table/tunnel_land.h
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
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static const SpriteID _draw_tunnel_table_1[] = {
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0x93D, 0x955,
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};
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