src/viewport_type.h
author Tero Marttila <terom@fixme.fi>
Fri, 19 Dec 2008 02:20:26 +0200
changeset 10441 d09735696a9e
parent 10055 b3bf982d7879
permissions -rw-r--r--
don't generate a heightmap for <64 tile maps
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/* $Id$ */
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/** @file viewport_type.h Types related to viewports. */
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#ifndef VIEWPORT_TYPE_H
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#define VIEWPORT_TYPE_H
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#include "zoom_type.h"
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/**
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 * Data structure for viewport, display of a part of the world
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 */
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struct ViewPort {
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	int left;    ///< Screen coordinate left egde of the viewport
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	int top;     ///< Screen coordinate top edge of the viewport
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	int width;   ///< Screen width of the viewport
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	int height;  ///< Screen height of the viewport
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	int virtual_left;    ///< Virtual left coordinate
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	int virtual_top;     ///< Virtual top coordinate
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	int virtual_width;   ///< width << zoom
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	int virtual_height;  ///< height << zoom
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	ZoomLevel zoom;
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};
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struct ViewportSign {
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	int32 left;
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	int32 top;
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	uint16 width_1, width_2;
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};
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enum {
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	ZOOM_IN   = 0,
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	ZOOM_OUT  = 1,
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	ZOOM_NONE = 2, // hack, used to update the button status
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};
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/**
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 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
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 * z=0..5  Everything that can be built under low bridges.
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 * z=6     reserved, currently unused.
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 * z=7     Z separator between bridge/tunnel and the things under/above it.
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 */
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enum {
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	BB_HEIGHT_UNDER_BRIDGE = 6, ///< Everything that can be built under low bridges, must not exceed this Z height.
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	BB_Z_SEPARATOR  = 7,        ///< Separates the bridge/tunnel from the things under/above it.
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};
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/** Viewport place method (type of highlighted area and placed objects) */
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enum ViewportPlaceMethod {
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	VPM_X_OR_Y          = 0, ///< drag in X or Y direction
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	VPM_FIX_X           = 1, ///< drag only in X axis
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	VPM_FIX_Y           = 2, ///< drag only in Y axis
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	VPM_RAILDIRS        = 3, ///< all rail directions
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	VPM_X_AND_Y         = 4, ///< area of land in X and Y directions
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	VPM_X_AND_Y_LIMITED = 5, ///< area of land of limited size
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	VPM_SIGNALDIRS      = 6, ///< similiar to VMP_RAILDIRS, but with different cursor
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};
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/** Drag and drop selection process, or, what to do with an area of land when
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 * you've selected it. */
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enum ViewportDragDropSelectionProcess {
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	DDSP_DEMOLISH_AREA,
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	DDSP_RAISE_AND_LEVEL_AREA,
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	DDSP_LOWER_AND_LEVEL_AREA,
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	DDSP_LEVEL_AREA,
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	DDSP_CREATE_DESERT,
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	DDSP_CREATE_ROCKS,
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	DDSP_CREATE_WATER,
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	DDSP_CREATE_RIVER,
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	DDSP_PLANT_TREES,
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	DDSP_BUILD_BRIDGE,
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	/* Rail specific actions */
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	DDSP_PLACE_RAIL_NE,
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	DDSP_PLACE_RAIL_NW,
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	DDSP_PLACE_AUTORAIL,
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	DDSP_BUILD_SIGNALS,
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	DDSP_BUILD_STATION,
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	DDSP_REMOVE_STATION,
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	DDSP_CONVERT_RAIL,
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	/* Road specific actions */
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	DDSP_PLACE_ROAD_X_DIR,
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	DDSP_PLACE_ROAD_Y_DIR,
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	DDSP_PLACE_AUTOROAD,
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};
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#endif /* VIEWPORT_TYPE_H */