equal
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35 |
35 |
36 VARDEF AIStruct _ai; |
36 VARDEF AIStruct _ai; |
37 VARDEF AIPlayer _ai_player[MAX_PLAYERS]; |
37 VARDEF AIPlayer _ai_player[MAX_PLAYERS]; |
38 |
38 |
39 // ai.c |
39 // ai.c |
40 void AI_StartNewAI(byte player); |
40 void AI_StartNewAI(PlayerID player); |
41 void AI_PlayerDied(byte player); |
41 void AI_PlayerDied(PlayerID player); |
42 void AI_RunGameLoop(void); |
42 void AI_RunGameLoop(void); |
43 void AI_Initialize(void); |
43 void AI_Initialize(void); |
44 void AI_Uninitialize(void); |
44 void AI_Uninitialize(void); |
45 int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc); |
45 int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc); |
46 |
46 |