author | bjarni |
Mon, 28 May 2007 21:40:40 +0000 | |
changeset 6735 | dd792fed65e2 |
parent 6571 | 6a8a1d0835d9 |
child 7317 | e61af9d8a2b3 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file map.h */ |
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#ifndef MAP_H |
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#define MAP_H |
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#include "stdafx.h" |
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extern uint _map_tile_mask; |
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/** |
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* 'Wraps' the given tile to it is within the map. It does |
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* this by masking the 'high' bits of. |
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* @param x the tile to 'wrap' |
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*/ |
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#define TILE_MASK(x) ((x) & _map_tile_mask) |
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/** |
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* Asserts when the tile is outside of the map. |
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* @param x the tile to check |
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*/ |
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#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x)); |
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/** |
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* Data that is stored per tile. Also used TileExtended for this. |
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* Look at docs/landscape.html for the exact meaning of the members. |
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*/ |
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struct Tile { |
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byte type_height; ///< The type (bits 4..7) and height of the northern corner |
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byte m1; ///< Primarily used for ownership information |
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uint16 m2; ///< Primarily used for indices to towns, industries and stations |
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byte m3; ///< General purpose |
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byte m4; ///< General purpose |
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byte m5; ///< General purpose |
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byte m6; ///< Primarily used for bridges and rainforest/desert |
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}; |
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/** |
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* Data that is stored per tile. Also used Tile for this. |
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* Look at docs/landscape.html for the exact meaning of the members. |
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*/ |
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struct TileExtended { |
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byte m7; ///< Primarily used for newgrf support |
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}; |
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extern Tile *_m; |
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extern TileExtended *_me; |
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void AllocateMap(uint size_x, uint size_y); |
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/** |
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* Logarithm of the map size along the X side. |
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* @note try to avoid using this one |
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* @return 2^"return value" == MapSizeX() |
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*/ |
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static inline uint MapLogX() |
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{ |
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extern uint _map_log_x; |
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return _map_log_x; |
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} |
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/** |
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* Get the size of the map along the X |
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* @return the number of tiles along the X of the map |
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*/ |
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static inline uint MapSizeX() |
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{ |
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extern uint _map_size_x; |
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return _map_size_x; |
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} |
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/** |
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* Get the size of the map along the Y |
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* @return the number of tiles along the Y of the map |
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*/ |
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static inline uint MapSizeY() |
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{ |
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extern uint _map_size_y; |
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return _map_size_y; |
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} |
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/** |
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* Get the size of the map |
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* @return the number of tiles of the map |
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*/ |
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static inline uint MapSize() |
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{ |
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extern uint _map_size; |
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return _map_size; |
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} |
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/** |
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* Gets the maximum X coordinate within the map, including MP_VOID |
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* @return the maximum X coordinate |
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*/ |
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static inline uint MapMaxX() |
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{ |
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return MapSizeX() - 1; |
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} |
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/** |
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* Gets the maximum X coordinate within the map, including MP_VOID |
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* @return the maximum X coordinate |
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*/ |
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static inline uint MapMaxY() |
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{ |
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return MapSizeY() - 1; |
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} |
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/* Scale a number relative to the map size */ |
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uint ScaleByMapSize(uint); // Scale relative to the number of tiles |
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uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map |
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typedef uint32 TileIndex; |
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typedef int32 TileIndexDiff; |
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static inline TileIndex TileXY(uint x, uint y) |
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return (y * MapSizeX()) + x; |
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} |
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static inline TileIndexDiff TileDiffXY(int x, int y) |
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{ |
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/* Multiplication gives much better optimization on MSVC than shifting. |
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* 0 << shift isn't optimized to 0 properly. |
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* Typically x and y are constants, and then this doesn't result |
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* in any actual multiplication in the assembly code.. */ |
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return (y * MapSizeX()) + x; |
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} |
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static inline TileIndex TileVirtXY(uint x, uint y) |
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{ |
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return (y >> 4 << MapLogX()) + (x >> 4); |
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} |
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enum { |
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INVALID_TILE = (TileIndex)-1 ///< The very nice invalid tile marker |
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}; |
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enum { |
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TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size |
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TILE_PIXELS = 32, ///< a tile is 32x32 pixels |
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TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8) |
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}; |
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|
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/** |
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* Get the X component of a tile |
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* @param tile the tile to get the X component of |
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* @return the X component |
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*/ |
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static inline uint TileX(TileIndex tile) |
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{ |
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return tile & MapMaxX(); |
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} |
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/** |
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* Get the Y component of a tile |
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* @param tile the tile to get the Y component of |
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* @return the Y component |
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*/ |
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static inline uint TileY(TileIndex tile) |
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{ |
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return tile >> MapLogX(); |
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} |
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|
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struct TileIndexDiffC { |
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int16 x; |
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int16 y; |
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}; |
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|
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static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc) |
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{ |
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return (tidc.y << MapLogX()) + tidc.x; |
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} |
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|
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|
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#ifndef _DEBUG |
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#define TILE_ADD(x,y) ((x) + (y)) |
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#else |
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extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add, |
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const char *exp, const char *file, int line); |
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#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__)) |
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#endif |
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#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y)) |
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uint TileAddWrap(TileIndex tile, int addx, int addy); |
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static inline TileIndexDiffC TileIndexDiffCByDiagDir(uint dir) { |
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extern const TileIndexDiffC _tileoffs_by_diagdir[4]; |
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assert(dir < lengthof(_tileoffs_by_diagdir)); |
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return _tileoffs_by_diagdir[dir]; |
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} |
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/* Returns tile + the diff given in diff. If the result tile would end up |
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* outside of the map, INVALID_TILE is returned instead. |
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202 |
*/ |
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static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) { |
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int x = TileX(tile) + diff.x; |
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int y = TileY(tile) + diff.y; |
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if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY()) |
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return INVALID_TILE; |
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else |
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return TileXY(x, y); |
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} |
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/** |
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* Returns the diff between two tiles |
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* |
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* @param tile_a from tile |
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* @param tile_b to tile |
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* @return the difference between tila_a and tile_b |
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*/ |
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static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b) |
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{ |
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TileIndexDiffC difference; |
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|
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difference.x = TileX(tile_a) - TileX(tile_b); |
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difference.y = TileY(tile_a) - TileY(tile_b); |
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|
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return difference; |
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} |
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|
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/* Functions to calculate distances */ |
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uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) |
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uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared |
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uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm |
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uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan |
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uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map |
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|
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#define BEGIN_TILE_LOOP(var, w, h, tile) \ |
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{ \ |
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int h_cur = h; \ |
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uint var = tile; \ |
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do { \ |
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int w_cur = w; \ |
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do { |
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|
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#define END_TILE_LOOP(var, w, h, tile) \ |
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} while (++var, --w_cur != 0); \ |
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} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \ |
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} |
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249 |
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static inline TileIndexDiff TileOffsByDiagDir(uint dir) |
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{ |
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extern const TileIndexDiffC _tileoffs_by_diagdir[4]; |
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|
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assert(dir < lengthof(_tileoffs_by_diagdir)); |
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return ToTileIndexDiff(_tileoffs_by_diagdir[dir]); |
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256 |
} |
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257 |
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static inline TileIndexDiff TileOffsByDir(uint dir) |
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{ |
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extern const TileIndexDiffC _tileoffs_by_dir[8]; |
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|
262 |
assert(dir < lengthof(_tileoffs_by_dir)); |
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return ToTileIndexDiff(_tileoffs_by_dir[dir]); |
900 | 264 |
} |
265 |
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typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data); |
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bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data); |
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|
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/* Approximation of the length of a straight track, relative to a diagonal |
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* track (ie the size of a tile side). #defined instead of const so it can |
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* stay integer. (no runtime float operations) Is this needed? |
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* Watch out! There are _no_ brackets around here, to prevent intermediate |
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* rounding! Be careful when using this! |
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* This value should be sqrt(2)/2 ~ 0.7071 */ |
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#define STRAIGHT_TRACK_LENGTH 7071/10000 |
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|
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#endif /* MAP_H */ |