win32.h
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2207 be1ef1e1fc58
child 2436 7d5df545bd5d
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
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db48cf29b983 (svn r2701) Insert Id tags into all source files
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/* $Id$ */
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b88b90aba8bc (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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#ifndef WIN32_H
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#define WIN32_H
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be1ef1e1fc58 (svn r2725) Move MyShowCursor() back into win32.c, it fits better there
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bool MyShowCursor(bool show);
be1ef1e1fc58 (svn r2725) Move MyShowCursor() back into win32.c, it fits better there
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b88b90aba8bc (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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typedef void (*Function)(int);
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bool LoadLibraryList(Function proc[], const char* dll);
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b88b90aba8bc (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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#endif