network_gamelist.h
author Darkvater
Mon, 04 Apr 2005 19:14:40 +0000
changeset 1645 fbc908cc6ecb
parent 738 b96ab9e63d22
child 2186 db48cf29b983
permissions -rw-r--r--
(svn r2149) - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling.
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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void NetworkGameListClear(void);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
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b96ab9e63d22 (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
dominik
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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8af847728d5b (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
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#endif /* NETWORK_GAMELIST_H */