author | KUDr |
Fri, 12 Jan 2007 15:43:00 +0000 | |
changeset 5620 | eab6f02899a0 |
parent 5475 | 2e6990a8c7c4 |
child 5897 | 893fe6a810dc |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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#ifndef NETWORK_GAMELIST_H |
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#define NETWORK_GAMELIST_H |
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void NetworkGameListClear(void); |
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); |
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(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
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void NetworkGameListRemoveItem(NetworkGameList *remove); |
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(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online); |
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#endif /* NETWORK_GAMELIST_H */ |