src/map.h
author rubidium
Tue, 25 Dec 2007 23:42:52 +0000
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parent 8108 b42a0e5c67ef
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/* $Id$ */
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/** @file map.h */
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#ifndef MAP_H
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#define MAP_H
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#include "stdafx.h"
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#include "direction_func.h"
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#include "tile_type.h"
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extern uint _map_tile_mask;
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/**
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 * 'Wraps' the given tile to it is within the map. It does
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 * this by masking the 'high' bits of.
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 * @param x the tile to 'wrap'
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 */
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#define TILE_MASK(x) ((x) & _map_tile_mask)
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/**
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 * Asserts when the tile is outside of the map.
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 * @param x the tile to check
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 */
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#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
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/**
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 * Data that is stored per tile. Also used TileExtended for this.
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 * Look at docs/landscape.html for the exact meaning of the members.
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 */
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struct Tile {
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	byte type_height; ///< The type (bits 4..7) and height of the northern corner
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	byte m1;   ///< Primarily used for ownership information
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	uint16 m2; ///< Primarily used for indices to towns, industries and stations
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	byte m3;   ///< General purpose
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	byte m4;   ///< General purpose
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	byte m5;   ///< General purpose
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	byte m6;   ///< Primarily used for bridges and rainforest/desert
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};
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/**
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 * Data that is stored per tile. Also used Tile for this.
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 * Look at docs/landscape.html for the exact meaning of the members.
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 */
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struct TileExtended {
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	byte m7; ///< Primarily used for newgrf support
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};
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/**
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 * Pointer to the tile-array.
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 *
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 * This variable points to the tile-array which contains the tiles of
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 * the map.
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 */
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extern Tile *_m;
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/**
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 * Pointer to the extended tile-array.
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 *
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 * This variable points to the extended tile-array which contains the tiles
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 * of the map.
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 */
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extern TileExtended *_me;
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/**
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 * Allocate a new map with the given size.
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 */
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void AllocateMap(uint size_x, uint size_y);
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/**
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 * Logarithm of the map size along the X side.
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 * @note try to avoid using this one
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 * @return 2^"return value" == MapSizeX()
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 */
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static inline uint MapLogX()
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{
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	extern uint _map_log_x;
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	return _map_log_x;
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}
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/**
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 * Get the size of the map along the X
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 * @return the number of tiles along the X of the map
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 */
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static inline uint MapSizeX()
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{
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	extern uint _map_size_x;
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	return _map_size_x;
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}
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/**
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 * Get the size of the map along the Y
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 * @return the number of tiles along the Y of the map
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 */
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static inline uint MapSizeY()
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{
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	extern uint _map_size_y;
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	return _map_size_y;
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}
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/**
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 * Get the size of the map
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 * @return the number of tiles of the map
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 */
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static inline uint MapSize()
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{
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	extern uint _map_size;
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	return _map_size;
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}
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/**
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 * Gets the maximum X coordinate within the map, including MP_VOID
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 * @return the maximum X coordinate
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 */
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static inline uint MapMaxX()
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{
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	return MapSizeX() - 1;
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}
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/**
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 * Gets the maximum X coordinate within the map, including MP_VOID
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 * @return the maximum X coordinate
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 */
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static inline uint MapMaxY()
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{
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	return MapSizeY() - 1;
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}
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/**
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 * Scales relative to the number of tiles.
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 */
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uint ScaleByMapSize(uint);
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/**
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 * Scale relative to the circumference of the map.
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 */
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uint ScaleByMapSize1D(uint);
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/**
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 * An offset value between to tiles.
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 *
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 * This value is used fro the difference between
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 * to tiles. It can be added to a tileindex to get
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 * the resulting tileindex of the start tile applied
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 * with this saved difference.
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 *
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 * @see TileDiffXY(int, int)
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 */
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typedef int32 TileIndexDiff;
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/**
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 * Returns the TileIndex of a coordinate.
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 *
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 * @param x The x coordinate of the tile
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 * @param y The y coordinate of the tile
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 * @return The TileIndex calculated by the coordinate
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 */
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static inline TileIndex TileXY(uint x, uint y)
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{
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	return (y * MapSizeX()) + x;
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}
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/**
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 * Calculates an offset for the given coordinate(-offset).
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 *
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 * This function calculate an offset value which can be added to an
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 * #TileIndex. The coordinates can be negative.
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 *
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 * @param x The offset in x direction
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 * @param y The offset in y direction
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 * @return The resulting offset value of the given coordinate
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 * @see ToTileIndexDiff(TileIndexDiffC)
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 */
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static inline TileIndexDiff TileDiffXY(int x, int y)
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{
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	/* Multiplication gives much better optimization on MSVC than shifting.
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	 * 0 << shift isn't optimized to 0 properly.
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	 * Typically x and y are constants, and then this doesn't result
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	 * in any actual multiplication in the assembly code.. */
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	return (y * MapSizeX()) + x;
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}
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static inline TileIndex TileVirtXY(uint x, uint y)
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{
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	return (y >> 4 << MapLogX()) + (x >> 4);
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}
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/**
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 * Get the X component of a tile
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 * @param tile the tile to get the X component of
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 * @return the X component
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 */
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static inline uint TileX(TileIndex tile)
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{
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	return tile & MapMaxX();
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}
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/**
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 * Get the Y component of a tile
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 * @param tile the tile to get the Y component of
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 * @return the Y component
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 */
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static inline uint TileY(TileIndex tile)
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{
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	return tile >> MapLogX();
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}
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/**
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 * A pair-construct of a TileIndexDiff.
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 *
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 * This can be used to save the difference between to
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 * tiles as a pair of x and y value.
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 */
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struct TileIndexDiffC {
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	int16 x;        ///< The x value of the coordinate
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	int16 y;        ///< The y value of the coordinate
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};
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/**
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 * Return the offset between to tiles from a TileIndexDiffC struct.
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 *
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 * This function works like #TileDiffXY(int, int) and returns the
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 * difference between two tiles.
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 *
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 * @param tidc The coordinate of the offset as TileIndexDiffC
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 * @return The difference between two tiles.
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 * @see TileDiffXY(int, int)
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 */
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static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
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{
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	return (tidc.y << MapLogX()) + tidc.x;
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}
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#ifndef _DEBUG
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        /**
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         * Adds to tiles together.
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         *
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         * @param x One tile
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         * @param y An other tile to add
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         * @return The resulting tile(index)
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         */
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	#define TILE_ADD(x,y) ((x) + (y))
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#else
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	extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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		const char *exp, const char *file, int line);
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	#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
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#endif
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/**
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 * Adds a given offset to a tile.
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 *
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 * @param tile The tile to add an offset on it
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 * @param x The x offset to add to the tile
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 * @param y The y offset to add to the tile
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 */
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#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
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/**
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 * Adds an offset to a tile and check if we are still on the map.
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 */
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uint TileAddWrap(TileIndex tile, int addx, int addy);
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/**
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 * Returns the TileIndexDiffC offset from a DiagDirection.
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 *
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 * @param dir The given direction
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 * @return The offset as TileIndexDiffC value
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 */
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static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
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{
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	extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
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	assert(IsValidDiagDirection(dir));
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	return _tileoffs_by_diagdir[dir];
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}
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/**
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 * Add a TileIndexDiffC to a TileIndex and returns the new one.
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 *
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 * Returns tile + the diff given in diff. If the result tile would end up
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 * outside of the map, INVALID_TILE is returned instead.
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 *
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 * @param tile The base tile to add the offset on
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 * @param diff The offset to add on the tile
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 * @return The resulting TileIndex
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 */
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static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
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{
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	int x = TileX(tile) + diff.x;
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	int y = TileY(tile) + diff.y;
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	if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY())
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		return INVALID_TILE;
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	else
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		return TileXY(x, y);
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}
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/**
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 * Returns the diff between two tiles
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 *
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 * @param tile_a from tile
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 * @param tile_b to tile
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 * @return the difference between tila_a and tile_b
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 */
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static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
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{
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	TileIndexDiffC difference;
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	difference.x = TileX(tile_a) - TileX(tile_b);
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	difference.y = TileY(tile_a) - TileY(tile_b);
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	return difference;
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}
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/* Functions to calculate distances */
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uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
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uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
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uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
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uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
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uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
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/**
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 * Starts a loop which iterates to a square of tiles
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 *
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 * This macro starts 2 nested loops which iterates over a square of tiles.
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 *
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 * @param var The name of the variable which contains the current tile
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 * @param w The width (x-width) of the square
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 * @param h The heigth (y-width) of the square
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 * @param tile The start tile of the square
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 */
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#define BEGIN_TILE_LOOP(var, w, h, tile)                      \
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	{                                                        \
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		int h_cur = h;                                         \
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		uint var = tile;                                       \
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		do {                                                   \
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			int w_cur = w;                                       \
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			do {
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/**
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 * Ends the square-loop used before
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 *
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 * @see BEGIN_TILE_LOOP
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 */
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#define END_TILE_LOOP(var, w, h, tile)                        \
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			} while (++var, --w_cur != 0);                       \
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		} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
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	}
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/**
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 * Convert a DiagDirection to a TileIndexDiff
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 *
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 * @param dir The DiagDirection
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 * @return The resulting TileIndexDiff
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 * @see TileIndexDiffCByDiagDir
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 */
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static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
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{
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	extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
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	assert(IsValidDiagDirection(dir));
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	return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
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}
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/**
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 * Convert a Direction to a TileIndexDiff.
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 *
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 * @param dir The direction to convert from
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 * @return The resulting TileIndexDiff
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 */
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static inline TileIndexDiff TileOffsByDir(Direction dir)
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{
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	extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
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	assert(IsValidDirection(dir));
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	return ToTileIndexDiff(_tileoffs_by_dir[dir]);
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}
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/**
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 * Adds a DiagDir to a tile.
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 *
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 * @param tile The current tile
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 * @param dir The direction in which we want to step
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 * @return the moved tile
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 */
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static inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
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{
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	return TILE_ADD(tile, TileOffsByDiagDir(dir));
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}
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   388
3a75903fd892 (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
rubidium
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   389
/**
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rubidium
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   390
 * A callback function type for searching tiles.
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
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   391
 *
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
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   392
 * @param tile The tile to test
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
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   393
 * @param data additional data for the callback function to use
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
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   394
 * @return A boolean value, depend on the definition of the function.
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   395
 */
5118
9640617e1abb (svn r7198) -Codechange: Implement a circular tile search function.
belugas
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   396
typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data);
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   397
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
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   398
/**
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
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   399
 * Searches for some cirumstances of a tile around a given tile with a helper function.
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rubidium
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   400
 */
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9640617e1abb (svn r7198) -Codechange: Implement a circular tile search function.
belugas
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   401
bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data);
9640617e1abb (svn r7198) -Codechange: Implement a circular tile search function.
belugas
parents: 4849
diff changeset
   402
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c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
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   403
/** Approximation of the length of a straight track, relative to a diagonal
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
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   404
 * track (ie the size of a tile side).
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
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   405
 *
c4f9132d9f1e (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.
rubidium
parents: 7317
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   406
 * #defined instead of const so it can
1677
d534f0c8c845 (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks.
matthijs
parents: 1433
diff changeset
   407
 * stay integer. (no runtime float operations) Is this needed?
1679
9a654f6b85b9 (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they caused preliminary rounding...
matthijs
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   408
 * Watch out! There are _no_ brackets around here, to prevent intermediate
9a654f6b85b9 (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they caused preliminary rounding...
matthijs
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   409
 * rounding! Be careful when using this!
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d534f0c8c845 (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks.
matthijs
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   410
 * This value should be sqrt(2)/2 ~ 0.7071 */
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9a654f6b85b9 (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they caused preliminary rounding...
matthijs
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   411
#define STRAIGHT_TRACK_LENGTH 7071/10000
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matthijs
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diff changeset
   412
2436
7d5df545bd5d (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
Darkvater
parents: 2403
diff changeset
   413
#endif /* MAP_H */