equal
deleted
inserted
replaced
6 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); |
6 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); |
7 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno); |
7 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno); |
8 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error); |
8 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error); |
9 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); |
9 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); |
10 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); |
10 DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); |
|
11 DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command); |
11 |
12 |
12 bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]); |
13 bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]); |
13 void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index); |
14 void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index); |
14 |
15 |
15 bool NetworkServer_ReadPackets(NetworkClientState *cs); |
16 bool NetworkServer_ReadPackets(NetworkClientState *cs); |