| author | rubidium |
| Fri, 24 Oct 2008 20:53:57 +0000 | |
| changeset 10287 | e84ee4b8ba7b |
| parent 9428 | 1ba05b499957 |
| permissions | -rw-r--r-- |
| 2186 | 1 |
/* $Id$ */ |
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/** @file network_server.h Server part of the network protocol. */ |
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#ifndef NETWORK_SERVER_H |
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#define NETWORK_SERVER_H |
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#ifdef ENABLE_NETWORK |
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); |
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, NetworkErrorCode errorno); |
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error); |
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); |
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); |
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command); |
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bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs); |
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void NetworkServer_Tick(bool send_frame); |
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#else /* ENABLE_NETWORK */ |
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/* Network function stubs when networking is disabled */ |
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static inline void NetworkServerMonthlyLoop() {}
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static inline void NetworkServerYearlyLoop() {}
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#endif /* ENABLE_NETWORK */ |
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#endif /* NETWORK_SERVER_H */ |