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36 SpriteID single_x; ///< single piece of rail in X direction |
36 SpriteID single_x; ///< single piece of rail in X direction |
37 SpriteID single_n; ///< single piece of rail in the northern corner |
37 SpriteID single_n; ///< single piece of rail in the northern corner |
38 SpriteID single_s; ///< single piece of rail in the southern corner |
38 SpriteID single_s; ///< single piece of rail in the southern corner |
39 SpriteID single_e; ///< single piece of rail in the eastern corner |
39 SpriteID single_e; ///< single piece of rail in the eastern corner |
40 SpriteID single_w; ///< single piece of rail in the western corner |
40 SpriteID single_w; ///< single piece of rail in the western corner |
|
41 SpriteID single_sloped;///< single piecs of rail for slopes |
41 SpriteID crossing; ///< level crossing, rail in X direction |
42 SpriteID crossing; ///< level crossing, rail in X direction |
42 SpriteID tunnel; ///< tunnel sprites base |
43 SpriteID tunnel; ///< tunnel sprites base |
43 } base_sprites; |
44 } base_sprites; |
44 |
45 |
45 /** struct containing the sprites for the rail GUI. @note only sprites referred to |
46 /** struct containing the sprites for the rail GUI. @note only sprites referred to |