BUGS
author peter1138
Tue, 12 Jun 2007 11:22:32 +0000
changeset 6871 d8b53c9f0b13
parent 5387 843c3d90823e
permissions -rw-r--r--
(svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003')
4612
b7c32271ff0e (svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so SVN can do what is was supposed to do..
rubidium
parents: 3977
diff changeset
     1
/* $Id$ */
3355
e414a0b104a6 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
diff changeset
     2
e414a0b104a6 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
diff changeset
     3
KNOWN BUGS / PROBLEMS:
e414a0b104a6 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
diff changeset
     4
5385
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
diff changeset
     5
bridges:
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
diff changeset
     6
- Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
diff changeset
     7
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
diff changeset
     8
electrified rails:
3355
e414a0b104a6 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
diff changeset
     9
Normal and elrail depots look the same. Use 'X' (transparent buildings)
e414a0b104a6 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
diff changeset
    10
   to distinguish between them
e414a0b104a6 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents:
diff changeset
    11
Missing curors / icons for construction (currently using the conventional ones)
5385
3868f2e6db9b (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
celestar
parents: 4612
diff changeset
    12