newgrf_sound.h
author peter1138
Thu, 12 Oct 2006 15:03:19 +0000
changeset 4831 ffc748f7e3e6
parent 4656 9c1d8c4d3e60
permissions -rw-r--r--
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
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/* $Id$ */
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#ifndef NEWGRF_SOUND_H
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#define NEWGRF_SOUND_H
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typedef enum VehicleSoundEvents {
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	VSE_START        = 1,
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	VSE_TUNNEL       = 2,
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	VSE_BREAKDOWN    = 3,
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	VSE_RUNNING      = 4,
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	VSE_TOUCHDOWN    = 5,
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	VSE_TRAIN_EFFECT = 6,
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	VSE_RUNNING_16   = 7,
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	VSE_STOPPED_16   = 8,
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	VSE_LOAD_UNLOAD  = 9,
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} VehicleSoundEvent;
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FileEntry *AllocateFileEntry(void);
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void InitializeSoundPool(void);
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FileEntry *GetSound(uint index);
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uint GetNumSounds(void);
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bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
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#endif /* NEWGRF_SOUND_H */