author | maedhros |
Sun, 21 Jan 2007 20:14:35 +0000 | |
changeset 5776 | d36a554d7ccd |
parent 5624 | 6afe9d27430a |
child 5864 | a95a2849b0e1 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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#ifndef NETWORK_CORE_H |
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#define NETWORK_CORE_H |
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#ifdef ENABLE_NETWORK |
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#include "os_abstraction.h" |
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bool NetworkCoreInitialize(void); |
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void NetworkCoreShutdown(void); |
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typedef enum { |
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NETWORK_RECV_STATUS_OKAY, ///< Everything is okay |
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NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur |
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NETWORK_RECV_STATUS_SAVEGAME, ///< Something went wrong (down)loading the savegame |
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NETWORK_RECV_STATUS_CONN_LOST, ///< The conection is 'just' lost |
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NETWORK_RECV_STATUS_MALFORMED_PACKET, ///< We apparently send a malformed packet |
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NETWORK_RECV_STATUS_SERVER_ERROR, ///< The server told us we made an error |
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NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full |
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NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us |
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NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server |
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} NetworkRecvStatus; |
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/** |
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* SocketHandler for all network sockets in OpenTTD. |
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*/ |
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class NetworkSocketHandler { |
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public: |
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/* TODO: make socket & has_quit protected once the TCP stuff |
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*is in a real class too */ |
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bool has_quit; ///< Whether the current client has quit/send a bad packet |
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SOCKET sock; ///< The socket currently connected to |
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public: |
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NetworkSocketHandler() { this->sock = INVALID_SOCKET; this->has_quit = false; } |
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virtual ~NetworkSocketHandler() { this->Close(); } |
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/** Really close the socket */ |
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virtual void Close() {} |
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/** |
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* Close the current connection; for TCP this will be mostly equivalent |
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* to Close(), but for UDP it just means the packet has to be dropped. |
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* @return new status of the connection. |
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*/ |
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virtual NetworkRecvStatus CloseConnection() { this->has_quit = true; return NETWORK_RECV_STATUS_OKAY; } |
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/** |
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* Whether this socket is currently bound to a socket. |
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* @return true when the socket is bound, false otherwise |
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*/ |
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bool IsConnected() { return this->sock != INVALID_SOCKET; } |
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/** |
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* Whether the current client connected to the socket has quit. |
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* In the case of UDP, for example, once a client quits (send bad |
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* data), the socket in not closed; only the packet is dropped. |
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* @return true when the current client has quit, false otherwise |
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*/ |
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bool HasClientQuit() { return this->has_quit; } |
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}; |
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#endif /* ENABLE_NETWORK */ |
623a8856e35b
(svn r7829) -Codechange: move the network (core) initialization/shutdown functions into network/core, so the can be reused in the masterserver_updater.
rubidium
parents:
diff
changeset
|
64 |
|
623a8856e35b
(svn r7829) -Codechange: move the network (core) initialization/shutdown functions into network/core, so the can be reused in the masterserver_updater.
rubidium
parents:
diff
changeset
|
65 |
#endif /* NETWORK_CORE_H */ |