author | tron |
Sun, 06 Feb 2005 20:53:31 +0000 | |
changeset 1328 | eacd8225ed42 |
parent 1093 | 4fdc46eaf423 |
child 1390 | e7cdf3ce0fb6 |
permissions | -rw-r--r-- |
0 | 1 |
#include "stdafx.h" |
2 |
#include "ttd.h" |
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#include "table/strings.h" |
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#include "window.h" |
5 |
#include "gui.h" |
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6 |
#include "viewport.h" |
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7 |
#include "gfx.h" |
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8 |
#include "player.h" |
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#include "command.h" |
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#include "console.h" |
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#include "network.h" |
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extern void SwitchMode(int new_mode); |
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15 |
/* |
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16 |
static void ShowSelectTutorialWindow() |
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17 |
{ |
|
18 |
} |
|
19 |
*/ |
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20 |
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21 |
static const Widget _select_game_widgets[] = { |
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
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{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, 0x0, STR_NULL}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, |
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//{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, |
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{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
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{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
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{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
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{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
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{ WIDGETS_END}, |
0 | 40 |
}; |
41 |
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extern void HandleOnEditText(WindowEvent *e); |
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extern void HandleOnEditTextCancel(void); |
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0 | 45 |
static void SelectGameWndProc(Window *w, WindowEvent *e) { |
46 |
switch(e->event) { |
|
47 |
case WE_PAINT: |
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w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (1<<6); |
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SetDParam(0, STR_6801_EASY + _new_opt.diff_level); |
0 | 50 |
DrawWindowWidgets(w); |
51 |
break; |
|
52 |
||
53 |
case WE_CLICK: |
|
54 |
switch(e->click.widget) { |
|
55 |
case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break; |
|
56 |
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
|
57 |
case 4: ShowPatchesSelection(); break; |
|
58 |
case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; |
|
59 |
case 7: |
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#ifdef ENABLE_NETWORK |
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if (!_network_available) { |
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ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
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} else |
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ShowNetworkGameWindow(); |
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#else |
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ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
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#endif /* ENABLE_NETWORK */ |
0 | 68 |
break; |
69 |
case 8: ShowGameOptions(); break; |
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70 |
case 9: ShowGameDifficulty(); break; |
|
71 |
case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
|
72 |
case 11:AskExitGame(); break; |
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73 |
case 12: case 13: case 14: case 15: |
|
74 |
DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); |
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75 |
break; |
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} |
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case WE_KEYPRESS: |
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switch(e->keypress.keycode) { |
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case WKC_BACKQUOTE: IConsoleSwitch(); break; |
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} |
0 | 81 |
break; |
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case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; |
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case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break; |
0 | 85 |
} |
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86 |
|
0 | 87 |
} |
88 |
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89 |
static const WindowDesc _select_game_desc = { |
|
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WDP_CENTER, WDP_CENTER, 336, 197, |
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91 |
WC_SELECT_GAME,0, |
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
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_select_game_widgets, |
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SelectGameWndProc |
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}; |
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void ShowSelectGameWindow(void) |
0 | 98 |
{ |
99 |
AllocateWindowDesc(&_select_game_desc); |
|
100 |
} |
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101 |
||
102 |
||
103 |
// p1 = mode |
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104 |
// 0 - start new game |
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105 |
// 1 - close new game dialog |
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106 |
||
107 |
int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
108 |
{ |
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109 |
if (!(flags & DC_EXEC)) |
|
110 |
return 0; |
|
111 |
||
112 |
switch(p1) { |
|
113 |
case 0: // show select game window |
|
114 |
AskForNewGameToStart(); |
|
115 |
break; |
|
116 |
case 1: // close select game window |
|
117 |
DeleteWindowById(WC_SAVELOAD, 0); |
|
118 |
break; |
|
119 |
} |
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120 |
|
0 | 121 |
return 0; |
122 |
} |
|
123 |
||
124 |
int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
125 |
{ |
|
126 |
if (!(flags & DC_EXEC)) |
|
127 |
return 0; |
|
128 |
||
129 |
// this forces stuff into test mode. |
|
130 |
_docommand_recursive = 0; |
|
131 |
||
206 | 132 |
_random_seeds[0][0] = p1; |
133 |
_random_seeds[0][1] = p2; |
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0 | 134 |
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135 |
SwitchMode(SM_NEWGAME); |
0 | 136 |
return 0; |
137 |
} |
|
138 |
||
139 |
int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
140 |
{ |
|
141 |
if (!(flags & DC_EXEC)) |
|
142 |
return 0; |
|
143 |
||
144 |
// ShowSaveLoadDialog(0); |
|
145 |
return 0; |
|
146 |
} |
|
147 |
||
148 |
int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
149 |
{ |
|
150 |
if (!(flags & DC_EXEC)) |
|
151 |
return 0; |
|
152 |
||
153 |
_switch_mode = SM_EDITOR; |
|
154 |
return 0; |
|
155 |
} |
|
156 |
||
157 |
int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
158 |
{ |
|
159 |
printf("CmdSetSinglePlayer\n"); |
|
160 |
return 0; |
|
161 |
} |
|
162 |
||
163 |
int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
164 |
{ |
|
165 |
if (!(flags & DC_EXEC)) |
|
166 |
return 0; |
|
167 |
||
168 |
// this forces stuff into test mode. |
|
169 |
_docommand_recursive = 0; |
|
170 |
||
206 | 171 |
_random_seeds[0][0] = p1; |
172 |
_random_seeds[0][1] = p2; |
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0 | 173 |
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174 |
SwitchMode(SM_START_SCENARIO); |
0 | 175 |
return 0; |
176 |
} |
|
177 |
||
178 |
||
179 |
static const Widget _ask_abandon_game_widgets[] = { |
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{ WWT_TEXTBTN, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_NULL}, |
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{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL}, |
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{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL}, |
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183 |
{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, |
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184 |
{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, |
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|
185 |
{ WIDGETS_END}, |
0 | 186 |
}; |
187 |
||
188 |
static void AskAbandonGameWndProc(Window *w, WindowEvent *e) { |
|
189 |
switch(e->event) { |
|
190 |
case WE_PAINT: |
|
191 |
DrawWindowWidgets(w); |
|
192 |
#if defined(_WIN32) |
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SetDParam(0, STR_0133_WINDOWS); |
0 | 194 |
#elif defined(__APPLE__) |
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195 |
SetDParam(0, STR_0135_OSX); |
0 | 196 |
#elif defined(__BEOS__) |
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197 |
SetDParam(0, STR_OSNAME_BEOS); |
0 | 198 |
#elif defined(__MORPHOS__) |
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199 |
SetDParam(0, STR_OSNAME_MORPHOS); |
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200 |
#elif defined(__AMIGA__) |
587 | 201 |
SetDParam(0, STR_OSNAME_AMIGAOS); |
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#elif defined(__OS2__) |
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203 |
SetDParam(0, STR_OSNAME_OS2); |
0 | 204 |
#else |
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205 |
SetDParam(0, STR_0134_UNIX); |
0 | 206 |
#endif |
207 |
DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178); |
|
208 |
return; |
|
209 |
||
210 |
case WE_CLICK: |
|
211 |
switch(e->click.widget) { |
|
212 |
case 3: |
|
213 |
DeleteWindow(w); |
|
214 |
break; |
|
215 |
case 4: |
|
216 |
_exit_game = true; |
|
217 |
break; |
|
218 |
} |
|
219 |
break; |
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220 |
case WE_KEYPRESS: /* Exit game on pressing 'Enter' */ |
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221 |
if (e->keypress.keycode == WKC_RETURN) |
74453c59315c
(svn r162) -Feature: when exit game window pops up, 'Enter' quits the game
darkvater
parents:
129
diff
changeset
|
222 |
_exit_game = true; |
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
176
diff
changeset
|
223 |
break; |
0 | 224 |
} |
225 |
} |
|
226 |
||
227 |
static const WindowDesc _ask_abandon_game_desc = { |
|
228 |
WDP_CENTER, WDP_CENTER, 180, 92, |
|
229 |
WC_ASK_ABANDON_GAME,0, |
|
230 |
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, |
|
231 |
_ask_abandon_game_widgets, |
|
232 |
AskAbandonGameWndProc |
|
233 |
}; |
|
234 |
||
1093
4fdc46eaf423
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents:
867
diff
changeset
|
235 |
void AskExitGame(void) |
0 | 236 |
{ |
237 |
AllocateWindowDescFront(&_ask_abandon_game_desc, 0); |
|
238 |
} |
|
239 |
||
240 |
||
241 |
static const Widget _ask_quit_game_widgets[] = { |
|
867
dffd33233237
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
truelight
parents:
810
diff
changeset
|
242 |
{ WWT_TEXTBTN, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_NULL}, |
dffd33233237
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
truelight
parents:
810
diff
changeset
|
243 |
{ WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL}, |
dffd33233237
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
truelight
parents:
810
diff
changeset
|
244 |
{ WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL}, |
dffd33233237
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
truelight
parents:
810
diff
changeset
|
245 |
{ WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, |
dffd33233237
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
truelight
parents:
810
diff
changeset
|
246 |
{ WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, |
176
84990c4b9212
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
darkvater
parents:
172
diff
changeset
|
247 |
{ WIDGETS_END}, |
0 | 248 |
}; |
249 |
||
250 |
static void AskQuitGameWndProc(Window *w, WindowEvent *e) { |
|
251 |
switch(e->event) { |
|
252 |
case WE_PAINT: |
|
253 |
DrawWindowWidgets(w); |
|
193
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
176
diff
changeset
|
254 |
DrawStringMultiCenter(0x5A, 0x26, |
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
176
diff
changeset
|
255 |
_game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO : |
0a7025304867
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents:
176
diff
changeset
|
256 |
STR_029B_ARE_YOU_SURE_YOU_WANT_TO, |
0 | 257 |
178); |
258 |
return; |
|
259 |
||
260 |
case WE_CLICK: |
|
261 |
switch(e->click.widget) { |
|
262 |
case 3: |
|
263 |
DeleteWindow(w); |
|
264 |
break; |
|
265 |
case 4: |
|
266 |
_switch_mode = SM_MENU; |
|
267 |
break; |
|
268 |
} |
|
269 |
break; |
|
661
0d0a151aa4cd
(svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
darkvater
parents:
654
diff
changeset
|
270 |
|
0d0a151aa4cd
(svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
darkvater
parents:
654
diff
changeset
|
271 |
case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */ |
0d0a151aa4cd
(svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
darkvater
parents:
654
diff
changeset
|
272 |
if (e->keypress.keycode == WKC_RETURN) |
0d0a151aa4cd
(svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
darkvater
parents:
654
diff
changeset
|
273 |
_switch_mode = SM_MENU; |
0d0a151aa4cd
(svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
darkvater
parents:
654
diff
changeset
|
274 |
break; |
0d0a151aa4cd
(svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
darkvater
parents:
654
diff
changeset
|
275 |
|
0 | 276 |
} |
277 |
} |
|
278 |
||
279 |
static const WindowDesc _ask_quit_game_desc = { |
|
280 |
WDP_CENTER, WDP_CENTER, 180, 92, |
|
281 |
WC_QUIT_GAME,0, |
|
282 |
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, |
|
283 |
_ask_quit_game_widgets, |
|
284 |
AskQuitGameWndProc |
|
285 |
}; |
|
286 |
||
287 |
||
1093
4fdc46eaf423
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents:
867
diff
changeset
|
288 |
void AskExitToGameMenu(void) |
0 | 289 |
{ |
290 |
AllocateWindowDescFront(&_ask_quit_game_desc, 0); |
|
291 |
} |
|
292 |
||
293 |
int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
294 |
{ |
|
295 |
if (flags & DC_EXEC) { |
|
296 |
// XXX: some stuff |
|
297 |
_new_opt.landscape = p1; |
|
298 |
InvalidateWindowClasses(WC_SELECT_GAME); |
|
299 |
} |
|
300 |
return 0; |
|
301 |
} |