win32.h
author bjarni
Thu, 05 Oct 2006 12:59:28 +0000
changeset 4739 e626ef1b522e
parent 2436 7d5df545bd5d
child 5168 e206899169c4
permissions -rw-r--r--
(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
2186
db48cf29b983 (svn r2701) Insert Id tags into all source files
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/* $Id$ */
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b88b90aba8bc (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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#ifndef WIN32_H
b88b90aba8bc (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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#define WIN32_H
b88b90aba8bc (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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be1ef1e1fc58 (svn r2725) Move MyShowCursor() back into win32.c, it fits better there
tron
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bool MyShowCursor(bool show);
be1ef1e1fc58 (svn r2725) Move MyShowCursor() back into win32.c, it fits better there
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b88b90aba8bc (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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typedef void (*Function)(int);
b88b90aba8bc (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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bool LoadLibraryList(Function proc[], const char* dll);
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7d5df545bd5d (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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#endif /* WIN32_H */