byte*)mem)[len] = 0;
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if (fread(mem, len, 1, in) != 1) {
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fclose(in);
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free(mem);
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return NULL;
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}
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fclose(in);
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*lenp = len;
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return mem;
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}
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void LoadDriver(int driver, const char *name)
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{
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const DriverClass *dc = &_driver_classes[driver];
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const DriverDesc *dd;
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const void **var;
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const void *drv;
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const char *err;
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char *parm;
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char buffer[256];
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char *parms[32];
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parms[0] = NULL;
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if (!*name) {
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dd = ChooseDefaultDriver(dc->descs);
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} else {
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// Extract the driver name and put parameter list in parm
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ttd_strlcpy(buffer, name, sizeof(buffer));
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parm = strchr(buffer, ':');
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if (parm) {
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int np = 0;
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// Tokenize the parm.
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do {
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*parm++ = 0;
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if (np < lengthof(parms) - 1)
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parms[np++] = parm;
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while (*parm != 0 && *parm != ',')
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parm++;
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} while (*parm == ',');
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parms[np] = NULL;
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}
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dd = GetDriverByName(dc->descs, buffer);
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if (dd == NULL)
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error("No such %s driver: %s\n", dc->name, buffer);
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}
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var = dc->var;
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if (*var != NULL) ((HalCommonDriver*)*var)->stop();
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*var = NULL;
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drv = dd->drv;
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if ((err=((HalCommonDriver*)drv)->start(parms)) != NULL)
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error("Unable to load driver %s(%s). The error was: %s\n", dd->name, dd->longname, err);
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*var = drv;
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}
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void PrintDriverList()
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{
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}
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static void showhelp()
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{
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char buf[4096], *p;
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const DriverClass *dc = _driver_classes;
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const DriverDesc *dd;
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int i;
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p = strecpy(buf,
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"Command line options:\n"
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" -v drv = Set video driver (see below)\n"
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" -s drv = Set sound driver (see below)\n"
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" -m drv = Set music driver (see below)\n"
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" -r res = Set resolution (for instance 800x600)\n"
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" -h = Display this help text\n"
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" -t date= Set starting date\n"
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" -d dbg = Debug mode\n"
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" -l lng = Select Language\n"
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" -e = Start Editor\n"
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" -g = Start new game immediately (can optionally take a game to load)\n"
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" -G seed= Set random seed\n"
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);
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for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
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p += sprintf(p, "List of %s drivers:\n", dc->name);
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dd = dc->descs;
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do {
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p += sprintf(p, "%10s: %s\n", dd->name, dd->longname);
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} while ((++dd)->name);
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}
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ShowInfo(buf);
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}
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char *GetDriverParam(char **parm, const char *name)
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{
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char *p;
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int len = strlen(name);
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while ((p = *parm++) != NULL) {
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if (!strncmp(p,name,len)) {
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if (p[len] == '=') return p + len + 1;
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if (p[len] == 0) return p + len;
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}
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}
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return NULL;
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}
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bool GetDriverParamBool(char **parm, const char *name)
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{
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char *p = GetDriverParam(parm, name);
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return p != NULL;
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}
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int GetDriverParamInt(char **parm, const char *name, int def)
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{
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char *p = GetDriverParam(parm, name);
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return p != NULL ? atoi(p) : def;
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}
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typedef struct {
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char *opt;
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int numleft;
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char **argv;
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const char *options;
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char *cont;
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} MyGetOptData;
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static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
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{
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md->cont = NULL;
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md->numleft = argc;
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md->argv = argv;
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md->options = options;
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}
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static int MyGetOpt(MyGetOptData *md)
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{
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char *s,*r,*t;
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if ((s=md->cont) != NULL)
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goto md_continue_here;
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while(true) {
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if (--md->numleft < 0)
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return -1;
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s = *md->argv++;
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if (*s == '-') {
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md_continue_here:;
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s++;
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if (*s != 0) {
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// Found argument, try to locate it in options.
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if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
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// ERROR!
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return -2;
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}
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388 |
if (r[1] == ':') {
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// Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
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390 |
if (!*(t = s + 1)) {
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// It comes as a separate arg. Check if out of args?
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392 |
if (--md->numleft < 0 || *(t = *md->argv) == '-') {
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// Check if item is optional?
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394 |
if (r[2] != ':')
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return -2;
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md->numleft++;
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t = NULL;
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398 |
} else {
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399 |
md->argv++;
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400 |
}
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401 |
}
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md->opt = t;
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403 |
md->cont = NULL;
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404 |
return *s;
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405 |
}
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406 |
md->opt = NULL;
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md->cont = s;
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408 |
return *s;
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409 |
}
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410 |
} else {
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411 |
// This is currently not supported.
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return -2;
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413 |
}
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414 |
}
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415 |
}
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417 |
void SetDebugString(const char *s)
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418 |
{
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419 |
int v;
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420 |
char *end;
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const char *t;
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422 |
int *p;
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423 |
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// global debugging level?
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425 |
if (*s >= '0' && *s <= '9') {
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426 |
v = strtoul(s, &end, 0);
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427 |
s = end;
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428 |
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429 |
_debug_spritecache_level = v;
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430 |
_debug_misc_level = v;
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431 |
}
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432 |
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433 |
// individual levels
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434 |
for(;;) {
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435 |
// skip delimiters
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436 |
while (*s == ' ' || *s == ',' || *s == '\t') s++;
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437 |
if (*s == 0) break;
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439 |
t = s;
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440 |
while (*s >= 'a' && *s <= 'z') s++;
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441 |
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442 |
#define IS_LVL(x) (s - t == sizeof(x)-1 && !memcmp(t, x, sizeof(x)-1))
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443 |
// check debugging levels
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444 |
if IS_LVL("misc") p = &_debug_misc_level;
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445 |
else if IS_LVL("spritecache") p = &_debug_spritecache_level;
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446 |
else {
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447 |
ShowInfoF("Unknown debug level '%.*s'", s-t, t);
|
|
448 |
return;
|
|
449 |
}
|
|
450 |
#undef IS_LVL
|
|
451 |
if (*s == '=') s++;
|
|
452 |
v = strtoul(s, &end, 0);
|
|
453 |
s = end;
|
|
454 |
if (p) *p = v;
|
|
455 |
}
|
|
456 |
}
|
|
457 |
|
|
458 |
void ParseResolution(int res[2], char *s)
|
|
459 |
{
|
|
460 |
char *t = strchr(s, 'x');
|
|
461 |
if (t == NULL) {
|
|
462 |
ShowInfoF("Invalid resolution '%s'", s);
|
|
463 |
return;
|
|
464 |
}
|
|
465 |
|
|
466 |
res[0] = (strtoul(s, NULL, 0) + 7) & ~7;
|
|
467 |
res[1] = (strtoul(t+1, NULL, 0) + 7) & ~7;
|
|
468 |
}
|
|
469 |
|
|
470 |
int ttd_main(int argc, char* argv[])
|
|
471 |
{
|
|
472 |
MyGetOptData mgo;
|
|
473 |
int i;
|
|
474 |
int network = 0;
|
|
475 |
char *network_conn = NULL;
|
|
476 |
char *language = NULL;
|
|
477 |
char musicdriver[32], sounddriver[32], videodriver[32];
|
|
478 |
int resolution[2] = {0,0};
|
|
479 |
uint startdate = -1;
|
|
480 |
_ignore_wrong_grf = false;
|
|
481 |
musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
|
|
482 |
|
|
483 |
_game_mode = GM_MENU;
|
|
484 |
_switch_mode = SM_MENU;
|
|
485 |
|
|
486 |
MyGetOptInit(&mgo, argc-1, argv+1, "m:s:v:hn::l:eit:d::r:g::G:cp:");
|
|
487 |
while ((i = MyGetOpt(&mgo)) != -1) {
|
|
488 |
switch(i) {
|
|
489 |
case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
|
|
490 |
case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
|
|
491 |
case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
|
1
|
492 |
case 'n': {
|
|
493 |
network = 1;
|
|
494 |
if ((bool)mgo.opt) {
|
|
495 |
network_conn = mgo.opt;
|
|
496 |
network++;
|
|
497 |
}
|
|
498 |
else
|
|
499 |
network_conn = NULL;
|
|
500 |
} break;
|
0
|
501 |
case 'r': ParseResolution(resolution, mgo.opt); break;
|
|
502 |
case 'l': {
|
|
503 |
language = mgo.opt;
|
|
504 |
} break;
|
|
505 |
case 't': {
|
|
506 |
startdate = atoi(mgo.opt);
|
|
507 |
} break;
|
|
508 |
case 'd': {
|
|
509 |
#if defined(WIN32)
|
|
510 |
CreateConsole();
|
|
511 |
#endif
|
|
512 |
if (mgo.opt)
|
|
513 |
SetDebugString(mgo.opt);
|
|
514 |
} break;
|
|
515 |
case 'e': _switch_mode = SM_EDITOR; break;
|
|
516 |
case 'i': _ignore_wrong_grf = true; break;
|
|
517 |
case 'g':
|
|
518 |
if (mgo.opt) {
|
|
519 |
strcpy(_file_to_saveload.name, mgo.opt);
|
|
520 |
_switch_mode = SM_LOAD;
|
|
521 |
} else
|
|
522 |
_switch_mode = SM_NEWGAME;
|
|
523 |
break;
|
|
524 |
case 'G':
|
|
525 |
_random_seed_1 = atoi(mgo.opt);
|
|
526 |
break;
|
|
527 |
case 'p': {
|
|
528 |
int i = atoi(mgo.opt);
|
1
|
529 |
if (IS_INT_INSIDE(i, 0, MAX_PLAYERS)) _network_playas = i + 1;
|
0
|
530 |
break;
|
|
531 |
}
|
|
532 |
case -2:
|
|
533 |
case 'h':
|
|
534 |
showhelp();
|
|
535 |
return 0;
|
|
536 |
}
|
|
537 |
}
|
|
538 |
|
|
539 |
DeterminePaths();
|
|
540 |
LoadFromConfig();
|
|
541 |
|
|
542 |
// override config?
|
|
543 |
if (musicdriver[0]) strcpy(_ini_musicdriver, musicdriver);
|
|
544 |
if (sounddriver[0]) strcpy(_ini_sounddriver, sounddriver);
|
|
545 |
if (videodriver[0]) strcpy(_ini_videodriver, videodriver);
|
|
546 |
if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
|
|
547 |
if (startdate != -1) _patches.starting_date = startdate;
|
|
548 |
|
|
549 |
// enumerate language files
|
|
550 |
InitializeLanguagePacks();
|
|
551 |
|
|
552 |
// initialize screenshot formats
|
|
553 |
InitializeScreenshotFormats();
|
|
554 |
|
|
555 |
// initialize airport state machines
|
|
556 |
InitializeAirports();
|
|
557 |
|
|
558 |
// Sample catalogue
|
|
559 |
DEBUG(misc, 1) ("Loading sound effects...");
|
|
560 |
MxInitialize(11025, "sample.cat");
|
|
561 |
|
|
562 |
// This must be done early, since functions use the InvalidateWindow* calls
|
|
563 |
InitWindowSystem();
|
|
564 |
|
|
565 |
GfxLoadSprites();
|
|
566 |
LoadStringWidthTable();
|
|
567 |
|
|
568 |
DEBUG(misc, 1) ("Loading drivers...");
|
|
569 |
LoadDriver(SOUND_DRIVER, _ini_sounddriver);
|
|
570 |
LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
|
|
571 |
LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
|
|
572 |
MusicLoop();
|
|
573 |
|
|
574 |
// Default difficulty level
|
|
575 |
_opt_mod_ptr = &_new_opt;
|
|
576 |
|
|
577 |
// ugly hack, if diff_level is 9, it means we got no setting from the config file, so we load the default settings.
|
|
578 |
if (_opt_mod_ptr->diff_level == 9)
|
|
579 |
SetDifficultyLevel(0, _opt_mod_ptr);
|
|
580 |
|
|
581 |
if (network) {
|
|
582 |
_networking = true;
|
|
583 |
|
1
|
584 |
NetworkInitialize(network_conn);
|
0
|
585 |
if (network==1) {
|
|
586 |
DEBUG(misc, 1) ("Listening on port %d\n", _network_port);
|
|
587 |
NetworkListen(_network_port);
|
|
588 |
_networking_server = true;
|
|
589 |
} else {
|
|
590 |
DEBUG(misc, 1) ("Connecting to %s %d\n", network_conn, _network_port);
|
|
591 |
NetworkConnect(network_conn, _network_port);
|
|
592 |
}
|
|
593 |
}
|
|
594 |
|
|
595 |
while (_video_driver->main_loop() == ML_SWITCHDRIVER) {}
|
|
596 |
|
|
597 |
if (network) {
|
|
598 |
NetworkShutdown();
|
|
599 |
}
|
|
600 |
|
|
601 |
_video_driver->stop();
|
|
602 |
_music_driver->stop();
|
|
603 |
_sound_driver->stop();
|
|
604 |
|
|
605 |
SaveToConfig();
|
|
606 |
|
|
607 |
// uninitialize airport state machines
|
|
608 |
UnInitializeAirports();
|
|
609 |
|
|
610 |
return 0;
|
|
611 |
}
|
|
612 |
|
|
613 |
static void ShowScreenshotResult(bool b)
|
|
614 |
{
|
|
615 |
if (b) {
|
|
616 |
SET_DPARAM16(0, STR_SPEC_SCREENSHOT_NAME);
|
|
617 |
ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
|
|
618 |
} else {
|
|
619 |
ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
|
|
620 |
}
|
|
621 |
|
|
622 |
}
|
|
623 |
|
|
624 |
void LoadIntroGame()
|
|
625 |
{
|
|
626 |
char filename[256];
|
|
627 |
_game_mode = GM_MENU;
|
|
628 |
_display_opt |= DO_TRANS_BUILDINGS; // don't make buildings transparent in intro
|
|
629 |
|
|
630 |
_opt_mod_ptr = &_new_opt;
|
|
631 |
GfxLoadSprites();
|
|
632 |
LoadStringWidthTable();
|
|
633 |
// Setup main window
|
|
634 |
InitWindowSystem();
|
|
635 |
SetupColorsAndInitialWindow();
|
|
636 |
|
|
637 |
// Generate a world.
|
|
638 |
sprintf(filename, "%sopntitle.dat", _path.data_dir);
|
|
639 |
if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
|
|
640 |
GenerateWorld(1); // if failed loading, make empty world.
|
|
641 |
|
|
642 |
_opt.currency = _new_opt.currency;
|
|
643 |
|
|
644 |
_pause = 0;
|
|
645 |
_local_player = 0;
|
|
646 |
MarkWholeScreenDirty();
|
|
647 |
|
|
648 |
// Play main theme
|
|
649 |
if (_music_driver->is_song_playing()) ResetMusic();
|
|
650 |
}
|
|
651 |
|
|
652 |
void MakeNewGame()
|
|
653 |
{
|
|
654 |
_game_mode = GM_NORMAL;
|
|
655 |
|
|
656 |
// Copy in game options
|
|
657 |
_opt_mod_ptr = &_opt;
|
|
658 |
memcpy(&_opt, &_new_opt, sizeof(_opt));
|
|
659 |
|
|
660 |
GfxLoadSprites();
|
|
661 |
|
|
662 |
// Reinitialize windows
|
|
663 |
InitWindowSystem();
|
|
664 |
LoadStringWidthTable();
|
|
665 |
|
|
666 |
SetupColorsAndInitialWindow();
|
|
667 |
|
|
668 |
// Randomize world
|
|
669 |
GenerateWorld(0);
|
|
670 |
|
|
671 |
// Create a single player
|
|
672 |
DoStartupNewPlayer(false);
|
|
673 |
|
|
674 |
_local_player = 0;
|
|
675 |
|
|
676 |
MarkWholeScreenDirty();
|
|
677 |
}
|
|
678 |
|
|
679 |
void MakeNewEditorWorld()
|
|
680 |
{
|
|
681 |
_game_mode = GM_EDITOR;
|
|
682 |
|
|
683 |
// Copy in game options
|
|
684 |
_opt_mod_ptr = &_opt;
|
|
685 |
memcpy(&_opt, &_new_opt, sizeof(_opt));
|
|
686 |
|
|
687 |
GfxLoadSprites();
|
|
688 |
|
|
689 |
// Re-init the windowing system
|
|
690 |
InitWindowSystem();
|
|
691 |
|
|
692 |
// Create toolbars
|
|
693 |
SetupColorsAndInitialWindow();
|
|
694 |
|
|
695 |
// Startup the game system
|
|
696 |
GenerateWorld(1);
|
|
697 |
|
|
698 |
_local_player = OWNER_NONE;
|
|
699 |
MarkWholeScreenDirty();
|
|
700 |
}
|
|
701 |
|
|
702 |
void StartScenario()
|
|
703 |
{
|
|
704 |
_game_mode = GM_NORMAL;
|
|
705 |
|
|
706 |
// invalid type
|
|
707 |
if (_file_to_saveload.mode == SL_INVALID) {
|
|
708 |
printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
|
|
709 |
ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
|
710 |
_game_mode = GM_MENU;
|
|
711 |
return;
|
|
712 |
}
|
|
713 |
|
|
714 |
// Copy in game options
|
|
715 |
_opt_mod_ptr = &_opt;
|
|
716 |
memcpy(&_opt, &_new_opt, sizeof(_opt));
|
|
717 |
|
|
718 |
GfxLoadSprites();
|
|
719 |
|
|
720 |
// Reinitialize windows
|
|
721 |
InitWindowSystem();
|
|
722 |
LoadStringWidthTable();
|
|
723 |
|
|
724 |
SetupColorsAndInitialWindow();
|
|
725 |
|
|
726 |
// Load game
|
|
727 |
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
|
|
728 |
LoadIntroGame();
|
|
729 |
ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
|
730 |
}
|
|
731 |
|
|
732 |
// Create a single player
|
|
733 |
DoStartupNewPlayer(false);
|
|
734 |
|
|
735 |
_local_player = 0;
|
|
736 |
|
|
737 |
MarkWholeScreenDirty();
|
|
738 |
}
|
|
739 |
|
|
740 |
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
|
|
741 |
{
|
|
742 |
byte ogm = _game_mode;
|
|
743 |
int r;
|
|
744 |
|
|
745 |
_game_mode = newgm;
|
|
746 |
r = SaveOrLoad(filename, mode);
|
|
747 |
if (r == SL_REINIT) {
|
|
748 |
if (ogm == GM_MENU)
|
|
749 |
LoadIntroGame();
|
|
750 |
else if (ogm == GM_EDITOR)
|
|
751 |
MakeNewEditorWorld();
|
|
752 |
else
|
|
753 |
MakeNewGame();
|
|
754 |
return false;
|
|
755 |
} else if (r != SL_OK) {
|
|
756 |
_game_mode = ogm;
|
|
757 |
return false;
|
|
758 |
} else
|
|
759 |
return true;
|
|
760 |
}
|
|
761 |
|
|
762 |
static void SwitchMode(int new_mode)
|
|
763 |
{
|
|
764 |
_in_state_game_loop = true;
|
|
765 |
|
|
766 |
switch(new_mode) {
|
|
767 |
case SM_EDITOR: // Switch to scenario editor
|
|
768 |
MakeNewEditorWorld();
|
|
769 |
break;
|
|
770 |
|
|
771 |
case SM_NEWGAME:
|
|
772 |
if (_networking) { NetworkStartSync(); } // UGLY HACK HACK HACK
|
|
773 |
MakeNewGame();
|
|
774 |
break;
|
|
775 |
|
|
776 |
normal_load:
|
|
777 |
case SM_LOAD: { // Load game
|
|
778 |
|
|
779 |
if (_networking) { NetworkStartSync(); } // UGLY HACK HACK HACK
|
|
780 |
|
|
781 |
_error_message = INVALID_STRING_ID;
|
|
782 |
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
|
|
783 |
ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
|
784 |
} else {
|
|
785 |
_opt_mod_ptr = &_opt;
|
|
786 |
_local_player = 0;
|
|
787 |
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
|
|
788 |
}
|
|
789 |
break;
|
|
790 |
}
|
|
791 |
|
|
792 |
case SM_LOAD_SCENARIO: {
|
|
793 |
int i;
|
|
794 |
|
|
795 |
if (_game_mode == GM_MENU) goto normal_load;
|
|
796 |
|
|
797 |
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
|
|
798 |
_opt_mod_ptr = &_opt;
|
|
799 |
|
|
800 |
_local_player = OWNER_NONE;
|
|
801 |
_generating_world = true;
|
|
802 |
// delete all players.
|
|
803 |
for(i=0; i != MAX_PLAYERS; i++) {
|
|
804 |
ChangeOwnershipOfPlayerItems(i, 0xff);
|
|
805 |
_players[i].is_active = false;
|
|
806 |
}
|
|
807 |
_generating_world = false;
|
|
808 |
// delete all stations owned by a player
|
|
809 |
DeleteAllPlayerStations();
|
|
810 |
} else
|
|
811 |
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
|
812 |
|
|
813 |
break;
|
|
814 |
}
|
|
815 |
|
|
816 |
|
|
817 |
case SM_MENU: // Switch to game menu
|
|
818 |
LoadIntroGame();
|
|
819 |
break;
|
|
820 |
|
|
821 |
case SM_SAVE: // Save game
|
|
822 |
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK)
|
|
823 |
ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
|
|
824 |
else
|
|
825 |
DeleteWindowById(WC_SAVELOAD, 0);
|
|
826 |
break;
|
|
827 |
|
|
828 |
case SM_GENRANDLAND:
|
|
829 |
GenerateWorld(2);
|
|
830 |
// XXX: set date
|
|
831 |
_local_player = OWNER_NONE;
|
|
832 |
MarkWholeScreenDirty();
|
|
833 |
break;
|
|
834 |
}
|
|
835 |
|
|
836 |
_in_state_game_loop = false;
|
|
837 |
}
|
|
838 |
|
|
839 |
|
|
840 |
// State controlling game loop.
|
|
841 |
// The state must not be changed from anywhere
|
|
842 |
// but here.
|
|
843 |
// That check is enforced in DoCommand.
|
|
844 |
void StateGameLoop()
|
|
845 |
{
|
|
846 |
_in_state_game_loop = true;
|
|
847 |
_frame_counter++;
|
|
848 |
|
|
849 |
// store the random seed to be able to detect out of sync errors
|
|
850 |
_sync_seed_1 = _random_seed_1;
|
|
851 |
_sync_seed_2 = _random_seed_2;
|
|
852 |
|
|
853 |
if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
|
|
854 |
char buf[100];
|
|
855 |
sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
|
|
856 |
SaveOrLoad(buf, SL_SAVE);
|
|
857 |
if ((uint)_frame_counter >= _savedump_last) exit(1);
|
|
858 |
}
|
|
859 |
|
|
860 |
if (_game_mode == GM_EDITOR) {
|
|
861 |
RunTileLoop();
|
|
862 |
CallVehicleTicks();
|
|
863 |
CallLandscapeTick();
|
|
864 |
CallWindowTickEvent();
|
|
865 |
NewsLoop();
|
|
866 |
} else {
|
|
867 |
AnimateAnimatedTiles();
|
|
868 |
IncreaseDate();
|
|
869 |
RunTileLoop();
|
|
870 |
CallVehicleTicks();
|
|
871 |
CallLandscapeTick();
|
|
872 |
|
|
873 |
if (!disable_computer)
|
|
874 |
RunOtherPlayersLoop();
|
|
875 |
|
|
876 |
CallWindowTickEvent();
|
|
877 |
NewsLoop();
|
|
878 |
}
|
|
879 |
_in_state_game_loop = false;
|
|
880 |
}
|
|
881 |
|
|
882 |
static void DoAutosave()
|
|
883 |
{
|
|
884 |
char buf[200];
|
|
885 |
|
1
|
886 |
if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
|
0
|
887 |
Player *p;
|
|
888 |
char *s;
|
|
889 |
sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);
|
|
890 |
p = DEREF_PLAYER(_local_player);
|
|
891 |
SET_DPARAM16(0, p->name_1);
|
|
892 |
SET_DPARAM32(1, p->name_2);
|
|
893 |
SET_DPARAM16(2, _date);
|
|
894 |
s= (char*)GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP) - 1, STR_4004);
|
|
895 |
strcpy(s, ".sav");
|
|
896 |
} else {
|
|
897 |
int n = _autosave_ctr;
|
|
898 |
_autosave_ctr = (_autosave_ctr + 1) & 15;
|
|
899 |
sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, n);
|
|
900 |
}
|
|
901 |
|
|
902 |
if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
|
|
903 |
ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
|
|
904 |
}
|
|
905 |
|
|
906 |
void GameLoop()
|
|
907 |
{
|
|
908 |
int m;
|
|
909 |
|
|
910 |
// autosave game?
|
|
911 |
if (_do_autosave) {
|
|
912 |
_do_autosave = false;
|
|
913 |
DoAutosave();
|
|
914 |
RedrawAutosave();
|
|
915 |
}
|
|
916 |
|
|
917 |
// make a screenshot?
|
|
918 |
if ((m=_make_screenshot) != 0) {
|
|
919 |
_make_screenshot = 0;
|
|
920 |
switch(m) {
|
|
921 |
case 1: // make small screenshot
|
|
922 |
UndrawMouseCursor();
|
|
923 |
ShowScreenshotResult(MakeScreenshot());
|
|
924 |
break;
|
|
925 |
case 2: // make large screenshot
|
|
926 |
ShowScreenshotResult(MakeWorldScreenshot(-(TILE_X_MAX)*32, 0, TILE_X_MAX*32 + (TILE_X_MAX)*32, TILES_Y * 32, 0));
|
|
927 |
break;
|
|
928 |
}
|
|
929 |
}
|
|
930 |
|
|
931 |
// switch game mode?
|
|
932 |
if ((m=_switch_mode) != SM_NONE) {
|
|
933 |
_switch_mode = SM_NONE;
|
|
934 |
SwitchMode(m);
|
|
935 |
}
|
|
936 |
|
|
937 |
IncreaseSpriteLRU();
|
|
938 |
InteractiveRandom();
|
|
939 |
|
|
940 |
if (_scroller_click_timeout > 3)
|
|
941 |
_scroller_click_timeout -= 3;
|
|
942 |
else
|
|
943 |
_scroller_click_timeout = 0;
|
|
944 |
|
|
945 |
_caret_timer += 3;
|
|
946 |
_timer_counter+=8;
|
|
947 |
CursorTick();
|
|
948 |
|
|
949 |
if (_networking) {
|
|
950 |
NetworkReceive();
|
|
951 |
NetworkProcessCommands(); // to check if we got any new commands belonging to the current frame before we increase it.
|
|
952 |
}
|
|
953 |
|
|
954 |
if (_networking_sync) {
|
|
955 |
// make sure client's time is synched to the server by running frames quickly up to where the server is.
|
|
956 |
if (!_networking_server) {
|
|
957 |
while (_frame_counter < _frame_counter_srv) {
|
|
958 |
StateGameLoop();
|
|
959 |
NetworkProcessCommands(); // need to process queue to make sure that packets get executed.
|
|
960 |
}
|
|
961 |
}
|
|
962 |
// don't exceed the max count told by the server
|
|
963 |
if (_frame_counter < _frame_counter_max) {
|
|
964 |
StateGameLoop();
|
|
965 |
NetworkProcessCommands();
|
|
966 |
}
|
|
967 |
} else {
|
|
968 |
if (!_pause)
|
|
969 |
StateGameLoop();
|
|
970 |
}
|
|
971 |
|
|
972 |
if (!_pause && _display_opt&DO_FULL_ANIMATION)
|
|
973 |
DoPaletteAnimations();
|
|
974 |
|
|
975 |
if (!_pause || _patches.build_in_pause)
|
|
976 |
MoveAllTextEffects();
|
|
977 |
|
|
978 |
MouseLoop();
|
|
979 |
|
|
980 |
// send outgoing packets.
|
|
981 |
if (_networking)
|
|
982 |
NetworkSend();
|
|
983 |
|
|
984 |
if (_game_mode != GM_MENU)
|
|
985 |
MusicLoop();
|
|
986 |
}
|
|
987 |
|
|
988 |
void BeforeSaveGame()
|
|
989 |
{
|
|
990 |
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
991 |
|
|
992 |
_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
|
|
993 |
_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
|
|
994 |
_saved_scrollpos_zoom = w->viewport->zoom;
|
|
995 |
}
|
|
996 |
|
|
997 |
void ConvertTownOwner()
|
|
998 |
{
|
|
999 |
uint tile;
|
|
1000 |
|
|
1001 |
for(tile=0; tile!=TILES_X * TILES_Y; tile++) {
|
|
1002 |
if (IS_TILETYPE(tile, MP_STREET)) {
|
|
1003 |
if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80)
|
|
1004 |
_map3_lo[tile] = OWNER_TOWN;
|
|
1005 |
|
|
1006 |
if (_map_owner[tile] & 0x80)
|
|
1007 |
_map_owner[tile] = OWNER_TOWN;
|
|
1008 |
} else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
|
|
1009 |
if (_map_owner[tile] & 0x80)
|
|
1010 |
_map_owner[tile] = OWNER_TOWN;
|
|
1011 |
}
|
|
1012 |
}
|
|
1013 |
}
|
|
1014 |
|
|
1015 |
// before savegame version 4, the name of the company determined if it existed
|
|
1016 |
void CheckIsPlayerActive()
|
|
1017 |
{
|
|
1018 |
Player *p;
|
|
1019 |
FOR_ALL_PLAYERS(p) {
|
|
1020 |
if (p->name_1 != 0) {
|
|
1021 |
p->is_active = true;
|
|
1022 |
}
|
|
1023 |
}
|
|
1024 |
}
|
|
1025 |
|
|
1026 |
extern void UpdateOldAircraft();
|
|
1027 |
|
|
1028 |
bool AfterLoadGame(uint version)
|
|
1029 |
{
|
|
1030 |
Window *w;
|
|
1031 |
ViewPort *vp;
|
|
1032 |
|
|
1033 |
// in version 2.1 of the savegame, town owner was unified.
|
|
1034 |
if (version <= 0x200) {
|
|
1035 |
ConvertTownOwner();
|
|
1036 |
}
|
|
1037 |
|
|
1038 |
// convert road side to my format.
|
|
1039 |
if (_opt.road_side) _opt.road_side = 1;
|
|
1040 |
|
|
1041 |
// Load the sprites
|
|
1042 |
GfxLoadSprites();
|
|
1043 |
|
|
1044 |
// Update current year
|
|
1045 |
SetDate(_date);
|
|
1046 |
|
|
1047 |
// reinit the landscape variables (landscape might have changed)
|
|
1048 |
InitializeLandscapeVariables(true);
|
|
1049 |
|
|
1050 |
// Update all vehicles
|
|
1051 |
AfterLoadVehicles();
|
|
1052 |
// in version 2.2 of the savegame, we have new airports
|
|
1053 |
if (version <= 0x201) {
|
|
1054 |
UpdateOldAircraft();
|
|
1055 |
}
|
|
1056 |
|
|
1057 |
UpdateAllStationVirtCoord();
|
|
1058 |
|
|
1059 |
// Setup town coords
|
|
1060 |
AfterLoadTown();
|
|
1061 |
UpdateAllSignVirtCoords();
|
|
1062 |
|
|
1063 |
// make sure there is a town in the game
|
|
1064 |
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1))
|
|
1065 |
{
|
|
1066 |
_error_message = STR_NO_TOWN_IN_SCENARIO;
|
|
1067 |
return false;
|
|
1068 |
}
|
|
1069 |
|
|
1070 |
// Initialize windows
|
|
1071 |
InitWindowSystem();
|
|
1072 |
SetupColorsAndInitialWindow();
|
|
1073 |
|
|
1074 |
w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
1075 |
|
|
1076 |
WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
|
|
1077 |
WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;
|
|
1078 |
|
|
1079 |
vp = w->viewport;
|
|
1080 |
vp->zoom = _saved_scrollpos_zoom;
|
|
1081 |
vp->virtual_width = vp->width << vp->zoom;
|
|
1082 |
vp->virtual_height = vp->height << vp->zoom;
|
|
1083 |
|
|
1084 |
|
|
1085 |
// in version 4.0 of the savegame, is_active was introduced to determine
|
|
1086 |
// if a player does exist, rather then checking name_1
|
|
1087 |
if (version <= 0x400) {
|
|
1088 |
CheckIsPlayerActive();
|
|
1089 |
}
|
|
1090 |
|
|
1091 |
// in case the player doesn't exist, create one (for scenario)
|
|
1092 |
if (!_players[0].is_active)
|
|
1093 |
DoStartupNewPlayer(false);
|
|
1094 |
|
|
1095 |
DoZoomInOut(ZOOM_NONE); // update button status
|
|
1096 |
MarkWholeScreenDirty();
|
|
1097 |
|
|
1098 |
return true;
|
|
1099 |
}
|
|
1100 |
|
|
1101 |
|
|
1102 |
void DebugProc(int i)
|
|
1103 |
{
|
|
1104 |
switch(i) {
|
|
1105 |
case 0:
|
|
1106 |
*(byte*)0 = 0;
|
|
1107 |
break;
|
|
1108 |
case 1:
|
|
1109 |
DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
|
|
1110 |
break;
|
|
1111 |
case 2:
|
|
1112 |
UpdateAllStationVirtCoord();
|
|
1113 |
break;
|
|
1114 |
}
|
|
1115 |
}
|