thread.h
author peter1138
Thu, 12 Oct 2006 15:03:19 +0000
changeset 4831 ffc748f7e3e6
parent 4300 c7e43c47a2b9
permissions -rw-r--r--
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
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/* $Id$ */
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#ifndef THREAD_H
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#define THREAD_H
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typedef struct OTTDThread OTTDThread;
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typedef void* (*OTTDThreadFunc)(void*);
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OTTDThread* OTTDCreateThread(OTTDThreadFunc, void*);
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void*       OTTDJoinThread(OTTDThread*);
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void        OTTDExitThread(void);
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392bba57462d (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
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#endif /* THREAD_H */