fios.c
author bjarni
Sat, 12 Aug 2006 10:41:29 +0000
changeset 4251 e8f69de723e1
parent 4235 f5ad8ebce258
child 4300 c7e43c47a2b9
permissions -rw-r--r--
(svn r5853) -Fix: [elrails] FS#178 Electric Trains can leave Conventional Depot
now the user will get an error if he tries to start the train and the status bar will say "no power" instead of "stopped"
Electric trains already driving in and out of non-electrified depots will still do so, but you can't start new ones
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/* $Id$ */
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/** @file fios.c
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 * This file contains functions for building file lists for the save/load dialogs.
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "hal.h"
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#include "string.h"
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#include "variables.h"
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#include "functions.h"
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#include "table/strings.h"
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#include "fios.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#ifdef WIN32
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# include <io.h>
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#else
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# include <unistd.h>
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# include <dirent.h>
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#endif /* WIN32 */
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/* Variables to display file lists */
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int _fios_num;
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static char *_fios_path;
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static FiosItem *_fios_items;
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static int _fios_count, _fios_alloc;
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/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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extern bool FiosIsRoot(const char *path);
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extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
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extern void FiosGetDrives(void);
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extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
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/* get the name of an oldstyle savegame */
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extern void GetOldSaveGameName(char *title, const char *path, const char *file);
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/**
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 * Allocate a new FiosItem.
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 * @return A pointer to the newly allocated FiosItem.
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 */
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FiosItem *FiosAlloc(void)
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{
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	if (_fios_count == _fios_alloc) {
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		_fios_alloc += 256;
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		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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	}
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	return &_fios_items[_fios_count++];
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}
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/**
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 * Compare two FiosItem's. Used with qsort when sorting the file list.
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 * @param a A pointer to the first FiosItem to compare.
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 * @param a A pointer to the second FiosItem to compare.
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 * @return -1, 0 or 1, depending on how the two items should be sorted.
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 */
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int CDECL compare_FiosItems(const void *a, const void *b)
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{
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	const FiosItem *da = (const FiosItem *)a;
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	const FiosItem *db = (const FiosItem *)b;
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	int r;
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	if (_savegame_sort_order & SORT_BY_NAME) {
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		r = strcasecmp(da->title, db->title);
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	} else {
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		r = da->mtime < db->mtime ? -1 : 1;
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	}
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	if (_savegame_sort_order & SORT_DESCENDING) r = -r;
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	return r;
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}
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/**
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 * Free the list of savegames
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 */
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void FiosFreeSavegameList(void)
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{
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	free(_fios_items);
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	_fios_items = NULL;
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	_fios_alloc = _fios_count = 0;
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    84
}
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    85
4222
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/**
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 * Get descriptive texts. Returns the path and free space
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 * left on the device
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 * @param path string describing the path
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 * @param total_free total free space in megabytes, optional (can be NULL)
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 * @return StringID describing the path (free space or failure)
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 */
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StringID FiosGetDescText(const char **path, uint32 *total_free)
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{
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	*path = _fios_path;
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	return FiosGetDiskFreeSpace(*path, total_free) ? STR_4005_BYTES_FREE : STR_4006_UNABLE_TO_READ_DRIVE;
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}
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    98
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/* Browse to a new path based on the passed FiosItem struct
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 * @param *item FiosItem object telling us what to do
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 * @return a string if we have given a file as a target, otherwise NULL */
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char *FiosBrowseTo(const FiosItem *item)
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{
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	char *s;
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	char *path = _fios_path;
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   106
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	switch (item->type) {
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   108
#if defined(WIN32) || defined(__OS2__)
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	case FIOS_TYPE_DRIVE: sprintf(path, "%c:" PATHSEP, item->title[0]); break;
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   110
#endif
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   111
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	case FIOS_TYPE_PARENT:
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		/* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */
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		if ((s = strrchr(path, PATHSEPCHAR)) != NULL) {
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			s[1] = '\0'; // go up a directory
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			if (!FiosIsRoot(path)) s[0] = '\0';
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   117
		}
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   118
#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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		/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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		else if ((s = strrchr(path, ':')) != NULL) s[1] = '\0';
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   121
#endif
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		break;
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   123
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	case FIOS_TYPE_DIR:
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		if (!FiosIsRoot(path)) strcat(path, PATHSEP);
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		strcat(path, item->name);
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   127
		break;
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   128
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	case FIOS_TYPE_DIRECT:
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		sprintf(path, "%s" PATHSEP, item->name);
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		s = strrchr(path, PATHSEPCHAR);
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		if (s != NULL && s[1] == '\0') s[0] = '\0'; // strip trailing slash
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   133
		break;
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   134
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   135
	case FIOS_TYPE_FILE:
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   136
	case FIOS_TYPE_OLDFILE:
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   137
	case FIOS_TYPE_SCENARIO:
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   138
	case FIOS_TYPE_OLD_SCENARIO: {
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   139
		static char str_buffr[512];
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   140
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   141
#if defined(__MORPHOS__) || defined(__AMIGAOS__)
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		/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
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   143
		if (FiosIsRoot(path)) {
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			snprintf(str_buffr, lengthof(str_buffr), "%s:%s", path, item->name);
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   145
		} else // XXX - only next line!
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   146
#endif
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		snprintf(str_buffr, lengthof(str_buffr), "%s" PATHSEP "%s", path, item->name);
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   148
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		return str_buffr;
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   150
	}
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   151
	}
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   152
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   153
	return NULL;
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   154
}
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   155
4220
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void FiosMakeSavegameName(char *buf, const char *name, size_t size)
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{
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   158
	const char *extension, *period;
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   159
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   160
	extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
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   161
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   162
	/* Don't append the extension if it is already there */
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   163
	period = strrchr(name, '.');
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   164
	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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   165
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   166
	snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension);
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   167
}
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   168
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   169
bool FiosDelete(const char *name)
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{
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   171
	char filename[512];
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	FiosMakeSavegameName(filename, name, lengthof(filename));
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   174
	return unlink(filename) == 0;
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   175
}
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   177
bool FileExists(const char *filename)
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{
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	return access(filename, 0) == 0;
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   180
}
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   182
typedef byte fios_getlist_callback_proc(int mode, const char *filename, const char *ext, char *title);
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   183
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   184
/** Create a list of the files in a directory, according to some arbitrary rule.
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   185
 *  @param num Will be filled with the amount of items.
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   186
 *  @param mode The mode we are in. Some modes don't allow 'parent'.
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   187
 *  @param callback The function that is called where you need to do the filtering.
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 *  @return Return the list of files. */
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static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_proc)
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{
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	struct stat sb;
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	struct dirent *dirent;
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	DIR *dir;
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	FiosItem *fios;
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	int sort_start;
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	/* A parent directory link exists if we are not in the root directory */
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	if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
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		fios = FiosAlloc();
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		fios->type = FIOS_TYPE_PARENT;
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		fios->mtime = 0;
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		ttd_strlcpy(fios->name, "..", lengthof(fios->name));
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		ttd_strlcpy(fios->title, ".. (Parent directory)", lengthof(fios->title));
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	}
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	/* Show subdirectories */
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	if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) {
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		while ((dirent = readdir(dir)) != NULL) {
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			/* found file must be directory, but not '.' or '..' */
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			if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
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				strcmp(dirent->d_name, ".") != 0 && strcmp(dirent->d_name, "..") != 0) {
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				fios = FiosAlloc();
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				fios->type = FIOS_TYPE_DIR;
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				fios->mtime = 0;
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				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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				snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", FS2OTTD(dirent->d_name));
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				str_validate(fios->title);
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			}
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		}
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		closedir(dir);
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	}
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	/* Sort the subdirs always by name, ascending, remember user-sorting order */
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	{
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		byte order = _savegame_sort_order;
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		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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		_savegame_sort_order = order;
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	}
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	/* This is where to start sorting for the filenames */
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	sort_start = _fios_count;
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	/* Show files */
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	dir = opendir(_fios_path);
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	if (dir != NULL) {
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		while ((dirent = readdir(dir)) != NULL) {
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			char fios_title[64];
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			char *t;
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			byte type;
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			if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue;
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			/* File has no extension, skip it */
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			if ((t = strrchr(dirent->d_name, '.')) == NULL) continue;
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			fios_title[0] = '\0'; // reset the title;
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			type = callback_proc(mode, dirent->d_name, t, fios_title);
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			if (type != FIOS_TYPE_INVALID) {
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				fios = FiosAlloc();
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				fios->mtime = sb.st_mtime;
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				fios->type = type;
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				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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				/* Some callbacks want to lookup the title of the file. Allow that.
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				 * If we just copy the title from the filename, strip the extension */
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				t = (fios_title[0] == '\0') ? *t = '\0', dirent->d_name : fios_title;
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				ttd_strlcpy(fios->title, FS2OTTD(t), lengthof(fios->title));
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				str_validate(fios->title);
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			}
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		}
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		closedir(dir);
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	}
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	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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	/* Show drives */
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	if (mode != SLD_NEW_GAME) FiosGetDrives();
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	_fios_num = _fios_count;
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	return _fios_items;
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}
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/**
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 * Callback for FiosGetFileList. It tells if a file is a savegame or not.
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 * @param mode Save/load mode.
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 * @param file Name of the file to check.
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 * @param ext A pointer to the extension identifier inside file
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 * @param title Buffer if a callback wants to lookup the title of the file
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 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
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 * @see FiosGetFileList
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 * @see FiosGetSavegameList
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 */
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static byte FiosGetSavegameListCallback(int mode, const char *file, const char *ext, char *title)
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{
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	/* Show savegame files
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	 * .SAV OpenTTD saved game
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	 * .SS1 Transport Tycoon Deluxe preset game
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	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
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	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
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	if (strcasecmp(ext, ".sav") == 0) return FIOS_TYPE_FILE;
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	if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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		if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
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				strcasecmp(ext, ".sv2") == 0) {
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			GetOldSaveGameName(title, _fios_path, file);
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			return FIOS_TYPE_OLDFILE;
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		}
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	}
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	return FIOS_TYPE_INVALID;
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}
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/**
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 * Get a list of savegames.
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 * @param mode Save/load mode.
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 * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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 * @see FiosGetFileList
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 */
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FiosItem *FiosGetSavegameList(int mode)
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{
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	static char *_fios_save_path = NULL;
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	if (_fios_save_path == NULL) {
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		_fios_save_path = malloc(MAX_PATH);
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		ttd_strlcpy(_fios_save_path, _path.save_dir, MAX_PATH);
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	}
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	_fios_path = _fios_save_path;
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	return FiosGetFileList(mode, &FiosGetSavegameListCallback);
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}
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/**
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 * Callback for FiosGetFileList. It tells if a file is a scenario or not.
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 * @param mode Save/load mode.
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 * @param file Name of the file to check.
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 * @param ext A pointer to the extension identifier inside file
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 * @param title Buffer if a callback wants to lookup the title of the file
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 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
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 * @see FiosGetFileList
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 * @see FiosGetScenarioList
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 */
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static byte FiosGetScenarioListCallback(int mode, const char *file, const char *ext, char *title)
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{
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	/* Show scenario files
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	 * .SCN OpenTTD style scenario file
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	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
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	 * .SS0 Transport Tycoon Deluxe preset scenario */
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	if (strcasecmp(ext, ".scn") == 0) return FIOS_TYPE_SCENARIO;
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	if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
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		if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
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			GetOldSaveGameName(title, _fios_path, file);
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			return FIOS_TYPE_OLD_SCENARIO;
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		}
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	}
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	return FIOS_TYPE_INVALID;
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}
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/**
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 * Get a list of scenarios.
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 * @param mode Save/load mode.
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 * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
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 * @see FiosGetFileList
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 */
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FiosItem *FiosGetScenarioList(int mode)
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{
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	static char *fios_scn_path = NULL;
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	/* Copy the default path on first run or on 'New Game' */
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	if (mode == SLD_NEW_GAME || fios_scn_path == NULL) {
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		if (fios_scn_path == NULL) fios_scn_path = malloc(MAX_PATH);
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		ttd_strlcpy(fios_scn_path, _path.scenario_dir, MAX_PATH);
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	}
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	_fios_path = fios_scn_path;
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	return FiosGetFileList(mode, &FiosGetScenarioListCallback);
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}