industry.h
author peter1138
Thu, 12 Oct 2006 15:03:19 +0000
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parent 4403 3f503ac2d0f9
child 4924 b6fa01b5a80d
permissions -rw-r--r--
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
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/* $Id$ */
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#ifndef INDUSTRY_H
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#define INDUSTRY_H
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#include "pool.h"
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typedef byte IndustryGfx;
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typedef uint8 IndustryType;
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enum {
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	INVALID_INDUSTRY = 0xFFFF,
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};
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struct Industry {
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	TileIndex xy;
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	byte width; /* swapped order of w/h with town */
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	byte height;
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	const Town* town;
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	CargoID produced_cargo[2];
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	uint16 cargo_waiting[2];
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	byte production_rate[2];
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	CargoID accepts_cargo[3];
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	byte prod_level;
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	uint16 last_mo_production[2];
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	uint16 last_mo_transported[2];
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	byte pct_transported[2];
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	uint16 total_production[2];
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	uint16 total_transported[2];
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	uint16 counter;
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	byte type;
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	byte owner;
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	byte color_map;
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	Year last_prod_year;
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	byte was_cargo_delivered;
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	IndustryID index;
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};
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typedef struct IndustryTileTable {
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	TileIndexDiffC ti;
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	IndustryGfx gfx;
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} IndustryTileTable;
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typedef struct IndustrySpec {
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	/** Tables with the 'layout' of different composition of GFXes */
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	const IndustryTileTable *const *table;
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	/** Number of elements in the table */
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	byte num_table;
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	/** Base cost multiplier*/
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	byte cost_multiplier;
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	/** Industries this industry cannot be close to */
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	IndustryType conflicting[3];
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	/** index to a procedure to check for conflicting circumstances */
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	byte check_proc;
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	CargoID produced_cargo[2];
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	byte production_rate[2];
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	/** The minimum amount of cargo transported to the stations; if the
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	 * waiting cargo is less than this number, no cargo is moved to it*/
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	byte minimal_cargo;
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	CargoID accepts_cargo[3];
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	StringID closure_text;
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	StringID production_up_text;
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	StringID production_down_text;
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} IndustrySpec;
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const IndustrySpec *GetIndustrySpec(IndustryType thistype);
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extern MemoryPool _industry_pool;
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/**
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 * Check if an Industry really exists.
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 */
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static inline bool IsValidIndustry(const Industry *industry)
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{
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	return industry->xy != 0;
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}
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/**
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 * Get the pointer to the industry with index 'index'
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 */
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static inline Industry *GetIndustry(uint index)
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{
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	return (Industry*)GetItemFromPool(&_industry_pool, index);
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}
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/**
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 * Get the current size of the IndustryPool
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 */
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static inline uint16 GetIndustryPoolSize(void)
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{
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	return _industry_pool.total_items;
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}
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VARDEF int _total_industries;
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static inline IndustryID GetIndustryArraySize(void)
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{
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	/* TODO - This isn't the real content of the function, but
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	 *  with the new pool-system this will be replaced with one that
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	 *  _really_ returns the highest index + 1. Now it just returns
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	 *  the next safe value we are sure about everything is below.
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	 */
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	return _total_industries;
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}
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/**
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 * Return a random valid town.
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 */
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static inline Industry *GetRandomIndustry(void)
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{
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	uint num = RandomRange(GetIndustryArraySize());
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	uint index = 0;
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	if (GetIndustryArraySize() == 0) return NULL;
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	while (num > 0) {
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		num--;
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		index++;
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		/* Make sure we have a valid industry */
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		while (GetIndustry(index) == NULL) {
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			index++;
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			if (index == GetIndustryArraySize()) index = 0;
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		}
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	}
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	return GetIndustry(index);
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}
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void DestroyIndustry(Industry *i);
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static inline void DeleteIndustry(Industry *i)
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{
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	DestroyIndustry(i);
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	i->xy = 0;
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}
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#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) if (IsValidIndustry(i))
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#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)
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VARDEF const Industry** _industry_sort;
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VARDEF bool _industry_sort_dirty;
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0
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void DeleteIndustry(Industry *is);
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void PlantRandomFarmField(const Industry *i);
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enum {
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	IT_COAL_MINE           =   0,
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	IT_POWER_STATION       =   1,
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	IT_SAWMILL             =   2,
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	IT_FOREST              =   3,
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	IT_OIL_REFINERY        =   4,
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	IT_OIL_RIG             =   5,
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	IT_FACTORY             =   6,
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	IT_PRINTING_WORKS      =   7,
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	IT_STEEL_MILL          =   8,
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	IT_FARM                =   9,
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	IT_COPPER_MINE         =  10,
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	IT_OIL_WELL            =  11,
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	IT_BANK_TEMP           =  12,
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	IT_FOOD_PROCESS        =  13,
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	IT_PAPER_MILL          =  14,
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	IT_GOLD_MINE           =  15,
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	IT_BANK_TROPIC_ARCTIC  =  16,
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	IT_DIAMOND_MINE        =  17,
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	IT_IRON_MINE           =  18,
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	IT_FRUIT_PLANTATION    =  19,
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	IT_RUBBER_PLANTATION   =  20,
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	IT_WATER_SUPPLY        =  21,
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	IT_WATER_TOWER         =  22,
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	IT_FACTORY_2           =  23,
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	IT_FARM_2              =  24,
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	IT_LUMBER_MILL         =  25,
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	IT_COTTON_CANDY        =  26,
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	IT_CANDY_FACTORY       =  27,
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	IT_BATTERY_FARM        =  28,
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	IT_COLA_WELLS          =  29,
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	IT_TOY_SHOP            =  30,
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	IT_TOY_FACTORY         =  31,
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	IT_PLASTIC_FOUNTAINS   =  32,
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	IT_FIZZY_DRINK_FACTORY =  33,
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	IT_BUBBLE_GENERATOR    =  34,
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	IT_TOFFEE_QUARRY       =  35,
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	IT_SUGAR_MINE          =  36,
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	IT_END,
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	IT_INVALID             = 255,
0
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};
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typedef enum IndustryLifeTypes {
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	INDUSTRYLIFE_NOT_CLOSABLE,     ///< Industry can never close
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	INDUSTRYLIFE_PRODUCTION,       ///< Industry can close and change of production
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	INDUSTRYLIFE_CLOSABLE,         ///< Industry can only close (no production change)
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} IndustryLifeType;
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#endif /* INDUSTRY_H */