fileio.h
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2186 db48cf29b983
child 2736 3d6487cbbb69
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
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/* $Id$ */
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#ifndef FILEIO_H
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#define FILEIO_H
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void FioSeekTo(uint32 pos, int mode);
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void FioSeekToFile(uint32 pos);
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uint32 FioGetPos(void);
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byte FioReadByte(void);
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uint16 FioReadWord(void);
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uint32 FioReadDword(void);
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void FioCloseAll(void);
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void FioOpenFile(int slot, const char *filename);
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void FioReadBlock(void *ptr, uint size);
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void FioSkipBytes(int n);
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2ad7ac9e1d59 (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist
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bool FiosCheckFileExists(const char *filename);
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#endif /* FILEIO_H */