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1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "openttd.h" |
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5 #include "bridge_map.h" |
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6 #include "heightmap.h" |
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7 #include "clear_map.h" |
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8 #include "functions.h" |
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9 #include "map.h" |
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10 #include "player.h" |
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11 #include "spritecache.h" |
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12 #include "table/sprites.h" |
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13 #include "tile.h" |
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14 #include <stdarg.h> |
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15 #include "viewport.h" |
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16 #include "command.h" |
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17 #include "vehicle.h" |
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18 #include "variables.h" |
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19 #include "void_map.h" |
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20 #include "water_map.h" |
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21 #include "tgp.h" |
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22 #include "genworld.h" |
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23 #include "heightmap.h" |
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24 |
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25 extern const TileTypeProcs |
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26 _tile_type_clear_procs, |
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27 _tile_type_rail_procs, |
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28 _tile_type_road_procs, |
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29 _tile_type_town_procs, |
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30 _tile_type_trees_procs, |
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31 _tile_type_station_procs, |
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32 _tile_type_water_procs, |
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33 _tile_type_dummy_procs, |
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34 _tile_type_industry_procs, |
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35 _tile_type_tunnelbridge_procs, |
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36 _tile_type_unmovable_procs; |
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37 |
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38 const TileTypeProcs * const _tile_type_procs[16] = { |
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39 &_tile_type_clear_procs, |
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40 &_tile_type_rail_procs, |
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41 &_tile_type_road_procs, |
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42 &_tile_type_town_procs, |
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43 &_tile_type_trees_procs, |
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44 &_tile_type_station_procs, |
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45 &_tile_type_water_procs, |
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46 &_tile_type_dummy_procs, |
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47 &_tile_type_industry_procs, |
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48 &_tile_type_tunnelbridge_procs, |
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49 &_tile_type_unmovable_procs, |
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50 }; |
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51 |
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52 /* landscape slope => sprite */ |
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53 const byte _tileh_to_sprite[32] = { |
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54 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 0, |
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55 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0, |
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56 }; |
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57 |
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58 const byte _inclined_tileh[] = { |
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59 SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW, |
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60 SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S, |
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61 SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW |
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62 }; |
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63 |
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64 |
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65 uint GetPartialZ(int x, int y, Slope corners) |
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66 { |
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67 int z = 0; |
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68 |
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69 switch (corners) { |
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70 case SLOPE_W: |
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71 if (x - y >= 0) |
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72 z = (x - y) >> 1; |
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73 break; |
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74 |
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75 case SLOPE_S: |
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76 y^=0xF; |
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77 if ( (x - y) >= 0) |
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78 z = (x - y) >> 1; |
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79 break; |
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80 |
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81 case SLOPE_SW: |
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82 z = (x>>1) + 1; |
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83 break; |
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84 |
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85 case SLOPE_E: |
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86 if (y - x >= 0) |
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87 z = (y - x) >> 1; |
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88 break; |
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89 |
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90 case SLOPE_EW: |
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91 case SLOPE_NS: |
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92 case SLOPE_ELEVATED: |
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93 z = 4; |
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94 break; |
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95 |
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96 case SLOPE_SE: |
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97 z = (y>>1) + 1; |
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98 break; |
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99 |
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100 case SLOPE_WSE: |
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101 z = 8; |
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102 y^=0xF; |
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103 if (x - y < 0) |
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104 z += (x - y) >> 1; |
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105 break; |
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106 |
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107 case SLOPE_N: |
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108 y ^= 0xF; |
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109 if (y - x >= 0) |
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110 z = (y - x) >> 1; |
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111 break; |
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112 |
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113 case SLOPE_NW: |
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114 z = (y^0xF)>>1; |
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115 break; |
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116 |
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117 case SLOPE_NWS: |
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118 z = 8; |
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119 if (x - y < 0) |
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120 z += (x - y) >> 1; |
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121 break; |
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122 |
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123 case SLOPE_NE: |
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124 z = (x^0xF)>>1; |
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125 break; |
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126 |
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127 case SLOPE_ENW: |
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128 z = 8; |
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129 y ^= 0xF; |
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130 if (y - x < 0) |
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131 z += (y - x) >> 1; |
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132 break; |
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133 |
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134 case SLOPE_SEN: |
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135 z = 8; |
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136 if (y - x < 0) |
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137 z += (y - x) >> 1; |
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138 break; |
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139 |
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140 case SLOPE_STEEP_S: |
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141 z = 1 + ((x+y)>>1); |
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142 break; |
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143 |
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144 case SLOPE_STEEP_W: |
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145 z = 1 + ((x+(y^0xF))>>1); |
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146 break; |
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147 |
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148 case SLOPE_STEEP_N: |
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149 z = 1 + (((x^0xF)+(y^0xF))>>1); |
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150 break; |
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151 |
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152 case SLOPE_STEEP_E: |
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153 z = 1 + (((x^0xF)+(y^0xF))>>1); |
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154 break; |
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155 |
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156 default: break; |
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157 } |
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158 |
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159 return z; |
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160 } |
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161 |
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162 uint GetSlopeZ(int x, int y) |
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163 { |
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164 TileIndex tile = TileVirtXY(x, y); |
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165 |
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166 return _tile_type_procs[GetTileType(tile)]->get_slope_z_proc(tile, x, y); |
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167 } |
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168 |
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169 |
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170 static Slope GetFoundationSlope(TileIndex tile, uint* z) |
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171 { |
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172 Slope tileh = GetTileSlope(tile, z); |
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173 Slope slope = _tile_type_procs[GetTileType(tile)]->get_slope_tileh_proc(tile, tileh); |
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174 |
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175 // Flatter slope -> higher base height |
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176 if (slope < tileh) *z += TILE_HEIGHT; |
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177 return slope; |
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178 } |
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179 |
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180 |
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181 static bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here) |
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182 { |
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183 uint z; |
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184 Slope slope = GetFoundationSlope(TILE_ADDXY(tile, 0, -1), &z); |
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185 |
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186 return |
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187 ( |
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188 z_here + (slope_here & SLOPE_N ? TILE_HEIGHT : 0) + (slope_here == SLOPE_STEEP_N ? TILE_HEIGHT : 0) > |
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189 z + (slope & SLOPE_E ? TILE_HEIGHT : 0) + (slope == SLOPE_STEEP_E ? TILE_HEIGHT : 0) |
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190 ) || ( |
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191 z_here + (slope_here & SLOPE_W ? TILE_HEIGHT : 0) + (slope_here == SLOPE_STEEP_W ? TILE_HEIGHT : 0) > |
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192 z + (slope & SLOPE_S ? TILE_HEIGHT : 0) + (slope == SLOPE_STEEP_S ? TILE_HEIGHT : 0) |
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193 ); |
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194 } |
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195 |
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196 |
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197 static bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here) |
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198 { |
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199 uint z; |
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200 Slope slope = GetFoundationSlope(TILE_ADDXY(tile, -1, 0), &z); |
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201 |
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202 return |
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203 ( |
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204 z_here + (slope_here & SLOPE_N ? TILE_HEIGHT : 0) + (slope_here == SLOPE_STEEP_N ? TILE_HEIGHT : 0) > |
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205 z + (slope & SLOPE_W ? TILE_HEIGHT : 0) + (slope == SLOPE_STEEP_W ? TILE_HEIGHT : 0) |
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206 ) || ( |
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207 z_here + (slope_here & SLOPE_E ? TILE_HEIGHT : 0) + (slope_here == SLOPE_STEEP_E ? TILE_HEIGHT : 0) > |
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208 z + (slope & SLOPE_S ? TILE_HEIGHT : 0) + (slope == SLOPE_STEEP_S ? TILE_HEIGHT : 0) |
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209 ); |
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210 } |
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211 |
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212 |
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213 void DrawFoundation(TileInfo *ti, uint f) |
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214 { |
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215 uint32 sprite_base = SPR_SLOPES_BASE - 15; |
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216 Slope slope; |
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217 uint z; |
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218 |
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219 slope = GetFoundationSlope(ti->tile, &z); |
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220 if (!HasFoundationNW(ti->tile, slope, z)) sprite_base += 22; |
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221 if (!HasFoundationNE(ti->tile, slope, z)) sprite_base += 44; |
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222 |
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223 if (IsSteepSlope(ti->tileh)) { |
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224 uint32 lower_base; |
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225 |
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226 // Lower part of foundation |
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227 lower_base = sprite_base; |
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228 if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE; |
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229 AddSortableSpriteToDraw( |
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230 lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z |
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231 ); |
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232 ti->z += TILE_HEIGHT; |
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233 ti->tileh = _inclined_tileh[f - 15]; |
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234 if (f < 15 + 8) { |
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235 // inclined |
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236 AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z); |
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237 OffsetGroundSprite(31, 9); |
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238 } else if (f >= 15 + 8 + 4) { |
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239 // three corners raised |
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240 uint32 upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2; |
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241 |
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242 AddSortableSpriteToDraw(upper, ti->x, ti->y, 16, 16, 1, ti->z); |
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243 AddChildSpriteScreen(upper + 1, 31, 9); |
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244 OffsetGroundSprite(31, 9); |
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245 } else { |
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246 // one corner raised |
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247 OffsetGroundSprite(31, 1); |
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248 } |
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249 } else { |
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250 if (f < 15) { |
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251 // leveled foundation |
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252 // Use the original slope sprites if NW and NE borders should be visible |
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253 if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE; |
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254 |
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255 AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z); |
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256 ti->z += TILE_HEIGHT; |
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257 ti->tileh = SLOPE_FLAT; |
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258 OffsetGroundSprite(31, 1); |
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259 } else { |
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260 // inclined foundation |
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261 AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z); |
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262 ti->tileh = _inclined_tileh[f - 15]; |
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263 OffsetGroundSprite(31, 9); |
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264 } |
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265 } |
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266 } |
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267 |
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268 void DoClearSquare(TileIndex tile) |
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269 { |
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270 MakeClear(tile, CLEAR_GRASS, _generating_world ? 3 : 0); |
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271 MarkTileDirtyByTile(tile); |
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272 } |
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273 |
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274 uint32 GetTileTrackStatus(TileIndex tile, TransportType mode) |
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275 { |
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276 return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode); |
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277 } |
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278 |
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279 void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player) |
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280 { |
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281 _tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_player, new_player); |
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282 } |
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283 |
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284 void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac) |
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285 { |
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286 memset(ac, 0, sizeof(AcceptedCargo)); |
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287 _tile_type_procs[GetTileType(tile)]->get_accepted_cargo_proc(tile, ac); |
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288 } |
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289 |
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290 void AnimateTile(TileIndex tile) |
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291 { |
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292 _tile_type_procs[GetTileType(tile)]->animate_tile_proc(tile); |
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293 } |
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294 |
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295 void ClickTile(TileIndex tile) |
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296 { |
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297 _tile_type_procs[GetTileType(tile)]->click_tile_proc(tile); |
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298 } |
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299 |
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300 void GetTileDesc(TileIndex tile, TileDesc *td) |
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301 { |
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302 _tile_type_procs[GetTileType(tile)]->get_tile_desc_proc(tile, td); |
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303 } |
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304 |
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305 /** Clear a piece of landscape |
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306 * @param tile tile to clear |
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307 * @param p1 unused |
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308 * @param p2 unused |
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309 */ |
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310 int32 CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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311 { |
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312 SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); |
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313 |
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314 return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags); |
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315 } |
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316 |
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317 /** Clear a big piece of landscape |
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318 * @param tile end tile of area dragging |
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319 * @param p1 start tile of area dragging |
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320 * @param p2 unused |
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321 */ |
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322 int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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323 { |
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324 int32 cost, ret, money; |
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325 int ex; |
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326 int ey; |
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327 int sx,sy; |
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328 int x,y; |
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329 bool success = false; |
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330 |
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331 if (p1 >= MapSize()) return CMD_ERROR; |
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332 |
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333 SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); |
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334 |
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335 // make sure sx,sy are smaller than ex,ey |
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336 ex = TileX(tile); |
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337 ey = TileY(tile); |
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338 sx = TileX(p1); |
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339 sy = TileY(p1); |
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340 if (ex < sx) intswap(ex, sx); |
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341 if (ey < sy) intswap(ey, sy); |
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342 |
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343 money = GetAvailableMoneyForCommand(); |
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344 cost = 0; |
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345 |
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346 for (x = sx; x <= ex; ++x) { |
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347 for (y = sy; y <= ey; ++y) { |
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348 ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR); |
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349 if (CmdFailed(ret)) continue; |
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350 cost += ret; |
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351 success = true; |
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352 |
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353 if (flags & DC_EXEC) { |
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354 if (ret > 0 && (money -= ret) < 0) { |
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355 _additional_cash_required = ret; |
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356 return cost - ret; |
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357 } |
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358 DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR); |
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359 |
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360 // draw explosion animation... |
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361 if ((x == sx || x == ex) && (y == sy || y == ey)) { |
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362 // big explosion in each corner, or small explosion for single tiles |
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363 CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2, |
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364 sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE |
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365 ); |
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366 } |
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367 } |
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368 } |
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369 } |
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370 |
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371 return (success) ? cost : CMD_ERROR; |
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372 } |
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373 |
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374 |
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375 #define TILELOOP_BITS 4 |
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376 #define TILELOOP_SIZE (1 << TILELOOP_BITS) |
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377 #define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX())) |
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378 #define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS) |
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379 |
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380 void RunTileLoop(void) |
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381 { |
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382 TileIndex tile; |
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383 uint count; |
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384 |
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385 tile = _cur_tileloop_tile; |
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386 |
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387 assert( (tile & ~TILELOOP_ASSERTMASK) == 0); |
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388 count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE); |
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389 do { |
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390 _tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile); |
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391 |
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392 if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) { |
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393 tile += TILELOOP_SIZE; /* no overflow */ |
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394 } else { |
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395 tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */ |
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396 } |
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397 } while (--count); |
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398 assert( (tile & ~TILELOOP_ASSERTMASK) == 0); |
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399 |
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400 tile += 9; |
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401 if (tile & TILELOOP_CHKMASK) |
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402 tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK; |
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403 _cur_tileloop_tile = tile; |
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404 } |
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405 |
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406 void InitializeLandscape(void) |
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407 { |
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408 uint maxx = MapMaxX(); |
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409 uint maxy = MapMaxY(); |
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410 uint sizex = MapSizeX(); |
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411 uint x; |
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412 uint y; |
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413 |
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414 for (y = 0; y < maxy; y++) { |
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415 for (x = 0; x < maxx; x++) { |
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416 MakeClear(sizex * y + x, CLEAR_GRASS, 3); |
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417 SetTileHeight(sizex * y + x, 0); |
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418 _m[sizex * y + x].extra = 0; |
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419 ClearBridgeMiddle(sizex * y + x); |
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420 } |
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421 MakeVoid(sizex * y + x); |
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422 } |
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423 for (x = 0; x < sizex; x++) MakeVoid(sizex * y + x); |
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424 } |
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425 |
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426 void ConvertGroundTilesIntoWaterTiles(void) |
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427 { |
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428 TileIndex tile; |
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429 uint z; |
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430 Slope slope; |
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431 |
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432 for (tile = 0; tile < MapSize(); ++tile) { |
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433 slope = GetTileSlope(tile, &z); |
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434 if (IsTileType(tile, MP_CLEAR) && z == 0) { |
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435 /* Make both water for tiles at level 0 |
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436 * and make shore, as that looks much better |
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437 * during the generation. */ |
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438 switch (slope) { |
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439 case SLOPE_FLAT: |
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440 MakeWater(tile); |
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441 break; |
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442 |
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443 case SLOPE_N: |
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444 case SLOPE_E: |
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445 case SLOPE_S: |
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446 case SLOPE_W: |
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447 case SLOPE_NW: |
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448 case SLOPE_SW: |
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449 case SLOPE_SE: |
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450 case SLOPE_NE: |
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451 MakeShore(tile); |
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452 break; |
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453 |
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454 default: |
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455 break; |
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456 } |
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457 } |
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458 } |
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459 } |
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460 |
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461 static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 }; |
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462 static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 }; |
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463 |
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464 static void GenerateTerrain(int type, int flag) |
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465 { |
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466 uint32 r; |
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467 uint x; |
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468 uint y; |
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469 uint w; |
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470 uint h; |
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471 const Sprite* template; |
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472 const byte *p; |
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473 Tile* tile; |
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474 byte direction; |
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475 |
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476 r = Random(); |
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477 template = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845); |
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478 |
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479 x = r & MapMaxX(); |
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480 y = (r >> MapLogX()) & MapMaxY(); |
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481 |
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482 |
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483 if (x < 2 || y < 2) return; |
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484 |
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485 direction = GB(r, 22, 2); |
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486 if (direction & 1) { |
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487 w = template->height; |
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488 h = template->width; |
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489 } else { |
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490 w = template->width; |
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491 h = template->height; |
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492 } |
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493 p = template->data; |
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494 |
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495 if (flag & 4) { |
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496 uint xw = x * MapSizeY(); |
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497 uint yw = y * MapSizeX(); |
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498 uint bias = (MapSizeX() + MapSizeY()) * 16; |
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499 |
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500 switch (flag & 3) { |
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501 case 0: |
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502 if (xw + yw > MapSize() - bias) return; |
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503 break; |
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504 |
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505 case 1: |
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506 if (yw < xw + bias) return; |
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507 break; |
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508 |
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509 case 2: |
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510 if (xw + yw < MapSize() + bias) return; |
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511 break; |
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512 |
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513 case 3: |
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514 if (xw < yw + bias) return; |
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515 break; |
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516 } |
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517 } |
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518 |
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519 if (x + w >= MapMaxX() - 1) return; |
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520 if (y + h >= MapMaxY() - 1) return; |
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521 |
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522 tile = &_m[TileXY(x, y)]; |
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523 |
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524 switch (direction) { |
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525 case 0: |
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526 do { |
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527 Tile* tile_cur = tile; |
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528 uint w_cur; |
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529 |
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530 for (w_cur = w; w_cur != 0; --w_cur) { |
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531 if (*p >= tile_cur->type_height) tile_cur->type_height = *p; |
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532 p++; |
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533 tile_cur++; |
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534 } |
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535 tile += TileDiffXY(0, 1); |
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536 } while (--h != 0); |
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537 break; |
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538 |
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539 case 1: |
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540 do { |
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541 Tile* tile_cur = tile; |
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542 uint h_cur; |
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543 |
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544 for (h_cur = h; h_cur != 0; --h_cur) { |
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545 if (*p >= tile_cur->type_height) tile_cur->type_height = *p; |
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546 p++; |
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547 tile_cur += TileDiffXY(0, 1); |
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548 } |
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549 tile++; |
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550 } while (--w != 0); |
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551 break; |
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552 |
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553 case 2: |
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554 tile += TileDiffXY(w - 1, 0); |
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555 do { |
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556 Tile* tile_cur = tile; |
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557 uint w_cur; |
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558 |
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559 for (w_cur = w; w_cur != 0; --w_cur) { |
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560 if (*p >= tile_cur->type_height) tile_cur->type_height = *p; |
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561 p++; |
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562 tile_cur--; |
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563 } |
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564 tile += TileDiffXY(0, 1); |
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565 } while (--h != 0); |
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566 break; |
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567 |
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568 case 3: |
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569 tile += TileDiffXY(0, h - 1); |
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570 do { |
|
571 Tile* tile_cur = tile; |
|
572 uint h_cur; |
|
573 |
|
574 for (h_cur = h; h_cur != 0; --h_cur) { |
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575 if (*p >= tile_cur->type_height) tile_cur->type_height = *p; |
|
576 p++; |
|
577 tile_cur -= TileDiffXY(0, 1); |
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578 } |
|
579 tile++; |
|
580 } while (--w != 0); |
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581 break; |
|
582 } |
|
583 } |
|
584 |
|
585 |
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586 #include "table/genland.h" |
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587 |
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588 static void CreateDesertOrRainForest(void) |
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589 { |
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590 TileIndex tile; |
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591 TileIndex update_freq = MapSize() / 4; |
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592 const TileIndexDiffC *data; |
|
593 uint i; |
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594 |
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595 for (tile = 0; tile != MapSize(); ++tile) { |
|
596 if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
597 |
|
598 for (data = _make_desert_or_rainforest_data; |
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599 data != endof(_make_desert_or_rainforest_data); ++data) { |
|
600 TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data)); |
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601 if (TileHeight(t) >= 4 || IsTileType(t, MP_WATER)) break; |
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602 } |
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603 if (data == endof(_make_desert_or_rainforest_data)) |
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604 SetTropicZone(tile, TROPICZONE_DESERT); |
|
605 } |
|
606 |
|
607 for (i = 0; i != 256; i++) { |
|
608 if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
609 |
|
610 RunTileLoop(); |
|
611 } |
|
612 |
|
613 for (tile = 0; tile != MapSize(); ++tile) { |
|
614 if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
615 |
|
616 for (data = _make_desert_or_rainforest_data; |
|
617 data != endof(_make_desert_or_rainforest_data); ++data) { |
|
618 TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data)); |
|
619 if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break; |
|
620 } |
|
621 if (data == endof(_make_desert_or_rainforest_data)) |
|
622 SetTropicZone(tile, TROPICZONE_RAINFOREST); |
|
623 } |
|
624 } |
|
625 |
|
626 void GenerateLandscape(byte mode) |
|
627 { |
|
628 const int gwp_desert_amount = 4 + 8; |
|
629 uint i; |
|
630 uint flag; |
|
631 uint32 r; |
|
632 |
|
633 if (mode == GW_HEIGHTMAP) { |
|
634 SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 1 + gwp_desert_amount : 1); |
|
635 LoadHeightmap(_file_to_saveload.name); |
|
636 IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
637 } else if (_patches.land_generator == LG_TERRAGENESIS) { |
|
638 SetGeneratingWorldProgress(GWP_LANDSCAPE, (_opt.landscape == LT_DESERT) ? 3 + gwp_desert_amount : 3); |
|
639 GenerateTerrainPerlin(); |
|
640 } else { |
|
641 switch (_opt.landscape) { |
|
642 case LT_HILLY: |
|
643 SetGeneratingWorldProgress(GWP_LANDSCAPE, 2); |
|
644 |
|
645 for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) { |
|
646 GenerateTerrain(2, 0); |
|
647 } |
|
648 IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
649 |
|
650 r = Random(); |
|
651 flag = GB(r, 0, 2) | 4; |
|
652 for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) { |
|
653 GenerateTerrain(4, flag); |
|
654 } |
|
655 IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
656 break; |
|
657 |
|
658 case LT_DESERT: |
|
659 SetGeneratingWorldProgress(GWP_LANDSCAPE, 3 + gwp_desert_amount); |
|
660 |
|
661 for (i = ScaleByMapSize((Random() & 0x7F) + 170); i != 0; --i) { |
|
662 GenerateTerrain(0, 0); |
|
663 } |
|
664 IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
665 |
|
666 r = Random(); |
|
667 flag = GB(r, 0, 2) | 4; |
|
668 for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) { |
|
669 GenerateTerrain(0, flag); |
|
670 } |
|
671 IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
672 |
|
673 flag ^= 2; |
|
674 |
|
675 for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) { |
|
676 GenerateTerrain(3, flag); |
|
677 } |
|
678 IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
679 break; |
|
680 |
|
681 default: |
|
682 SetGeneratingWorldProgress(GWP_LANDSCAPE, 1); |
|
683 |
|
684 i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100); |
|
685 for (; i != 0; --i) { |
|
686 GenerateTerrain(_opt.diff.terrain_type, 0); |
|
687 } |
|
688 IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); |
|
689 break; |
|
690 } |
|
691 } |
|
692 |
|
693 ConvertGroundTilesIntoWaterTiles(); |
|
694 |
|
695 if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest(); |
|
696 } |
|
697 |
|
698 void OnTick_Town(void); |
|
699 void OnTick_Trees(void); |
|
700 void OnTick_Station(void); |
|
701 void OnTick_Industry(void); |
|
702 |
|
703 void OnTick_Players(void); |
|
704 void OnTick_Train(void); |
|
705 |
|
706 void CallLandscapeTick(void) |
|
707 { |
|
708 OnTick_Town(); |
|
709 OnTick_Trees(); |
|
710 OnTick_Station(); |
|
711 OnTick_Industry(); |
|
712 |
|
713 OnTick_Players(); |
|
714 OnTick_Train(); |
|
715 } |
|
716 |
|
717 TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng) |
|
718 { |
|
719 int rn = rng; |
|
720 uint32 r = Random(); |
|
721 |
|
722 return TILE_MASK(TileXY( |
|
723 TileX(a) + (GB(r, 0, 8) * rn * 2 >> 8) - rn, |
|
724 TileY(a) + (GB(r, 8, 8) * rn * 2 >> 8) - rn |
|
725 )); |
|
726 } |
|
727 |
|
728 bool IsValidTile(TileIndex tile) |
|
729 { |
|
730 return (tile < MapSizeX() * MapMaxY() && TileX(tile) != MapMaxX()); |
|
731 } |