equal
deleted
inserted
replaced
1582 AfterLoadGame(); |
1582 AfterLoadGame(); |
1583 return SL_OK; |
1583 return SL_OK; |
1584 } |
1584 } |
1585 |
1585 |
1586 _sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb); |
1586 _sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb); |
|
1587 |
|
1588 /* Make it a little easier to load savegames from the console */ |
|
1589 if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR); |
|
1590 if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR); |
|
1591 |
1587 if (_sl.fh == NULL) { |
1592 if (_sl.fh == NULL) { |
1588 DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename); |
1593 DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename); |
1589 return SL_ERROR; |
1594 return SL_ERROR; |
1590 } |
1595 } |
1591 |
1596 |