3207 |
3207 |
3208 this->cur_order_index++; |
3208 this->cur_order_index++; |
3209 InvalidateVehicleOrder(this); |
3209 InvalidateVehicleOrder(this); |
3210 } |
3210 } |
3211 |
3211 |
|
3212 CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command) |
|
3213 { |
|
3214 if (!CheckOwnership(this->owner)) return CMD_ERROR; |
|
3215 if (this->vehstatus & VS_CRASHED) return CMD_ERROR; |
|
3216 if (this->IsInDepot()) return CMD_ERROR; |
|
3217 |
|
3218 if (this->current_order.IsType(OT_GOTO_DEPOT)) { |
|
3219 bool halt_in_depot = this->current_order.GetDepotActionType() & ODATFB_HALT; |
|
3220 if (!!(command & DEPOT_SERVICE) == halt_in_depot) { |
|
3221 /* We called with a different DEPOT_SERVICE setting. |
|
3222 * Now we change the setting to apply the new one and let the vehicle head for the same depot. |
|
3223 * Note: the if is (true for requesting service == true for ordered to stop in depot) */ |
|
3224 if (flags & DC_EXEC) { |
|
3225 this->current_order.SetDepotOrderType(ODTF_MANUAL); |
|
3226 this->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT); |
|
3227 InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH); |
|
3228 } |
|
3229 return CommandCost(); |
|
3230 } |
|
3231 |
|
3232 if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders |
|
3233 if (flags & DC_EXEC) { |
|
3234 /* If the orders to 'goto depot' are in the orders list (forced servicing), |
|
3235 * then skip to the next order; effectively cancelling this forced service */ |
|
3236 if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->cur_order_index++; |
|
3237 |
|
3238 this->current_order.MakeDummy(); |
|
3239 InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH); |
|
3240 } |
|
3241 return CommandCost(); |
|
3242 } |
|
3243 |
|
3244 /* check if at a standstill (not stopped only) in a depot |
|
3245 * the check is down here to make it possible to alter stop/service for trains entering the depot */ |
|
3246 if (this->type == VEH_TRAIN && IsTileDepotType(this->tile, TRANSPORT_RAIL) && this->cur_speed == 0) return CMD_ERROR; |
|
3247 |
|
3248 TileIndex location; |
|
3249 DestinationID destination; |
|
3250 bool reverse; |
|
3251 static const StringID no_depot[] = {STR_883A_UNABLE_TO_FIND_ROUTE_TO, STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT, STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO}; |
|
3252 if (!this->FindClosestDepot (&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]); |
|
3253 |
|
3254 if (flags & DC_EXEC) { |
|
3255 if (this->current_order.IsType(OT_LOADING)) this->LeaveStation(); |
|
3256 |
|
3257 this->dest_tile = location; |
|
3258 this->current_order.MakeGoToDepot(destination, ODTF_MANUAL); |
|
3259 if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT); |
|
3260 InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH); |
|
3261 |
|
3262 /* If there is no depot in front, reverse automatically (trains only) */ |
|
3263 if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION); |
|
3264 |
|
3265 if (this->type == VEH_AIRCRAFT && this->u.air.state == FLYING && this->u.air.targetairport != destination) { |
|
3266 /* The aircraft is now heading for a different hangar than the next in the orders */ |
|
3267 extern void AircraftNextAirportPos_and_Order(Vehicle *v); |
|
3268 AircraftNextAirportPos_and_Order(this); |
|
3269 } |
|
3270 |
|
3271 } |
|
3272 |
|
3273 return CommandCost(); |
|
3274 |
|
3275 } |
|
3276 |
3212 void Vehicle::SetNext(Vehicle *next) |
3277 void Vehicle::SetNext(Vehicle *next) |
3213 { |
3278 { |
3214 if (this->next != NULL) { |
3279 if (this->next != NULL) { |
3215 /* We had an old next vehicle. Update the first and previous pointers */ |
3280 /* We had an old next vehicle. Update the first and previous pointers */ |
3216 for (Vehicle *v = this->next; v != NULL; v = v->Next()) { |
3281 for (Vehicle *v = this->next; v != NULL; v = v->Next()) { |