author | truelight |
Wed, 15 Dec 2004 22:06:47 +0000 | |
changeset 678 | f62cae2abc0c |
parent 249 | c616db264dab |
child 772 | 420bda22f37b |
permissions | -rw-r--r-- |
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1 |
0.3.4 (2004-09-14) |
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2 |
------------------------------------------------------------------------ |
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3 |
- Add: Dutch translation |
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4 |
- Add: Generalised A* Algorithm |
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5 |
- Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap) |
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6 |
- Change: Changed 'terraforming' to 'landscaping' |
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7 |
- Change: Changed default options (road side, distance units, currency) to most commonly used options |
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8 |
- Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no devs have assembly knowledge |
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9 |
- Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'. |
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10 |
- Codechange: Comments added to the code (blathijs) |
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11 |
- Codechange: Made bridge building code more readable [ 996244 ] (follow) |
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12 |
- Feature: "None" as option for number of industries in difficulty settings |
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13 |
- Feature: Add many random industries and towns in scenario editor |
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14 |
- Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) |
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15 |
- Feature: Added level land button to scenario editor (chrishuebsch) |
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16 |
- Feature: Added never_expire_vehicles to patches GUI (Chris Huebsch) |
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17 |
- Feature: Added new icons for landscaping toolbar (drawn by sign_de) |
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18 |
- Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge). |
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19 |
- Feature: Added/heavily modified patch by truesatan cheat change date |
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20 |
- Feature: Align toolbar left/center/right patch (TrueLight) |
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21 |
- Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0). |
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22 |
- Feature: Alpha version of a new AI (TrueLight) |
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23 |
- Feature: Autodetect server in LAN via udp (Sign) |
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24 |
- Feature: Build_date of station (viewable with Query tool) |
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25 |
- Feature: Cheat switch climate |
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26 |
- Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ. |
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27 |
- Feature: Competitors menu under patches |
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28 |
- Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft |
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29 |
- Feature: Difficulty settings window has been changed (Darkvater) |
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30 |
- Feature: Enable/disable all buttons in message settings |
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31 |
- Feature: Executeable is now openttd(.exe) always |
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32 |
- Feature: General protection around Sprites |
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33 |
- Feature: Ingame console (sign_de) |
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34 |
- Feature: Invalid (void) orders in schedule are highlighted in red (Celestar) |
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35 |
- Feature: Invisible trees when in transparent mode (patch entry) |
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36 |
- Feature: Option to sort vehicles in vehicle-list window by different criteria. |
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37 |
- Feature: Performance details window in company league menu (TrueLight) |
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38 |
- Feature: Proper crediting to graphics artists to about box. |
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39 |
- Feature: Removing town roads has been finetuned. |
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40 |
- Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values |
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41 |
- Feature: Sorting savegames, scenarios by name/date |
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42 |
- Feature: Terraforming toolbar (in the plant tree menu) |
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43 |
- Feature: The extra dynamite patch has been changed a bit. |
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44 |
- Feature: Warning when a vehicle has invalid orders (celestar) |
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45 |
- Feature: Water floods everything, including vehicles. |
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46 |
- Feature: Working multiplayer gui (sign_de) |
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47 |
- Feature: [ 976127 ] No extra frequent jet crash on small airports (truesatan) |
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48 |
- Feature: [ 992998 ] Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station. (chrishuebsch) |
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49 |
- Feature: [ 997115 ] Improved industry directory (hampzter) |
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50 |
- Feature: [ 1003350 ] Euro introduction news item. (dominik81) |
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51 |
- Feature: [ 1009708 ] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad) |
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52 |
- Feature: [ 1009710 ] Extra Viewport (Dribbel) |
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53 |
- Feature: [ 1024044 ] Show max loan in finances window. (ledow) |
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54 |
- Fix: (Unix) loading old scenarios (.sv0) works again |
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55 |
- Fix: 64bit CPU fixes |
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56 |
- Fix: 64x64 stations are now nicely painted |
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57 |
- Fix: A lot of network fixing (sign_de) |
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58 |
- Fix: A lot of old AI fixed |
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59 |
- Fix: All scenarios, savegames show up with their correct name |
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60 |
- Fix: Automatic oil refinery generation in editor |
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61 |
- Fix: Autosave folder was not created on MorphOS- Fix: Bridge slope fix again, thanks Truelight |
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62 |
- Fix: Bulldozing stuff with cheat magic_dynamite turned on doesn't lower city ratings |
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63 |
- Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance |
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64 |
- Fix: Coast line near edge of map and near oilrigs (Dribbel) |
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65 |
- Fix: Company-value was not updated immediatly if legend was changed (vondel) |
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66 |
- Fix: Delete canal under bridge wasn't possible |
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67 |
- Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output) |
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68 |
- Fix: Error message for 'game load failed' when no town is in a scenario |
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69 |
- Fix: Game not pausing when saveload dialog is clicked in main menu |
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70 |
- Fix: Load Scenario fix |
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71 |
- Fix: Make endianess check 100% accurate |
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72 |
- Fix: Memory leak in news system (blathijs) |
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73 |
- Fix: Monorail/maglev became available around 1927 |
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74 |
- Fix: Move around sort-widgets a bit so it looks more natural |
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75 |
- Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc). |
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76 |
- Fix: Old scenarios have correct colour |
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77 |
- Fix: Placing/editing signs signs is possible in paused mode |
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78 |
- Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok |
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79 |
- Fix: Playing new game with scenarios in windows works |
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80 |
- Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0 |
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81 |
- Fix: Problems around exclusive transport rights (Celestar) |
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82 |
- Fix: Railroad crossings on slopes are now possible |
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83 |
- Fix: Random crash when player-face was displayed in error-dialog |
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84 |
- Fix: Rare mousewheel scrolling with scrollbar crash |
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85 |
- Fix: Road vehicles don't get stuck any more at stations (Truelight + Celestar) |
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86 |
- Fix: Savegames are sorted with newest date first by default |
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87 |
- Fix: Scenario editor now asks before it generates a random landscape |
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88 |
- Fix: Slopes graphics fix (dominik) |
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89 |
- Fix: Small gap between station button and signal button in rail toolbar |
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90 |
- Fix: Some minor fixes around GetTileTrackStatus (blathijs) |
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91 |
- Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first |
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92 |
- Fix: Starting a new game in DesertLandscape crashed the game |
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93 |
- Fix: Stupid bug in company league window if non-player is first |
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94 |
- Fix: Two non-AI players when loading a scenario |
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95 |
- Fix: Unix uses same sorting of directories, files as windows |
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96 |
- Fix: When adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread |
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97 |
- Fix: Win98 crashes related to music/sound (orudge) |
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98 |
- Fix: Wrong building of road-slopes for a future AI/Town |
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99 |
- Fix: Wrong pathfinding when northern station tile is missing (blathijs) |
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100 |
- Fix: You cannot take ownership of an oilrig by building right next to it |
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101 |
- Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL |
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102 |
- Fix: [SDL] Performance fix fo palette animation and mouse jumping (jirif) |
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103 |
- Fix: [SDL] Same resolution was displayed more than once in game options |
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104 |
- Fix: [SDL] Smoother mouse and performance fix, like in Win32 (jirif) |
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105 |
- Fix: [ 963056 ] Wrong trains you can buy with scenarios |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
106 |
- Fix: [ 972087 ] Minimap crash |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
107 |
- Fix: [ 972247 ] Bug in '[a] weird non-uniform stations handling' (blathijs) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
108 |
- Fix: [ 976583 ] Parent_list was too small |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
109 |
- Fix: [ 981934 ] Memoryleak in parent_list |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
110 |
- Fix: [ 982666 ] Max_loan in editor bug (TrueLight) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
111 |
- Fix: [ 987888 ] Bridge building over boats |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
112 |
- Fix: [ 990770 ] Cargo delivery area patch for bug #989322. (Celstar) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
113 |
- Fix: [ 992726 ] No tunnel crash (Celestar) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
114 |
- Fix: [ 993339 ] Light House Placement Bug |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
115 |
- Fix: [ 993374 ] Pressing alt locks the game - sort of a bug. |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
116 |
- Fix: [ 993493 ] Buildings on water |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
117 |
- Fix: [ 993512 ] No canal building under bridge |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
118 |
- Fix: [ 993829 ] UDP Fixes (lucaspiller) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
119 |
- Fix: [ 994067 ] Train drivers dies two times (follow) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
120 |
- Fix: [ 994720 ] Road depot - bus/lorry station (Truelight+Darkvater P ) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
121 |
- Fix: [ 996025 ] _local_player fixes. Fixes wrong memory access (TrueLight) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
122 |
- Fix: [ 996065 ] Bridge Bug fixed bug fixed again (Darkvater) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
123 |
- Fix: [ 996065 ] Weird two tile bridges on slopes |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
124 |
- Fix: [ 997303 ] Empty strings in signs |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
125 |
- Fix: [ 997703 ] Junction after tunnel bug (blathijs) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
126 |
- Fix: [ 999592 ] "autosave" directoy creation (MorphOS/AmigaOS) (Tokai) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
127 |
- Fix: [ 1001540 ] I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand "resetengines" |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
128 |
- Fix: [ 1006530 ] BuildRoadOutsideStation fix. |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
129 |
- Fix: [ 1006715 ] Autorenew issues |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
130 |
- Fix: [ 1007272 ] Copy orders between bus/truck possible. (Celestar) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
131 |
- Fix: [ 1007630 ] Scenario editor pause bug |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
132 |
- Fix: [ 1008605 ] Signals not updated after ClearTunnel Bug [ 985920 ] (TrueLight) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
133 |
- Fix: [ 1009385 ] Too many save games prevented loading |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
134 |
- Fix: [ 1009567 ] problem with transferred cargo crashes game. |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
135 |
- Fix: [ 1009621 ] build in pause is now a cheat instead of a patch (truesatan) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
136 |
- Fix: [ 1009631 ] Wrong multihead selling (Bodewes) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
137 |
- Fix: [ 1010833 ] Turning on the magic bulldozer removes oil rigs |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
138 |
- Fix: [ 1012086 ] Drunk pilot (Celestar) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
139 |
- Fix: [ 1014278 ] TileAddWrap() gave wrong results. |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
140 |
- Fix: [ 1016954 ] Cached_sprites does now work again |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
141 |
- Fix: [ 1022689 ] Bug when dragging a part of a multiheaded engine to 'sell-whole-train'. |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
142 |
- Fix: [ 1023971 ] Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel) |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
143 |
- Fix: [ 1025836 ] Company value problem (again). Now company value rightly shows the value, including ALL your money. |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
144 |
- Fix: [ 1025836 ] Company values bigger dan int32 were put to negative |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
145 |
- Fix: [ 1025836 ] Long bridges had negative value |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
146 |
- Fix: [ 1026271 ] Vehicle depots not transparent with transparent buildings. |
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
147 |
|
c616db264dab
(svn r250) -Update: updated the changelog for 0.3.4
truelight
parents:
222
diff
changeset
|
148 |
|
0 | 149 |
0.3.3 (2004-07-13) |
150 |
------------------------------------------------------------------------ |
|
151 |
||
152 |
- Feature: (MorphOS/AmigaOS) network support |
|
153 |
- Feature: improved german town name generator |
|
154 |
- Change: scenarios now have the file extension .scn |
|
155 |
- Fix: removing and upgrading tracks under a bridge when a train is on the bridge |
|
222
b88456001397
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
darkvater
parents:
0
diff
changeset
|
156 |
- Change: default network port from 12345 (known trojan) to 3979 |
0 | 157 |
- Fix: pause button was not synched in network games |
158 |
- Fix: crash caused by invalid screen resolutions |
|
159 |
- Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players. |
|
160 |
- Feature: transparent station signs |
|
161 |
- Feature: show total cargo per wagon type in train details window |
|
162 |
- Fix: volume, liters, was x100, should be x1000 |
|
163 |
- Feature: bridges on slopes |
|
164 |
- Fix: bridge building by towns was screwed when executed without testing first |
|
165 |
- Feature: added Galician translation (by Condex) |
|
166 |
- Change: crossing tunnels is now considered a cheat |
|
167 |
- Fix: better AI route finding |
|
168 |
- Fix: AI builds less inner-city bus stations |
|
169 |
- Fix: Better industry spreading on random maps |
|
170 |
- Fix: Two industries that accept the same goods can never be very close to each other |
|
171 |
- Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty |
|
172 |
- Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges |
|
173 |
- Fix: destroying bridge (over water or 'higher bridge' with vehicle on it) |
|
174 |
- Fix Game crashes when you hit the build rail button |
|
175 |
- Fix: some scenarios had a max_railtype of 0 |
|
176 |
- Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame |
|
177 |
- Fix: 80% CPU load paused in fast-forward |
|
178 |
- Feature: Enabled 'remove' button for stations |
|
179 |
- Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat |
|
222
b88456001397
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
darkvater
parents:
0
diff
changeset
|
180 |
- Fix: Some airport runways were treated |
0 | 181 |
- Fix: minor minimap glitch |
182 |
- Fix: station sorting scroll fails with not ennough stations |
|
183 |
- Fix: desert ground for depots in the desert |
|
184 |
- Feature: station sort implemented using qsort() |
|
185 |
- Feature: station list shows #of stations owned by player |
|
186 |
- Fix: trains could run on wrong track type under bridges |
|
187 |
- Fix: screenshot hangs |
|
188 |
- Feature: split canal/lock tool in two tools, one for building canals, one for locks. |
|
189 |
- Fix: wrong sound with ships |
|
190 |
- Fix: toy shop closes even though it has supply |
|
191 |
- Fix: nordic characters |
|
192 |
- Feature: make the HQ generate passengers and mail |
|
193 |
- Fix: slso restore Service Interval when rebuying vehicle |
|
194 |
- Fix: crash with map bits > 8 |
|
195 |
- Fix: ufo crash in busstop |
|
196 |
- Fix: town actions has empty row |
|
197 |
- Change: made helicopters able to land on small airports again |
|
198 |
- Feature: display number of houses in town overview window |
|
199 |
- Fix: train stuck with the head in one depot and tail in another |
|
200 |
- Fix: Optimized random radio tower spreading |
|
201 |
- Feature: Land info now shows type of signal |
|
202 |
- Fix: ground below trees is sometimes not covered by snow |
|
203 |
- Fix: fast forward button in scenario editor |
|
204 |
- Change: screenshots are saved to PERSONAL_DIR (unix) |
|
205 |
- Fix: screenshot hotkey does not function in scenario editor |
|
206 |
- Fix: allow deleting a bridge if a vehicle is below |
|
207 |
- Fix: crash loading a scenario |
|
208 |
- Fix: build tracks on water |
|
222
b88456001397
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
darkvater
parents:
0
diff
changeset
|
209 |
- Fix: fast forward button pressed with tab |
0 | 210 |
- Fix: vehicles don't get old |
211 |
- Feature: realistic train reversing |
|
212 |
- Feature: added support for 64 bit CPUs |
|
213 |
- Fix: finance bug with some original scenarios |
|
214 |
- Feature: added water quantity level "very low", which is the default for easy mode now |
|
215 |
- Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked |
|
216 |
- Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse |
|
217 |
- Feature: (MorphOS build) various small improvement to make the the game feel more native |
|
218 |
- Feature: alt + f now toggles full screen (alt + enter still works) |
|
219 |
- Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too) |
|
220 |
- Feature: pasky's autorenew, autorenews vehicles if enabled. |
|
221 |
- Feature: (incomplete) news history window |
|
222 |
- Feature: larger smallmap size |
|
223 |
- Feature: Austrian Citynames |
|
224 |
- Feature: repaying most possible debt |
|
225 |
- Feature: added Polish translation (by tomek) |
|
226 |
- Feature: added Danish translation (by Gof.dk) |
|
227 |
- Feature: pasky's grfspecial loader. You have to enable them in openttd.cfg using [newgrf] setting |
|
228 |
- Feature: smooth economy changes |
|
229 |
- Fix: 100% CPU bug |
|
230 |
- Fix: crash when AI builds airport |
|
231 |
- Fix: plays wrong music on main screen |
|
232 |
- Fix: inflation was way too high when intrest rate = 0 |
|
233 |
- Fix: can't sell anything if money is TOO negative |
|
234 |
- Fix: fast forward button resets |
|
235 |
- Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well. |
|
236 |
- Feature: ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order) |
|
237 |
- Feature: if a vehicle has depot orders in its schedule, automatic servicing is disabled |
|
238 |
- Change: autosaves are now placed in save/autosave |
|
239 |
- Feature: patch setting so that helicopters get serviced automatically on helipad |
|
240 |
- Fix: "refit train" button remains |
|
241 |
- Change: default savegame directory is /save in Linux |
|
242 |
- Fix: enable up/down scrolling with the mouse |
|
243 |
- Feature: center toolbar on screen |
|
244 |
- Feature: sort savelist by date |
|
245 |
- Feature: allow scrolling in both directions |
|
246 |
- Feature: darkvater's two new airports (metropolitan in 1980 and international in 1990) |
|
247 |
- Feature: Resizing the window in all SDL builds |
|
248 |
- Fix: 1920 all trains |
|
249 |
- Fix: wrong heli breakdownspeed |
|
250 |
- Feature: added MIDI flag to makefile to set custom path to midi player |
|
251 |
- Fix: station list cargo waiting display bug |
|
252 |
- Fix: bug that could allow rails on steep slopes |
|
253 |
- Fix: train depots and checkpoints not flooded by water |
|
254 |
- Fix: added command line option (-i) to deactivate the grf check |
|
255 |
- Fix: signal bug [ 949929 ] |
|
256 |
||
257 |
||
258 |
0.3.2.1 (2004-05-23) |
|
259 |
- Fix: use english.lng by default |
|
260 |
- Fix: No bridges available in 1920 |
|
261 |
- Fix: czech file was missing |
|
262 |
- Feature: now builds on FreeBSD |
|
263 |
- Feature: now builds on MorphOS |
|
264 |
||
265 |
||
266 |
0.3.2 (2004-05-22) |
|
267 |
- Feature: HP for trians limited to 16bit int |
|
268 |
- Feature: added Czech translation |
|
269 |
- Feature: train refitting |
|
270 |
- Feature: auto euro |
|
271 |
- Fix: don't allow building railroad stations on airports or bus stations |
|
272 |
- Feature: industry directory |
|
273 |
- Feature: added extend vehicle life/noexpire patch |
|
274 |
- Feature: show revision number in title bar |
|
275 |
- Fix: Enable mouse wheel scrolling and zooming in SDL |
|
276 |
- Fix: Construct industries producing raw materials |
|
277 |
- Fix: loading TTD saves gave incorrect reliability parameters for wagons |
|
278 |
- Feature: random network games |
|
279 |
- Fix: fixed order restore bug in network play |
|
280 |
- Fix: network sync fix for train goto depot |
|
281 |
- Feature: smallmap remembers size |
|
282 |
- Fix: Only one statue per player per town |
|
283 |
- Fix: enhanced patch configurator |
|
284 |
- Fix: if realistic acceleration was enabled, train didn't accelerate if they entered a tunnel right after a slope |
|
285 |
- Fix: remove sdl frameskip message |
|
286 |
- Fix: road vehicle on hills speedfix |
|
287 |
- Fix: CompanyValueGraph window too small for currency |
|
288 |
- Fix: mkdir() problem in unix.c |
|
289 |
- Fix: client kills server if it leaves a networkgame |
|
290 |
- Change: autosave go to autosave/ |
|
291 |
- Fix: Canal tool resets after 1 use |
|
292 |
- Feature: remember value of show town names in smallmap |
|
293 |
- Feature: norwegian translation |
|
294 |
- Feature: norwegian currency |
|
295 |
- Feature: slovak language |
|
296 |
- Fix: smoother mouse cursor |
|
297 |
- Fix: fixed a couple of overlapping memcpys |
|
298 |
- Feature: use SO_REUSEADDR on listen socket |
|
299 |
- Feature: unix sigabort handling |
|
300 |
- Feature: hungarian translation |
|
301 |
- Fix: quit to beos |
|
302 |
- Fix: dragging to build canals sometimes crashed |
|
303 |
- Fix: cactus plants died on desert |
|
304 |
- Feature: added norwegian translation |
|
305 |
- Feature: added more default resolutions |
|
306 |
- Feature: return error message if DOS grf files are used |
|
307 |
- Feature: bemidi support |
|
308 |
- Fix: invalid letters in spanish town names |
|
309 |
- Fix: rail upgrade button |
|
310 |
- Fix: makefile reorganization |
|
311 |
- Fix: Zoom out button not grayed out |
|
312 |
- Fix: no space between some values and units |
|
313 |
- Change: Plant area of trees now allowed for 20x20 area |
|
314 |
- Change: "kmh^-1" to "km/h" |
|
315 |
- Fix: Station catchment outline-tiles weren't shown properly on slopes |
|
316 |
- Fix: oil rig station wasn't properly deleted |
|
317 |
- Fix: fixed making screenshots in scenario editor |
|
318 |
- Feature: added icelandic currency |
|
319 |
- Change: show original savegame names for oldstyle savegames |
|
320 |
- Fix: mac patches by bjarni |
|
321 |
- Fix: fixed alignment issue in station drawing |
|
322 |
||
323 |
||
324 |
0.3.1 (2004-04-26) |
|
325 |
- Fix: shift+arrows keys scrolls faster (by pasky) |
|
326 |
- Feature: bridge pillars for higher bridges |
|
327 |
- Fix: [ 941880 ] "monorail in 1985" which allowed you to build monorail/maglev at any year |
|
328 |
- Feature: remember cargo payment rates selection, default to all |
|
329 |
- Fix: town ratings when companies are deleted/merged |
|
330 |
- Fix: vehicle reliability calculation in third phase |
|
331 |
- Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir) |
|
332 |
- Feature: fast forward button |
|
333 |
- Fix: random world button in scenario editor doesn't build cities, industries, trees |
|
334 |
- Fix: loading worlds with no towns now fails |
|
335 |
- Fix: outdated sort order after station renaming |
|
336 |
- Feature: copy/share orders from trains in depot |
|
337 |
- Fix: better train detection for copy orders |
|
338 |
- Fix: [ 938481 ] Euro currency bug |
|
339 |
- Fix: [ 938170 ] Go to xxx road depot selection bug (2) |
|
340 |
- Fix: [ 934520 ] scrolling and newspaper in title screen |
|
341 |
- Feature: swedish translation (by poLiSen) |
|
342 |
- Fix: incorrect cargo_days for trains |
|
343 |
- Feature: dragging to construct canals |
|
344 |
- Fix array bounds error with train breakdown speeds |
|
345 |
- Fix: towns deleting random tiles around houses |
|
346 |
- Feature: can now have more than 128 towns |
|
347 |
- Fix: incorrect road vehicle list caption for competitors |
|
348 |
- Fix: vehicle menu graying after a bankrupty |
|
349 |
- Feature: always allow building small airports patch |
|
350 |
- Feature: colorful newspaper after a certain date |
|
351 |
- Feature: build while paused patch |
|
352 |
- Feature: polish town names |
|
353 |
- Fix: selective road removal |
|
354 |
- Feature: clear area now works in scenario editor |
|
355 |
- Feature: drag&drop stations |
|
356 |
- Fix: make houses available in 1920 to prevent hang |
|
357 |
- Fix: duration of breakdown smoke |
|
358 |
- Fix: slope bug under bridges |
|
359 |
- Feature: more realistic train starting and stopping |
|
360 |
- Fix: don't play invalid sounds (fixes road reconstruction crash) |
|
361 |
- Fix: display correct train power with multihead engines |
|
362 |
- Fix: buffer overflow caused by too long string in english.lng |
|
363 |
- Fix: destroying things with no money |
|
364 |
||
365 |
0.3.0 (2004-04-14) |
|
366 |
- Change: don't slow down trains as much on hills |
|
367 |
- Fix: aircraft terminal wasn't properly freed if aircraft crashed |
|
368 |
- Fix: fixed station acceptance bug |
|
369 |
- Change: limit amount of radiotowers. |
|
370 |
- Feature: cost estimation with Shift |
|
371 |
- Change: changed speedkey from Shift to Tab. |
|
372 |
- Feature: added patch for starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd. |
|
373 |
- Feature: support for multiheaded trains |
|
374 |
- Feature: sell whole train by dragging loco to special trashcan |
|
375 |
- Feature: drag the whole train with ctrl in depot |
|
376 |
- Fix: fixed buy shares in company |
|
377 |
- Feature: added convert rail tool |
|
378 |
- Change: enhanced patches window with pages. |
|
379 |
- Feature: patch to select what vehicle types the ai will build |
|
380 |
- Feature: better slope graphics |
|
381 |
- Fix: only deliver goods to stations that have a rating != 0 |
|
382 |
- Feature: new pathfinding algorithm for trains (enable with new_pathfinding) |
|
383 |
- Change: changed intro graphics |
|
384 |
- Change: all player stuff is deleted when you load a scenario. |
|
385 |
- Fix: added F hotkeys in scenario editor |
|
386 |
- Feature: Added patch to use timidity for BeOS |
|
387 |
- Feature: mousewheel can now be used to scroll in windows |
|
388 |
- Feature: added coordinate display to landinfo window |
|
389 |
- Feature: change default servicing interval for vehicles |
|
390 |
- Feature: change max # of vehicles per player |
|
391 |
- Fix: unable to raise land next to signal |
|
392 |
- Feature: nonuniform stations patch |
|
393 |
- Feature: moved error message box out of the way |
|
394 |
- Fix: aircraft was shown instead of ships in player overview window |
|
395 |
- Feature: canals/shiplifts |
|
396 |
- Feature: build tree of random type |
|
397 |
- Feature: build trees on area |
|
398 |
- Feature: added color coded vehicle profits |
|
399 |
- Feature: ability to close error messages with space. |
|
400 |
- Fix: updated installer to take care of savegames more carefully |
|
401 |
- Fix: don't make a new subsidy if there already exists one that is currently active by a company |
|
402 |
- Fix: town directory sometimes showed huge numbers |
|
403 |
- Fix: fixed bugs when changing owners of items (pieces of rail were not always deleted), |
|
404 |
- Feature: network games (currently unsupported) |
|
405 |
- Fix: fixed bug with large stations in train pathfinder |
|
406 |
- Change: use save/ as save folder on win32 |
|
407 |
- Feature: bigger demolish tool |
|
408 |
- Change: moved date in news window |
|
409 |
- Feature: two more bridges |
|
410 |
- Feature: improved depot finding |
|
411 |
- Feature: bribe the town authority |
|
412 |
- Feature: allow building many trees on a single tile. |
|
413 |
- Feature: added snow_line_height setting, only affects new games. |
|
414 |
- Change: don't check if tiles around the clicked station is a station in order gui |
|
415 |
- Fix: deleting docks doesn't produce land |
|
416 |
- Fix: deleting ship depot doesn't produce land |
|
417 |
- Fix: buoy is now treated as water when flooding |
|
418 |
- Feature: errmsg_duration controls how long error messages are displayed |
|
419 |
- Fix: combo presignals bug fix |
|
420 |
- Fix: prevent going to 0,0 if airport/docks is deleted |
|
421 |
- Feature: fullscreen_bpp setting in [win32] sets the bpp to use in fullscreen mode |
|
422 |
- Fix: french town names had bad letters in them |
|
423 |
- Feature: euro symbol |
|
424 |
- Feature: high bridges |
|
425 |
- Fix: order list when replacing train didn't work properly |
|
426 |
- Change: keep checkpoint button down after placing |
|
427 |
- Fix: start in the middle of the map |
|
428 |
- Change: moved disk devices to bottom of list on win32 |
|
429 |
- Fix: more error tolerant saveload code |
|
430 |
- Feature: ZLIB savegames (smaller than before) |
|
431 |
- Feature: PNG,PCX screenshot support |
|
432 |
- Feature: indicate with gray in vehicle popup menus if company has no vehicles of that type |
|
433 |
- Feature: clicking on the money brings up finances |
|
434 |
- Fix: (OSX build) now runs even if sdl is not present on the system |
|
435 |
- Fix: (OSX build) now runs on systems older than 10.3 |
|
436 |
- Fix: (OSX build) altered compiler settings to make a completely stable app |
|
437 |
- Feature: (OSX build) distribution now uses Apples package system for easier updates |
|
438 |
- Feature: (OSX build) Application is now a proper bundle application |
|
439 |
||
440 |
0.2.1 (2004-04-04) |
|
441 |
- Fix: copy orders crashed if you clicked on a wagon |
|
442 |
- Feature: 'A' hotkey now always opens autorail |
|
443 |
- Change: Moved autorail button |
|
444 |
- Feature: X can be used to toggle transparent buildings |
|
445 |
- Fix: don't show transparent buildings in intro |
|
446 |
- Fix: installer doesn't delete savegames |
|
447 |
- Feature: Hotkeys 1-9 can be used to build a bridge in the bridge window |
|
448 |
- Feature: Added more hotkeys in the road build window |
|
449 |
||
450 |
0.2 (2004-04-03) |
|
451 |
||
452 |
- Feature: autoscroll (only works to left/right) |
|
453 |
- Feature: train checkpoints, instead of ttdpatch's nonstop handling |
|
454 |
- Feature: ttdpatch compatible nonstop handling |
|
455 |
- Fix: news window was moved strangely when resizing |
|
456 |
- Fix: fixed sign drawing bug in max zoom out mode |
|
457 |
- Feature: refresh rate configuration setting |
|
458 |
- Feature: town directory sorting options |
|
459 |
- Feature: pre-signals (ctrl-click on existing signals to change signal type) |
|
460 |
- Feature: show semaphores on the right side if right-sided traffic |
|
461 |
- Improvement: increased number of windows on screen to 20 |
|
462 |
- Feature: patch options configuration window |
|
463 |
- Fix: road vehicles sometimes getting stuck |
|
464 |
- Feature: autorail build tool |
|
465 |
- Feature: "show yearly finances window" option |
|
466 |
- Feature: "signals on drive side" patch (by Michael Polnick) |
|
467 |
- Fix: connecting tracks behind depot causing incorrect signal behavior |
|
468 |
- Fix: save/load diskspace bug |
|
469 |
- Feature: "show full date in statusbar" option |
|
470 |
- Feature: italian translation (by duepixel) |
|
471 |
- Feature: road and rail removal by dragging a selection |
|
472 |
- Feature: news item for "train is unprofitable" |
|
473 |
- Feature: news item for "train is lost" |
|
474 |
- Feature: (win32 build) double size mode (ctrl-d to toggle) |
|
475 |
- Fix: incorrect bridge cost for long bridges |
|
476 |
- Feature: "multiple similar industries in close proximity" option |
|
477 |
- Feature: "multiple industries per down" option |
|
478 |
- Feature: "crossing tunnels" option |
|
479 |
- Feature: order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share) |
|
480 |
- Feature: remember last built rail type |
|
481 |
- Feature: "debtmax" faster loan management with ctrl key |
|
482 |
- Fix: disallow buoy in north corner |
|
483 |
- Feature: "go to depot" orders option |
|
484 |
- Feature: "long bridges" option |
|
485 |
- Feature: "select goods" option |
|
486 |
- Feature: "no train service" option |
|
487 |
- Feature: "no inflation" option |
|
488 |
- Improvement: (OSX build) now starts when doubleclicked |
|
489 |
- Improvement: (OSX build) significant performance increase |
|
490 |
- Improvement: optimized startup time |
|
491 |
- Feature: automatically detect available resolutions |
|
492 |
- Feature: "full load any" option, as in ttdpatch |
|
493 |
- Feature: automatic detection of available language files |
|
494 |
- Feature: German translation (by truesatan and wuntvor) |
|
495 |
- Improvement: sorted savegame list |
|
496 |
- Feature: finnish town names (by Jpl) |
|
497 |
- Feature: remember custom difficulty settings |
|
498 |
- Fix: shift key now increases game speed only when game window is active |
|
499 |
- Fix: ctrl button now works with SDL driver |
|
500 |
- Feature: configuration file system |
|
501 |
- Feature: show vehicle speed in vehicle view windows |
|
502 |
- Fix: incorrect weight displayed in "new trains" window |
|
503 |
- Feature: train depot window now has horizontal scrollbar |
|
504 |
- Feature: mammoth trains |
|
505 |
- Fix: incorrect train running cost in newspaper |
|
506 |
- Feature: on-the-fly language selection |
|
507 |
- Feature: load old premade ttd maps (must be renamed to .sv1 extension) |
|
508 |
||
509 |
0.1.4 |
|
510 |
||
511 |
- Feature: crash submit system on win32 |
|
512 |
- Fix: train smoke clouds |
|
513 |
- Fix: train engine sounds |
|
514 |
- Fix: play all sounds at 11025 hz (fixes certain sounds) |
|
515 |
- Feature: autosave |
|
516 |
- Fix: scenario editor desert button now makes desert instead of lighthouse |
|
517 |
- Fix: creating random town in scenario editor crash |
|
518 |
- Fix: candy bubbles sometimes caused crash |
|
519 |
- Fix: wrong speed was shown in news window for some vehicles |
|
520 |
- Fix: graph color bleeding |
|
521 |
- Feature: build on coasts |
|
522 |
- Feature: Allow building transmitters, lighthouses and company headquarters on slopes |
|
523 |
- Feature: now builds on MacOSX |
|
524 |
- Fix: arrow keys with SDL driver |
|
525 |
- Change: new savegame format |
|
526 |
- Change: new format for english.lng |
|
527 |
- Fix: don't allow trains to road depots |
|
528 |
- Fix: road vehicle was sometimes shown inside depot |
|
529 |
- Fix: arrow keys in sdl driver were wrong |
|
530 |
- Fix: endianness bugs in save/load |
|
531 |
- Fix: now builds on FreeBSD |
|
532 |
- Fix: screenshot feature now works |
|
533 |
- Fix: rail foundations sometimes displayed unnecessarily |
|
534 |
- Fix: minor AI bugs |
|
535 |
- Fix: fixed industry sounds |
|
536 |
- Feature: in-game resolution selection via settings window |
|
537 |
- Feature: Dutch town names |
|
538 |
- Feature: Added load game menu item |
|
539 |
- Fix: bug where ship depots were very expensive |
|
540 |
- Fix: BeOS build (by MYOB) |
|
541 |
- Fix: yearly expenses data being the same for the past two game years |
|
542 |
- Fix: adding songs to playlists other than custom1 and custom2 |
|
543 |
- Fix: first and last tracks playing the wrong music |
|
544 |
- Fix: Palette animation for SDL video (rob) |
|
545 |
- Fix: Get remaining disk space on most Unix-en (rob) |
|
546 |
- Fix: screen went black when resizing |
|
547 |
||
548 |
0.1.3 |
|
549 |
||
550 |
- Fixed message options window |
|
551 |
- Fixed company takeover/purchase |
|
552 |
- Feature: Improved mouse scroll zooming |
|
553 |
- Fixed station code so it's not possible to steal another player's temporarily deleted station |
|
554 |
- Fixed subsidy owner bug when deleting station |
|
555 |
- Fixed crash when deleting a bridge with a train on it |
|
556 |
- Feature: Larger stations and possibility to join stations |
|
557 |
- Fixed missing candy initial cargo payment values |
|
558 |
- Fixed Goods and Food/FizzyDrinks subsidies |
|
559 |
- Fixed graphical glitch in subsidies window |
|
560 |
- Take over company dialog was not shown properly |
|
561 |
- Fixed crash if player windows were open while the company went bankrupt |
|
562 |
- Fixed train slowness on hills |
|
563 |
- Feature: swedish town names (patch by glottis) |
|
564 |
- Feature: more currencies |
|
565 |
- Better window resizing/zooming |
|
566 |
- Added goto road vehicle depot for road vehicle orders |
|
567 |
- Possibility to use either semaphores or signals (Ctrl key) |
|
568 |
- Limited the scrolling rate for year selector in scenario editor |
|
569 |
||
570 |
0.1.2 |
|
571 |
||
572 |
- Mouse wheel can be used to zoom in out on win32 (ludde) |
|
573 |
- Implemented some support for resizing the window dynamically in win32 (ludde) |
|
574 |
- Fixed tunnel mouse icon for maglev and monorail |
|
575 |
||
576 |
0.1.1 |
|
577 |
||
578 |
- Preliminary presignal support |
|
579 |
- Added external MIDI driver for unix version (by robertnorris) |
|
580 |
- Added DirectMusic driver for Win32 version |
|
581 |
- Fixed problem where directories weren't displayed under Linux (by Markus) |
|
582 |
- Center windows properly in higher resolutions |
|
583 |
- Added "build tracks on slopes" feature |
|
584 |
- Fixed colors in map window for routes |
|
585 |
- Command line -g flag now optionally takes a game to load |
|
586 |
- Fixed road drive side |
|
587 |
- Fixed "Fund road construction" not clickable when unavailable |