1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "openttd.h" |
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5 #include "debug.h" |
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6 #include "functions.h" |
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7 #include "gui.h" |
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8 #include "spritecache.h" |
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9 #include "strings.h" |
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10 #include "table/sprites.h" |
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11 #include "table/strings.h" |
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12 #include "map.h" |
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13 #include "viewport.h" |
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14 #include "window.h" |
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15 #include "vehicle.h" |
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16 #include "station.h" |
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17 #include "gfx.h" |
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18 #include "town.h" |
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19 #include "signs.h" |
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20 #include "waypoint.h" |
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21 #include "variables.h" |
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22 #include "train.h" |
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23 |
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24 #define VIEWPORT_DRAW_MEM (65536 * 2) |
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25 |
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26 /* viewport.c */ |
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27 // XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar) |
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28 static ViewPort _viewports[25 - 2]; |
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29 static uint32 _active_viewports; ///< bitmasked variable where each bit signifies if a viewport is in use or not |
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30 assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8); |
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31 |
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32 static bool _added_tile_sprite; |
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33 static bool _offset_ground_sprites; |
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34 |
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35 /* The in-game coordiante system looks like this * |
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36 * * |
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37 * ^ Z * |
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38 * | * |
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39 * | * |
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40 * | * |
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41 * | * |
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42 * / \ * |
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43 * / \ * |
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44 * / \ * |
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45 * / \ * |
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46 * X < > Y * |
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47 */ |
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48 |
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49 typedef struct StringSpriteToDraw { |
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50 uint16 string; |
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51 uint16 color; |
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52 struct StringSpriteToDraw *next; |
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53 int32 x; |
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54 int32 y; |
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55 uint32 params[2]; |
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56 uint16 width; |
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57 } StringSpriteToDraw; |
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58 |
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59 typedef struct TileSpriteToDraw { |
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60 uint32 image; |
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61 struct TileSpriteToDraw *next; |
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62 int32 x; |
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63 int32 y; |
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64 byte z; |
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65 } TileSpriteToDraw; |
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66 |
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67 typedef struct ChildScreenSpriteToDraw { |
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68 uint32 image; |
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69 int32 x; |
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70 int32 y; |
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71 struct ChildScreenSpriteToDraw *next; |
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72 } ChildScreenSpriteToDraw; |
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73 |
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74 typedef struct ParentSpriteToDraw { |
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75 uint32 image; |
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76 int32 left; |
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77 int32 top; |
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78 int32 right; |
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79 int32 bottom; |
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80 int32 xmin; |
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81 int32 ymin; |
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82 int32 xmax; |
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83 int32 ymax; |
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84 ChildScreenSpriteToDraw *child; |
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85 byte unk16; |
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86 byte zmin; |
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87 byte zmax; |
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88 } ParentSpriteToDraw; |
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89 |
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90 // Quick hack to know how much memory to reserve when allocating from the spritelist |
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91 // to prevent a buffer overflow. |
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92 #define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw |
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93 |
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94 typedef struct ViewportDrawer { |
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95 DrawPixelInfo dpi; |
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96 |
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97 byte *spritelist_mem; |
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98 const byte *eof_spritelist_mem; |
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99 |
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100 StringSpriteToDraw **last_string, *first_string; |
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101 TileSpriteToDraw **last_tile, *first_tile; |
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102 |
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103 ChildScreenSpriteToDraw **last_child; |
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104 |
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105 ParentSpriteToDraw **parent_list; |
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106 ParentSpriteToDraw * const *eof_parent_list; |
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107 |
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108 byte combine_sprites; |
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109 |
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110 int offs_x, offs_y; // used when drawing ground sprites relative |
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111 } ViewportDrawer; |
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112 |
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113 static ViewportDrawer *_cur_vd; |
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114 |
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115 TileHighlightData _thd; |
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116 static TileInfo *_cur_ti; |
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117 |
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118 extern void SmallMapCenterOnCurrentPos(Window *w); |
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119 |
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120 static Point MapXYZToViewport(const ViewPort *vp, uint x, uint y, uint z) |
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121 { |
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122 Point p = RemapCoords(x, y, z); |
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123 p.x -= vp->virtual_width / 2; |
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124 p.y -= vp->virtual_height / 2; |
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125 return p; |
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126 } |
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127 |
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128 void InitViewports(void) { |
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129 memset(_viewports, 0, sizeof(_viewports)); |
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130 _active_viewports = 0; |
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131 } |
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132 |
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133 void DeleteWindowViewport(Window *w) |
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134 { |
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135 CLRBIT(_active_viewports, w->viewport - _viewports); |
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136 w->viewport->width = 0; |
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137 w->viewport = NULL; |
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138 } |
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139 |
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140 void AssignWindowViewport(Window *w, int x, int y, |
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141 int width, int height, uint32 follow_flags, byte zoom) |
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142 { |
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143 ViewPort *vp; |
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144 Point pt; |
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145 uint32 bit; |
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146 |
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147 for (vp = _viewports, bit = 0; ; vp++, bit++) { |
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148 assert(vp != endof(_viewports)); |
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149 if (vp->width == 0) break; |
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150 } |
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151 SETBIT(_active_viewports, bit); |
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152 |
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153 vp->left = x + w->left; |
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154 vp->top = y + w->top; |
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155 vp->width = width; |
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156 vp->height = height; |
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157 |
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158 vp->zoom = zoom; |
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159 |
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160 vp->virtual_width = width << zoom; |
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161 vp->virtual_height = height << zoom; |
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162 |
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163 if (follow_flags & 0x80000000) { |
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164 const Vehicle *veh; |
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165 |
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166 WP(w, vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF); |
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167 veh = GetVehicle(WP(w, vp_d).follow_vehicle); |
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168 pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos); |
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169 } else { |
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170 uint x = TileX(follow_flags) * TILE_SIZE; |
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171 uint y = TileY(follow_flags) * TILE_SIZE; |
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172 |
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173 WP(w, vp_d).follow_vehicle = INVALID_VEHICLE; |
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174 pt = MapXYZToViewport(vp, x, y, GetSlopeZ(x, y)); |
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175 } |
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176 |
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177 WP(w, vp_d).scrollpos_x = pt.x; |
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178 WP(w, vp_d).scrollpos_y = pt.y; |
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179 w->viewport = vp; |
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180 vp->virtual_left = 0;//pt.x; |
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181 vp->virtual_top = 0;//pt.y; |
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182 } |
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183 |
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184 static Point _vp_move_offs; |
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185 |
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186 static void DoSetViewportPosition(Window* const *wz, int left, int top, int width, int height) |
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187 { |
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188 |
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189 for (; wz != _last_z_window; wz++) { |
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190 const Window *w = *wz; |
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191 |
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192 if (left + width > w->left && |
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193 w->left + w->width > left && |
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194 top + height > w->top && |
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195 w->top + w->height > top) { |
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196 |
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197 if (left < w->left) { |
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198 DoSetViewportPosition(wz, left, top, w->left - left, height); |
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199 DoSetViewportPosition(wz, left + (w->left - left), top, width - (w->left - left), height); |
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200 return; |
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201 } |
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202 |
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203 if (left + width > w->left + w->width) { |
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204 DoSetViewportPosition(wz, left, top, (w->left + w->width - left), height); |
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205 DoSetViewportPosition(wz, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height); |
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206 return; |
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207 } |
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208 |
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209 if (top < w->top) { |
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210 DoSetViewportPosition(wz, left, top, width, (w->top - top)); |
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211 DoSetViewportPosition(wz, left, top + (w->top - top), width, height - (w->top - top)); |
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212 return; |
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213 } |
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214 |
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215 if (top + height > w->top + w->height) { |
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216 DoSetViewportPosition(wz, left, top, width, (w->top + w->height - top)); |
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217 DoSetViewportPosition(wz, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top)); |
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218 return; |
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219 } |
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220 |
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221 return; |
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222 } |
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223 } |
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224 |
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225 { |
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226 int xo = _vp_move_offs.x; |
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227 int yo = _vp_move_offs.y; |
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228 |
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229 if (abs(xo) >= width || abs(yo) >= height) { |
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230 /* fully_outside */ |
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231 RedrawScreenRect(left, top, left + width, top + height); |
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232 return; |
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233 } |
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234 |
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235 GfxScroll(left, top, width, height, xo, yo); |
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236 |
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237 if (xo > 0) { |
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238 RedrawScreenRect(left, top, xo + left, top + height); |
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239 left += xo; |
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240 width -= xo; |
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241 } else if (xo < 0) { |
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242 RedrawScreenRect(left+width+xo, top, left+width, top + height); |
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243 width += xo; |
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244 } |
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245 |
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246 if (yo > 0) { |
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247 RedrawScreenRect(left, top, width+left, top + yo); |
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248 } else if (yo < 0) { |
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249 RedrawScreenRect(left, top + height + yo, width+left, top + height); |
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250 } |
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251 } |
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252 } |
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253 |
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254 static void SetViewportPosition(Window *w, int x, int y) |
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255 { |
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256 ViewPort *vp = w->viewport; |
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257 int old_left = vp->virtual_left; |
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258 int old_top = vp->virtual_top; |
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259 int i; |
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260 int left, top, width, height; |
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261 |
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262 vp->virtual_left = x; |
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263 vp->virtual_top = y; |
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264 |
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265 old_left >>= vp->zoom; |
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266 old_top >>= vp->zoom; |
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267 x >>= vp->zoom; |
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268 y >>= vp->zoom; |
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269 |
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270 old_left -= x; |
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271 old_top -= y; |
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272 |
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273 if (old_top == 0 && old_left == 0) return; |
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274 |
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275 _vp_move_offs.x = old_left; |
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276 _vp_move_offs.y = old_top; |
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277 |
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278 left = vp->left; |
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279 top = vp->top; |
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280 width = vp->width; |
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281 height = vp->height; |
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282 |
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283 if (left < 0) { |
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284 width += left; |
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285 left = 0; |
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286 } |
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287 |
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288 i = left + width - _screen.width; |
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289 if (i >= 0) width -= i; |
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290 |
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291 if (width > 0) { |
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292 if (top < 0) { |
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293 height += top; |
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294 top = 0; |
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295 } |
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296 |
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297 i = top + height - _screen.height; |
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298 if (i >= 0) height -= i; |
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299 |
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300 if (height > 0) DoSetViewportPosition(FindWindowZPosition(w) + 1, left, top, width, height); |
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301 } |
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302 } |
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303 |
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304 |
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305 ViewPort *IsPtInWindowViewport(const Window *w, int x, int y) |
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306 { |
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307 ViewPort *vp = w->viewport; |
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308 |
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309 if (vp != NULL && |
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310 IS_INT_INSIDE(x, vp->left, vp->left + vp->width) && |
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311 IS_INT_INSIDE(y, vp->top, vp->top + vp->height)) |
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312 return vp; |
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313 |
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314 return NULL; |
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315 } |
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316 |
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317 static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y) |
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318 { |
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319 Point pt; |
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320 int a,b; |
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321 uint z; |
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322 |
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323 if ( (uint)(x -= vp->left) >= (uint)vp->width || |
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324 (uint)(y -= vp->top) >= (uint)vp->height) { |
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325 Point pt = {-1, -1}; |
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326 return pt; |
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327 } |
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328 |
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329 x = ((x << vp->zoom) + vp->virtual_left) >> 2; |
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330 y = ((y << vp->zoom) + vp->virtual_top) >> 1; |
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331 |
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332 a = y-x; |
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333 b = y+x; |
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334 |
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335 /* we need to move variables in to the valid range, as the |
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336 * GetTileZoomCenterWindow() function can call here with invalid x and/or y, |
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337 * when the user tries to zoom out along the sides of the map */ |
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338 a = clamp(a, 0, (int)(MapMaxX() * TILE_SIZE) - 1); |
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339 b = clamp(b, 0, (int)(MapMaxY() * TILE_SIZE) - 1); |
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340 |
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341 z = GetSlopeZ(a, b ) / 2; |
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342 z = GetSlopeZ(a + z, b + z) / 2; |
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343 z = GetSlopeZ(a + z, b + z) / 2; |
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344 z = GetSlopeZ(a + z, b + z) / 2; |
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345 z = GetSlopeZ(a + z, b + z) / 2; |
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346 |
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347 pt.x = a + z; |
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348 pt.y = b + z; |
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349 |
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350 return pt; |
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351 } |
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352 |
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353 /* When used for zooming, check area below current coordinates (x,y) |
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354 * and return the tile of the zoomed out/in position (zoom_x, zoom_y) |
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355 * when you just want the tile, make x = zoom_x and y = zoom_y */ |
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356 static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y) |
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357 { |
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358 Window *w; |
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359 ViewPort *vp; |
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360 Point pt; |
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361 |
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362 if ( (w = FindWindowFromPt(x, y)) != NULL && |
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363 (vp = IsPtInWindowViewport(w, x, y)) != NULL) |
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364 return TranslateXYToTileCoord(vp, zoom_x, zoom_y); |
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365 |
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366 pt.y = pt.x = -1; |
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367 return pt; |
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368 } |
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369 |
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370 Point GetTileBelowCursor(void) |
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371 { |
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372 return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y); |
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373 } |
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374 |
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375 |
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376 Point GetTileZoomCenterWindow(bool in, Window * w) |
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377 { |
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378 int x, y; |
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379 ViewPort * vp; |
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380 |
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381 vp = w->viewport; |
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382 |
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383 if (in) { |
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384 x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2); |
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385 y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2); |
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386 } else { |
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387 x = vp->width - (_cursor.pos.x - vp->left); |
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388 y = vp->height - (_cursor.pos.y - vp->top); |
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389 } |
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390 /* Get the tile below the cursor and center on the zoomed-out center */ |
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391 return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top); |
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392 } |
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393 |
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394 /** Update the status of the zoom-buttons according to the zoom-level |
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395 * of the viewport. This will update their status and invalidate accordingly |
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396 * @param window pointer to the window that has the zoom buttons |
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397 * @param vp pointer to the viewport whose zoom-level the buttons represent |
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398 * @param widget_zoom_in widget index for window with zoom-in button |
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399 * @param widget_zoom_out widget index for window with zoom-out button */ |
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400 void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out) |
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401 { |
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402 SetWindowWidgetDisabledState(w, widget_zoom_in, vp->zoom == 0); |
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403 InvalidateWidget(w, widget_zoom_in); |
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404 |
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405 SetWindowWidgetDisabledState(w, widget_zoom_out, vp->zoom == 2); |
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406 InvalidateWidget(w, widget_zoom_out); |
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407 } |
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408 |
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409 void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z) |
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410 { |
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411 ViewportDrawer *vd = _cur_vd; |
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412 TileSpriteToDraw *ts; |
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413 |
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414 assert((image & SPRITE_MASK) < MAX_SPRITES); |
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415 |
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416 if (vd->spritelist_mem >= vd->eof_spritelist_mem) { |
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417 DEBUG(sprite, 0, "Out of sprite memory"); |
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418 return; |
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419 } |
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420 ts = (TileSpriteToDraw*)vd->spritelist_mem; |
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421 |
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422 vd->spritelist_mem += sizeof(TileSpriteToDraw); |
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423 |
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424 ts->image = image; |
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425 ts->next = NULL; |
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426 ts->x = x; |
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427 ts->y = y; |
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428 ts->z = z; |
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429 *vd->last_tile = ts; |
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430 vd->last_tile = &ts->next; |
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431 } |
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432 |
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433 void DrawGroundSprite(uint32 image) |
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434 { |
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435 if (_offset_ground_sprites) { |
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436 // offset ground sprite because of foundation? |
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437 AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y); |
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438 } else { |
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439 _added_tile_sprite = true; |
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440 DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z); |
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441 } |
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442 } |
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443 |
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444 |
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445 void OffsetGroundSprite(int x, int y) |
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446 { |
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447 _cur_vd->offs_x = x; |
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448 _cur_vd->offs_y = y; |
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449 _offset_ground_sprites = true; |
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450 } |
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451 |
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452 static void AddCombinedSprite(uint32 image, int x, int y, byte z) |
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453 { |
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454 const ViewportDrawer *vd = _cur_vd; |
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455 Point pt = RemapCoords(x, y, z); |
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456 const Sprite* spr = GetSprite(image & SPRITE_MASK); |
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457 |
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458 if (pt.x + spr->x_offs >= vd->dpi.left + vd->dpi.width || |
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459 pt.x + spr->x_offs + spr->width <= vd->dpi.left || |
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460 pt.y + spr->y_offs >= vd->dpi.top + vd->dpi.height || |
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461 pt.y + spr->y_offs + spr->height <= vd->dpi.top) |
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462 return; |
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463 |
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464 AddChildSpriteScreen(image, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top); |
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465 } |
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466 |
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467 |
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468 void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z) |
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469 { |
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470 ViewportDrawer *vd = _cur_vd; |
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471 ParentSpriteToDraw *ps; |
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472 const Sprite *spr; |
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473 Point pt; |
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474 |
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475 assert((image & SPRITE_MASK) < MAX_SPRITES); |
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476 |
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477 if (vd->combine_sprites == 2) { |
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478 AddCombinedSprite(image, x, y, z); |
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479 return; |
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480 } |
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481 |
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482 vd->last_child = NULL; |
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483 |
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484 if (vd->spritelist_mem >= vd->eof_spritelist_mem) { |
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485 DEBUG(sprite, 0, "Out of sprite memory"); |
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486 return; |
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487 } |
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488 ps = (ParentSpriteToDraw*)vd->spritelist_mem; |
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489 |
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490 if (vd->parent_list >= vd->eof_parent_list) { |
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491 // This can happen rarely, mostly when you zoom out completely |
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492 // and have a lot of stuff that moves (and is added to the |
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493 // sort-list, this function). To solve it, increase |
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494 // parent_list somewhere below to a higher number. |
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495 // This can not really hurt you, it just gives some black |
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496 // spots on the screen ;) |
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497 DEBUG(sprite, 0, "Out of sprite memory (parent_list)"); |
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498 return; |
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499 } |
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500 |
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501 pt = RemapCoords(x, y, z); |
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502 spr = GetSprite(image & SPRITE_MASK); |
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503 if ((ps->left = (pt.x += spr->x_offs)) >= vd->dpi.left + vd->dpi.width || |
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504 (ps->right = (pt.x + spr->width )) <= vd->dpi.left || |
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505 (ps->top = (pt.y += spr->y_offs)) >= vd->dpi.top + vd->dpi.height || |
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506 (ps->bottom = (pt.y + spr->height)) <= vd->dpi.top) { |
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507 return; |
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508 } |
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509 |
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510 vd->spritelist_mem += sizeof(ParentSpriteToDraw); |
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511 |
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512 ps->image = image; |
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513 ps->xmin = x; |
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514 ps->xmax = x + w - 1; |
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515 |
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516 ps->ymin = y; |
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517 ps->ymax = y + h - 1; |
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518 |
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519 ps->zmin = z; |
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520 ps->zmax = z + dz - 1; |
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521 |
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522 ps->unk16 = 0; |
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523 ps->child = NULL; |
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524 vd->last_child = &ps->child; |
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525 |
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526 *vd->parent_list++ = ps; |
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527 |
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528 if (vd->combine_sprites == 1) vd->combine_sprites = 2; |
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529 } |
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530 |
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531 void StartSpriteCombine(void) |
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532 { |
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533 _cur_vd->combine_sprites = 1; |
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534 } |
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535 |
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536 void EndSpriteCombine(void) |
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537 { |
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538 _cur_vd->combine_sprites = 0; |
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539 } |
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540 |
|
541 void AddChildSpriteScreen(uint32 image, int x, int y) |
|
542 { |
|
543 ViewportDrawer *vd = _cur_vd; |
|
544 ChildScreenSpriteToDraw *cs; |
|
545 |
|
546 assert((image & SPRITE_MASK) < MAX_SPRITES); |
|
547 |
|
548 if (vd->spritelist_mem >= vd->eof_spritelist_mem) { |
|
549 DEBUG(sprite, 0, "Out of sprite memory"); |
|
550 return; |
|
551 } |
|
552 cs = (ChildScreenSpriteToDraw*)vd->spritelist_mem; |
|
553 |
|
554 if (vd->last_child == NULL) return; |
|
555 |
|
556 vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw); |
|
557 |
|
558 *vd->last_child = cs; |
|
559 vd->last_child = &cs->next; |
|
560 |
|
561 cs->image = image; |
|
562 cs->x = x; |
|
563 cs->y = y; |
|
564 cs->next = NULL; |
|
565 } |
|
566 |
|
567 /* Returns a StringSpriteToDraw */ |
|
568 void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2) |
|
569 { |
|
570 ViewportDrawer *vd = _cur_vd; |
|
571 StringSpriteToDraw *ss; |
|
572 |
|
573 if (vd->spritelist_mem >= vd->eof_spritelist_mem) { |
|
574 DEBUG(sprite, 0, "Out of sprite memory"); |
|
575 return NULL; |
|
576 } |
|
577 ss = (StringSpriteToDraw*)vd->spritelist_mem; |
|
578 |
|
579 vd->spritelist_mem += sizeof(StringSpriteToDraw); |
|
580 |
|
581 ss->string = string; |
|
582 ss->next = NULL; |
|
583 ss->x = x; |
|
584 ss->y = y; |
|
585 ss->params[0] = params_1; |
|
586 ss->params[1] = params_2; |
|
587 ss->width = 0; |
|
588 |
|
589 *vd->last_string = ss; |
|
590 vd->last_string = &ss->next; |
|
591 |
|
592 return ss; |
|
593 } |
|
594 |
|
595 |
|
596 static void DrawSelectionSprite(uint32 image, const TileInfo *ti) |
|
597 { |
|
598 if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground |
|
599 DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7); |
|
600 } else { // draw on top of foundation |
|
601 AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); |
|
602 } |
|
603 } |
|
604 |
|
605 static bool IsPartOfAutoLine(int px, int py) |
|
606 { |
|
607 px -= _thd.selstart.x; |
|
608 py -= _thd.selstart.y; |
|
609 |
|
610 switch (_thd.drawstyle) { |
|
611 case HT_LINE | HT_DIR_X: return py == 0; // x direction |
|
612 case HT_LINE | HT_DIR_Y: return px == 0; // y direction |
|
613 case HT_LINE | HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper |
|
614 case HT_LINE | HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower |
|
615 case HT_LINE | HT_DIR_VL: return px == py || px == py + 16; // vertival left |
|
616 case HT_LINE | HT_DIR_VR: return px == py || px == py - 16; // vertical right |
|
617 default: |
|
618 NOT_REACHED(); |
|
619 } |
|
620 |
|
621 /* useless, but avoids compiler warning this way */ |
|
622 return 0; |
|
623 } |
|
624 |
|
625 // [direction][side] |
|
626 static const int _AutorailType[6][2] = { |
|
627 { HT_DIR_X, HT_DIR_X }, |
|
628 { HT_DIR_Y, HT_DIR_Y }, |
|
629 { HT_DIR_HU, HT_DIR_HL }, |
|
630 { HT_DIR_HL, HT_DIR_HU }, |
|
631 { HT_DIR_VL, HT_DIR_VR }, |
|
632 { HT_DIR_VR, HT_DIR_VL } |
|
633 }; |
|
634 |
|
635 #include "table/autorail.h" |
|
636 |
|
637 static void DrawTileSelection(const TileInfo *ti) |
|
638 { |
|
639 uint32 image; |
|
640 |
|
641 // Draw a red error square? |
|
642 if (_thd.redsq != 0 && _thd.redsq == ti->tile) { |
|
643 DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti); |
|
644 return; |
|
645 } |
|
646 |
|
647 // no selection active? |
|
648 if (_thd.drawstyle == 0) return; |
|
649 |
|
650 // Inside the inner area? |
|
651 if (IS_INSIDE_1D(ti->x, _thd.pos.x, _thd.size.x) && |
|
652 IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) { |
|
653 if (_thd.drawstyle & HT_RECT) { |
|
654 image = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]; |
|
655 if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED; |
|
656 DrawSelectionSprite(image, ti); |
|
657 } else if (_thd.drawstyle & HT_POINT) { |
|
658 // Figure out the Z coordinate for the single dot. |
|
659 byte z = ti->z; |
|
660 if (ti->tileh & SLOPE_N) { |
|
661 z += TILE_HEIGHT; |
|
662 if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT; |
|
663 } |
|
664 DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, ti->x, ti->y, z); |
|
665 } else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) { |
|
666 // autorail highlight piece under cursor |
|
667 uint type = _thd.drawstyle & 0xF; |
|
668 assert(type <= 5); |
|
669 image = SPR_AUTORAIL_BASE + _AutorailTilehSprite[ti->tileh][_AutorailType[type][0]]; |
|
670 |
|
671 if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED; |
|
672 DrawSelectionSprite(image, ti); |
|
673 |
|
674 } else if (IsPartOfAutoLine(ti->x, ti->y)) { |
|
675 // autorail highlighting long line |
|
676 int dir = _thd.drawstyle & ~0xF0; |
|
677 uint side; |
|
678 |
|
679 if (dir < 2) { |
|
680 side = 0; |
|
681 } else { |
|
682 TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y); |
|
683 int diffx = myabs(TileX(start) - TileX(ti->tile)); |
|
684 int diffy = myabs(TileY(start) - TileY(ti->tile)); |
|
685 side = myabs(diffx - diffy); |
|
686 } |
|
687 |
|
688 image = SPR_AUTORAIL_BASE + _AutorailTilehSprite[ti->tileh][_AutorailType[dir][side]]; |
|
689 |
|
690 if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED; |
|
691 DrawSelectionSprite(image, ti); |
|
692 } |
|
693 return; |
|
694 } |
|
695 |
|
696 // Check if it's inside the outer area? |
|
697 if (_thd.outersize.x && |
|
698 _thd.size.x < _thd.size.x + _thd.outersize.x && |
|
699 IS_INSIDE_1D(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) && |
|
700 IS_INSIDE_1D(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) { |
|
701 // Draw a blue rect. |
|
702 DrawSelectionSprite(PALETTE_SEL_TILE_BLUE | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti); |
|
703 return; |
|
704 } |
|
705 } |
|
706 |
|
707 static void ViewportAddLandscape(void) |
|
708 { |
|
709 ViewportDrawer *vd = _cur_vd; |
|
710 int x, y, width, height; |
|
711 TileInfo ti; |
|
712 bool direction; |
|
713 |
|
714 _cur_ti = &ti; |
|
715 |
|
716 // Transform into tile coordinates and round to closest full tile |
|
717 x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF; |
|
718 y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF; |
|
719 |
|
720 // determine size of area |
|
721 { |
|
722 Point pt = RemapCoords(x, y, 241); |
|
723 width = (vd->dpi.left + vd->dpi.width - pt.x + 95) >> 6; |
|
724 height = (vd->dpi.top + vd->dpi.height - pt.y) >> 5 << 1; |
|
725 } |
|
726 |
|
727 assert(width > 0); |
|
728 assert(height > 0); |
|
729 |
|
730 direction = false; |
|
731 |
|
732 do { |
|
733 int width_cur = width; |
|
734 int x_cur = x; |
|
735 int y_cur = y; |
|
736 |
|
737 do { |
|
738 TileType tt; |
|
739 |
|
740 ti.x = x_cur; |
|
741 ti.y = y_cur; |
|
742 if (0 <= x_cur && x_cur < (int)MapMaxX() * TILE_SIZE && |
|
743 0 <= y_cur && y_cur < (int)MapMaxY() * TILE_SIZE) { |
|
744 TileIndex tile = TileVirtXY(x_cur, y_cur); |
|
745 |
|
746 ti.tile = tile; |
|
747 ti.tileh = GetTileSlope(tile, &ti.z); |
|
748 tt = GetTileType(tile); |
|
749 } else { |
|
750 ti.tileh = SLOPE_FLAT; |
|
751 ti.tile = 0; |
|
752 ti.z = 0; |
|
753 tt = MP_VOID; |
|
754 } |
|
755 |
|
756 y_cur += 0x10; |
|
757 x_cur -= 0x10; |
|
758 |
|
759 _added_tile_sprite = false; |
|
760 _offset_ground_sprites = false; |
|
761 |
|
762 _tile_type_procs[tt]->draw_tile_proc(&ti); |
|
763 DrawTileSelection(&ti); |
|
764 } while (--width_cur); |
|
765 |
|
766 if ((direction ^= 1) != 0) { |
|
767 y += 0x10; |
|
768 } else { |
|
769 x += 0x10; |
|
770 } |
|
771 } while (--height); |
|
772 } |
|
773 |
|
774 |
|
775 static void ViewportAddTownNames(DrawPixelInfo *dpi) |
|
776 { |
|
777 Town *t; |
|
778 int left, top, right, bottom; |
|
779 |
|
780 if (!(_display_opt & DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU) |
|
781 return; |
|
782 |
|
783 left = dpi->left; |
|
784 top = dpi->top; |
|
785 right = left + dpi->width; |
|
786 bottom = top + dpi->height; |
|
787 |
|
788 switch (dpi->zoom) { |
|
789 case 0: |
|
790 FOR_ALL_TOWNS(t) { |
|
791 if (bottom > t->sign.top && |
|
792 top < t->sign.top + 12 && |
|
793 right > t->sign.left && |
|
794 left < t->sign.left + t->sign.width_1) { |
|
795 AddStringToDraw(t->sign.left + 1, t->sign.top + 1, |
|
796 _patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, |
|
797 t->index, t->population); |
|
798 } |
|
799 } |
|
800 break; |
|
801 |
|
802 case 1: |
|
803 right += 2; |
|
804 bottom += 2; |
|
805 |
|
806 FOR_ALL_TOWNS(t) { |
|
807 if (bottom > t->sign.top && |
|
808 top < t->sign.top + 24 && |
|
809 right > t->sign.left && |
|
810 left < t->sign.left + t->sign.width_1*2) { |
|
811 AddStringToDraw(t->sign.left + 1, t->sign.top + 1, |
|
812 _patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL, |
|
813 t->index, t->population); |
|
814 } |
|
815 } |
|
816 break; |
|
817 |
|
818 default: NOT_REACHED(); |
|
819 case 2: |
|
820 right += 4; |
|
821 bottom += 5; |
|
822 |
|
823 FOR_ALL_TOWNS(t) { |
|
824 if (bottom > t->sign.top && |
|
825 top < t->sign.top + 24 && |
|
826 right > t->sign.left && |
|
827 left < t->sign.left + t->sign.width_2*4) { |
|
828 AddStringToDraw(t->sign.left + 5, t->sign.top + 1, STR_TOWN_LABEL_TINY_BLACK, t->index, 0); |
|
829 AddStringToDraw(t->sign.left + 1, t->sign.top - 3, STR_TOWN_LABEL_TINY_WHITE, t->index, 0); |
|
830 } |
|
831 } |
|
832 break; |
|
833 } |
|
834 } |
|
835 |
|
836 |
|
837 static void AddStation(const Station *st, StringID str, uint16 width) |
|
838 { |
|
839 StringSpriteToDraw *sstd; |
|
840 |
|
841 sstd = AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities); |
|
842 if (sstd != NULL) { |
|
843 sstd->color = (st->owner == OWNER_NONE || st->facilities == 0) ? 0xE : _player_colors[st->owner]; |
|
844 sstd->width = width; |
|
845 } |
|
846 } |
|
847 |
|
848 |
|
849 static void ViewportAddStationNames(DrawPixelInfo *dpi) |
|
850 { |
|
851 int left, top, right, bottom; |
|
852 const Station *st; |
|
853 |
|
854 if (!(_display_opt & DO_SHOW_STATION_NAMES) || _game_mode == GM_MENU) |
|
855 return; |
|
856 |
|
857 left = dpi->left; |
|
858 top = dpi->top; |
|
859 right = left + dpi->width; |
|
860 bottom = top + dpi->height; |
|
861 |
|
862 switch (dpi->zoom) { |
|
863 case 0: |
|
864 FOR_ALL_STATIONS(st) { |
|
865 if (bottom > st->sign.top && |
|
866 top < st->sign.top + 12 && |
|
867 right > st->sign.left && |
|
868 left < st->sign.left + st->sign.width_1) { |
|
869 AddStation(st, STR_305C_0, st->sign.width_1); |
|
870 } |
|
871 } |
|
872 break; |
|
873 |
|
874 case 1: |
|
875 right += 2; |
|
876 bottom += 2; |
|
877 FOR_ALL_STATIONS(st) { |
|
878 if (bottom > st->sign.top && |
|
879 top < st->sign.top + 24 && |
|
880 right > st->sign.left && |
|
881 left < st->sign.left + st->sign.width_1*2) { |
|
882 AddStation(st, STR_305C_0, st->sign.width_1); |
|
883 } |
|
884 } |
|
885 break; |
|
886 |
|
887 default: NOT_REACHED(); |
|
888 case 2: |
|
889 right += 4; |
|
890 bottom += 5; |
|
891 FOR_ALL_STATIONS(st) { |
|
892 if (bottom > st->sign.top && |
|
893 top < st->sign.top + 24 && |
|
894 right > st->sign.left && |
|
895 left < st->sign.left + st->sign.width_2*4) { |
|
896 AddStation(st, STR_STATION_SIGN_TINY, st->sign.width_2 | 0x8000); |
|
897 } |
|
898 } |
|
899 break; |
|
900 } |
|
901 } |
|
902 |
|
903 |
|
904 static void AddSign(const Sign *si, StringID str, uint16 width) |
|
905 { |
|
906 StringSpriteToDraw *sstd; |
|
907 |
|
908 sstd = AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->str, 0); |
|
909 if (sstd != NULL) { |
|
910 sstd->color = (si->owner == OWNER_NONE) ? 14 : _player_colors[si->owner]; |
|
911 sstd->width = width; |
|
912 } |
|
913 } |
|
914 |
|
915 |
|
916 static void ViewportAddSigns(DrawPixelInfo *dpi) |
|
917 { |
|
918 const Sign *si; |
|
919 int left, top, right, bottom; |
|
920 |
|
921 if (!(_display_opt & DO_SHOW_SIGNS)) |
|
922 return; |
|
923 |
|
924 left = dpi->left; |
|
925 top = dpi->top; |
|
926 right = left + dpi->width; |
|
927 bottom = top + dpi->height; |
|
928 |
|
929 switch (dpi->zoom) { |
|
930 case 0: |
|
931 FOR_ALL_SIGNS(si) { |
|
932 if (bottom > si->sign.top && |
|
933 top < si->sign.top + 12 && |
|
934 right > si->sign.left && |
|
935 left < si->sign.left + si->sign.width_1) { |
|
936 AddSign(si, STR_2806, si->sign.width_1); |
|
937 } |
|
938 } |
|
939 break; |
|
940 |
|
941 case 1: |
|
942 right += 2; |
|
943 bottom += 2; |
|
944 FOR_ALL_SIGNS(si) { |
|
945 if (bottom > si->sign.top && |
|
946 top < si->sign.top + 24 && |
|
947 right > si->sign.left && |
|
948 left < si->sign.left + si->sign.width_1 * 2) { |
|
949 AddSign(si, STR_2806, si->sign.width_1); |
|
950 } |
|
951 } |
|
952 break; |
|
953 |
|
954 default: NOT_REACHED(); |
|
955 case 2: |
|
956 right += 4; |
|
957 bottom += 5; |
|
958 FOR_ALL_SIGNS(si) { |
|
959 if (bottom > si->sign.top && |
|
960 top < si->sign.top + 24 && |
|
961 right > si->sign.left && |
|
962 left < si->sign.left + si->sign.width_2 * 4) { |
|
963 AddSign(si, STR_2002, si->sign.width_2 | 0x8000); |
|
964 } |
|
965 } |
|
966 break; |
|
967 } |
|
968 } |
|
969 |
|
970 |
|
971 static void AddWaypoint(const Waypoint *wp, StringID str, uint16 width) |
|
972 { |
|
973 StringSpriteToDraw *sstd; |
|
974 |
|
975 sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, str, wp->index, 0); |
|
976 if (sstd != NULL) { |
|
977 sstd->color = (wp->deleted ? 0xE : 11); |
|
978 sstd->width = width; |
|
979 } |
|
980 } |
|
981 |
|
982 |
|
983 static void ViewportAddWaypoints(DrawPixelInfo *dpi) |
|
984 { |
|
985 const Waypoint *wp; |
|
986 int left, top, right, bottom; |
|
987 |
|
988 if (!(_display_opt & DO_WAYPOINTS)) |
|
989 return; |
|
990 |
|
991 left = dpi->left; |
|
992 top = dpi->top; |
|
993 right = left + dpi->width; |
|
994 bottom = top + dpi->height; |
|
995 |
|
996 switch (dpi->zoom) { |
|
997 case 0: |
|
998 FOR_ALL_WAYPOINTS(wp) { |
|
999 if (bottom > wp->sign.top && |
|
1000 top < wp->sign.top + 12 && |
|
1001 right > wp->sign.left && |
|
1002 left < wp->sign.left + wp->sign.width_1) { |
|
1003 AddWaypoint(wp, STR_WAYPOINT_VIEWPORT, wp->sign.width_1); |
|
1004 } |
|
1005 } |
|
1006 break; |
|
1007 |
|
1008 case 1: |
|
1009 right += 2; |
|
1010 bottom += 2; |
|
1011 FOR_ALL_WAYPOINTS(wp) { |
|
1012 if (bottom > wp->sign.top && |
|
1013 top < wp->sign.top + 24 && |
|
1014 right > wp->sign.left && |
|
1015 left < wp->sign.left + wp->sign.width_1*2) { |
|
1016 AddWaypoint(wp, STR_WAYPOINT_VIEWPORT, wp->sign.width_1); |
|
1017 } |
|
1018 } |
|
1019 break; |
|
1020 |
|
1021 default: NOT_REACHED(); |
|
1022 case 2: |
|
1023 right += 4; |
|
1024 bottom += 5; |
|
1025 FOR_ALL_WAYPOINTS(wp) { |
|
1026 if (bottom > wp->sign.top && |
|
1027 top < wp->sign.top + 24 && |
|
1028 right > wp->sign.left && |
|
1029 left < wp->sign.left + wp->sign.width_2*4) { |
|
1030 AddWaypoint(wp, STR_WAYPOINT_VIEWPORT_TINY, wp->sign.width_2 | 0x8000); |
|
1031 } |
|
1032 } |
|
1033 break; |
|
1034 } |
|
1035 } |
|
1036 |
|
1037 void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str) |
|
1038 { |
|
1039 char buffer[128]; |
|
1040 uint w; |
|
1041 |
|
1042 sign->top = top; |
|
1043 |
|
1044 GetString(buffer, str, lastof(buffer)); |
|
1045 w = GetStringBoundingBox(buffer).width + 3; |
|
1046 sign->width_1 = w; |
|
1047 sign->left = left - w / 2; |
|
1048 |
|
1049 /* zoomed out version */ |
|
1050 _cur_fontsize = FS_SMALL; |
|
1051 w = GetStringBoundingBox(buffer).width + 3; |
|
1052 _cur_fontsize = FS_NORMAL; |
|
1053 sign->width_2 = w; |
|
1054 } |
|
1055 |
|
1056 |
|
1057 static void ViewportDrawTileSprites(TileSpriteToDraw *ts) |
|
1058 { |
|
1059 do { |
|
1060 Point pt = RemapCoords(ts->x, ts->y, ts->z); |
|
1061 DrawSprite(ts->image, pt.x, pt.y); |
|
1062 ts = ts->next; |
|
1063 } while (ts != NULL); |
|
1064 } |
|
1065 |
|
1066 static void ViewportSortParentSprites(ParentSpriteToDraw *psd[]) |
|
1067 { |
|
1068 while (*psd != NULL) { |
|
1069 ParentSpriteToDraw* ps = *psd; |
|
1070 |
|
1071 if (!(ps->unk16 & 1)) { |
|
1072 ParentSpriteToDraw** psd2 = psd; |
|
1073 |
|
1074 ps->unk16 |= 1; |
|
1075 |
|
1076 while (*++psd2 != NULL) { |
|
1077 ParentSpriteToDraw* ps2 = *psd2; |
|
1078 ParentSpriteToDraw** psd3; |
|
1079 |
|
1080 if (ps2->unk16 & 1) continue; |
|
1081 |
|
1082 /* Decide which comparator to use, based on whether the bounding |
|
1083 * boxes overlap |
|
1084 */ |
|
1085 if (ps->xmax > ps2->xmin && ps->xmin < ps2->xmax && // overlap in X? |
|
1086 ps->ymax > ps2->ymin && ps->ymin < ps2->ymax && // overlap in Y? |
|
1087 ps->zmax > ps2->zmin && ps->zmin < ps2->zmax) { // overlap in Z? |
|
1088 /* Use X+Y+Z as the sorting order, so sprites closer to the bottom of |
|
1089 * the screen and with higher Z elevation, are drawn in front. |
|
1090 * Here X,Y,Z are the coordinates of the "center of mass" of the sprite, |
|
1091 * i.e. X=(left+right)/2, etc. |
|
1092 * However, since we only care about order, don't actually divide / 2 |
|
1093 */ |
|
1094 if (ps->xmin + ps->xmax + ps->ymin + ps->ymax + ps->zmin + ps->zmax <= |
|
1095 ps2->xmin + ps2->xmax + ps2->ymin + ps2->ymax + ps2->zmin + ps2->zmax) { |
|
1096 continue; |
|
1097 } |
|
1098 } else { |
|
1099 if (ps->xmax < ps2->xmin || |
|
1100 ps->ymax < ps2->ymin || |
|
1101 ps->zmax < ps2->zmin || ( |
|
1102 ps->xmin < ps2->xmax && |
|
1103 ps->ymin < ps2->ymax && |
|
1104 ps->zmin < ps2->zmax |
|
1105 )) { |
|
1106 continue; |
|
1107 } |
|
1108 } |
|
1109 |
|
1110 // Swap the two sprites ps and ps2 using bubble-sort algorithm. |
|
1111 psd3 = psd; |
|
1112 do { |
|
1113 ParentSpriteToDraw* temp = *psd3; |
|
1114 *psd3 = ps2; |
|
1115 ps2 = temp; |
|
1116 |
|
1117 psd3++; |
|
1118 } while (psd3 <= psd2); |
|
1119 } |
|
1120 } else { |
|
1121 psd++; |
|
1122 } |
|
1123 } |
|
1124 } |
|
1125 |
|
1126 static void ViewportDrawParentSprites(ParentSpriteToDraw *psd[]) |
|
1127 { |
|
1128 for (; *psd != NULL; psd++) { |
|
1129 const ParentSpriteToDraw* ps = *psd; |
|
1130 Point pt = RemapCoords(ps->xmin, ps->ymin, ps->zmin); |
|
1131 const ChildScreenSpriteToDraw* cs; |
|
1132 |
|
1133 DrawSprite(ps->image, pt.x, pt.y); |
|
1134 |
|
1135 for (cs = ps->child; cs != NULL; cs = cs->next) { |
|
1136 DrawSprite(cs->image, ps->left + cs->x, ps->top + cs->y); |
|
1137 } |
|
1138 } |
|
1139 } |
|
1140 |
|
1141 static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss) |
|
1142 { |
|
1143 DrawPixelInfo dp; |
|
1144 byte zoom; |
|
1145 |
|
1146 _cur_dpi = &dp; |
|
1147 dp = *dpi; |
|
1148 |
|
1149 zoom = dp.zoom; |
|
1150 dp.zoom = 0; |
|
1151 |
|
1152 dp.left >>= zoom; |
|
1153 dp.top >>= zoom; |
|
1154 dp.width >>= zoom; |
|
1155 dp.height >>= zoom; |
|
1156 |
|
1157 do { |
|
1158 uint16 colour; |
|
1159 |
|
1160 if (ss->width != 0) { |
|
1161 int x = (ss->x >> zoom) - 1; |
|
1162 int y = (ss->y >> zoom) - 1; |
|
1163 int bottom = y + 11; |
|
1164 int w = ss->width; |
|
1165 |
|
1166 if (w & 0x8000) { |
|
1167 w &= ~0x8000; |
|
1168 y--; |
|
1169 bottom -= 6; |
|
1170 w -= 3; |
|
1171 } |
|
1172 |
|
1173 /* Draw the rectangle if 'tranparent station signs' is off, |
|
1174 * or if we are drawing a general text sign (STR_2806) */ |
|
1175 if (!(_display_opt & DO_TRANS_SIGNS) || ss->string == STR_2806) |
|
1176 DrawFrameRect( |
|
1177 x, y, x + w, bottom, ss->color, |
|
1178 (_display_opt & DO_TRANS_BUILDINGS) ? FR_TRANSPARENT : 0 |
|
1179 ); |
|
1180 } |
|
1181 |
|
1182 SetDParam(0, ss->params[0]); |
|
1183 SetDParam(1, ss->params[1]); |
|
1184 /* if we didn't draw a rectangle, or if transparant building is on, |
|
1185 * draw the text in the color the rectangle would have */ |
|
1186 if (( |
|
1187 (_display_opt & DO_TRANS_BUILDINGS) || |
|
1188 (_display_opt & DO_TRANS_SIGNS && ss->string != STR_2806) |
|
1189 ) && ss->width != 0) { |
|
1190 /* Real colors need the IS_PALETTE_COLOR flag |
|
1191 * otherwise colors from _string_colormap are assumed. */ |
|
1192 colour = _colour_gradient[ss->color][6] | IS_PALETTE_COLOR; |
|
1193 } else { |
|
1194 colour = 16; |
|
1195 } |
|
1196 DrawString( |
|
1197 ss->x >> zoom, (ss->y >> zoom) - (ss->width & 0x8000 ? 2 : 0), |
|
1198 ss->string, colour |
|
1199 ); |
|
1200 |
|
1201 ss = ss->next; |
|
1202 } while (ss != NULL); |
|
1203 } |
|
1204 |
|
1205 void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom) |
|
1206 { |
|
1207 ViewportDrawer vd; |
|
1208 int mask; |
|
1209 int x; |
|
1210 int y; |
|
1211 DrawPixelInfo *old_dpi; |
|
1212 |
|
1213 byte mem[VIEWPORT_DRAW_MEM]; |
|
1214 ParentSpriteToDraw *parent_list[6144]; |
|
1215 |
|
1216 _cur_vd = &vd; |
|
1217 |
|
1218 old_dpi = _cur_dpi; |
|
1219 _cur_dpi = &vd.dpi; |
|
1220 |
|
1221 vd.dpi.zoom = vp->zoom; |
|
1222 mask = (-1) << vp->zoom; |
|
1223 |
|
1224 vd.combine_sprites = 0; |
|
1225 |
|
1226 vd.dpi.width = (right - left) & mask; |
|
1227 vd.dpi.height = (bottom - top) & mask; |
|
1228 vd.dpi.left = left & mask; |
|
1229 vd.dpi.top = top & mask; |
|
1230 vd.dpi.pitch = old_dpi->pitch; |
|
1231 |
|
1232 x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left; |
|
1233 y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top; |
|
1234 |
|
1235 vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch; |
|
1236 |
|
1237 vd.parent_list = parent_list; |
|
1238 vd.eof_parent_list = endof(parent_list); |
|
1239 vd.spritelist_mem = mem; |
|
1240 vd.eof_spritelist_mem = endof(mem) - sizeof(LARGEST_SPRITELIST_STRUCT); |
|
1241 vd.last_string = &vd.first_string; |
|
1242 vd.first_string = NULL; |
|
1243 vd.last_tile = &vd.first_tile; |
|
1244 vd.first_tile = NULL; |
|
1245 |
|
1246 ViewportAddLandscape(); |
|
1247 ViewportAddVehicles(&vd.dpi); |
|
1248 DrawTextEffects(&vd.dpi); |
|
1249 |
|
1250 ViewportAddTownNames(&vd.dpi); |
|
1251 ViewportAddStationNames(&vd.dpi); |
|
1252 ViewportAddSigns(&vd.dpi); |
|
1253 ViewportAddWaypoints(&vd.dpi); |
|
1254 |
|
1255 // This assert should never happen (because the length of the parent_list |
|
1256 // is checked) |
|
1257 assert(vd.parent_list <= endof(parent_list)); |
|
1258 |
|
1259 if (vd.first_tile != NULL) ViewportDrawTileSprites(vd.first_tile); |
|
1260 |
|
1261 /* null terminate parent sprite list */ |
|
1262 *vd.parent_list = NULL; |
|
1263 |
|
1264 ViewportSortParentSprites(parent_list); |
|
1265 ViewportDrawParentSprites(parent_list); |
|
1266 |
|
1267 if (vd.first_string != NULL) ViewportDrawStrings(&vd.dpi, vd.first_string); |
|
1268 |
|
1269 _cur_dpi = old_dpi; |
|
1270 } |
|
1271 |
|
1272 // Make sure we don't draw a too big area at a time. |
|
1273 // If we do, the sprite memory will overflow. |
|
1274 static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom) |
|
1275 { |
|
1276 if (((bottom - top) * (right - left) << vp->zoom) > 180000) { |
|
1277 if ((bottom - top) > (right - left)) { |
|
1278 int t = (top + bottom) >> 1; |
|
1279 ViewportDrawChk(vp, left, top, right, t); |
|
1280 ViewportDrawChk(vp, left, t, right, bottom); |
|
1281 } else { |
|
1282 int t = (left + right) >> 1; |
|
1283 ViewportDrawChk(vp, left, top, t, bottom); |
|
1284 ViewportDrawChk(vp, t, top, right, bottom); |
|
1285 } |
|
1286 } else { |
|
1287 ViewportDoDraw(vp, |
|
1288 ((left - vp->left) << vp->zoom) + vp->virtual_left, |
|
1289 ((top - vp->top) << vp->zoom) + vp->virtual_top, |
|
1290 ((right - vp->left) << vp->zoom) + vp->virtual_left, |
|
1291 ((bottom - vp->top) << vp->zoom) + vp->virtual_top |
|
1292 ); |
|
1293 } |
|
1294 } |
|
1295 |
|
1296 static inline void ViewportDraw(const ViewPort *vp, int left, int top, int right, int bottom) |
|
1297 { |
|
1298 if (right <= vp->left || bottom <= vp->top) return; |
|
1299 |
|
1300 if (left >= vp->left + vp->width) return; |
|
1301 |
|
1302 if (left < vp->left) left = vp->left; |
|
1303 if (right > vp->left + vp->width) right = vp->left + vp->width; |
|
1304 |
|
1305 if (top >= vp->top + vp->height) return; |
|
1306 |
|
1307 if (top < vp->top) top = vp->top; |
|
1308 if (bottom > vp->top + vp->height) bottom = vp->top + vp->height; |
|
1309 |
|
1310 ViewportDrawChk(vp, left, top, right, bottom); |
|
1311 } |
|
1312 |
|
1313 void DrawWindowViewport(const Window *w) |
|
1314 { |
|
1315 DrawPixelInfo *dpi = _cur_dpi; |
|
1316 |
|
1317 dpi->left += w->left; |
|
1318 dpi->top += w->top; |
|
1319 |
|
1320 ViewportDraw(w->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height); |
|
1321 |
|
1322 dpi->left -= w->left; |
|
1323 dpi->top -= w->top; |
|
1324 } |
|
1325 |
|
1326 void UpdateViewportPosition(Window *w) |
|
1327 { |
|
1328 const ViewPort *vp = w->viewport; |
|
1329 |
|
1330 if (WP(w, vp_d).follow_vehicle != INVALID_VEHICLE) { |
|
1331 const Vehicle* veh = GetVehicle(WP(w,vp_d).follow_vehicle); |
|
1332 Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos); |
|
1333 |
|
1334 SetViewportPosition(w, pt.x, pt.y); |
|
1335 } else { |
|
1336 int x; |
|
1337 int y; |
|
1338 int vx; |
|
1339 int vy; |
|
1340 |
|
1341 // Center of the viewport is hot spot |
|
1342 x = WP(w,vp_d).scrollpos_x + vp->virtual_width / 2; |
|
1343 y = WP(w,vp_d).scrollpos_y + vp->virtual_height / 2; |
|
1344 // Convert viewport coordinates to map coordinates |
|
1345 // Calculation is scaled by 4 to avoid rounding errors |
|
1346 vx = -x + y * 2; |
|
1347 vy = x + y * 2; |
|
1348 // clamp to size of map |
|
1349 vx = clamp(vx, 0 * 4, MapMaxX() * TILE_SIZE * 4); |
|
1350 vy = clamp(vy, 0 * 4, MapMaxY() * TILE_SIZE * 4); |
|
1351 // Convert map coordinates to viewport coordinates |
|
1352 x = (-vx + vy) / 2; |
|
1353 y = ( vx + vy) / 4; |
|
1354 // Set position |
|
1355 WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2; |
|
1356 WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2; |
|
1357 |
|
1358 SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y); |
|
1359 } |
|
1360 } |
|
1361 |
|
1362 static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom) |
|
1363 { |
|
1364 right -= vp->virtual_left; |
|
1365 if (right <= 0) return; |
|
1366 |
|
1367 bottom -= vp->virtual_top; |
|
1368 if (bottom <= 0) return; |
|
1369 |
|
1370 left = max(0, left - vp->virtual_left); |
|
1371 |
|
1372 if (left >= vp->virtual_width) return; |
|
1373 |
|
1374 top = max(0, top - vp->virtual_top); |
|
1375 |
|
1376 if (top >= vp->virtual_height) return; |
|
1377 |
|
1378 SetDirtyBlocks( |
|
1379 (left >> vp->zoom) + vp->left, |
|
1380 (top >> vp->zoom) + vp->top, |
|
1381 (right >> vp->zoom) + vp->left, |
|
1382 (bottom >> vp->zoom) + vp->top |
|
1383 ); |
|
1384 } |
|
1385 |
|
1386 void MarkAllViewportsDirty(int left, int top, int right, int bottom) |
|
1387 { |
|
1388 const ViewPort *vp = _viewports; |
|
1389 uint32 act = _active_viewports; |
|
1390 do { |
|
1391 if (act & 1) { |
|
1392 assert(vp->width != 0); |
|
1393 MarkViewportDirty(vp, left, top, right, bottom); |
|
1394 } |
|
1395 } while (vp++,act>>=1); |
|
1396 } |
|
1397 |
|
1398 void MarkTileDirtyByTile(TileIndex tile) |
|
1399 { |
|
1400 Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTileZ(tile)); |
|
1401 MarkAllViewportsDirty( |
|
1402 pt.x - 31, |
|
1403 pt.y - 122, |
|
1404 pt.x - 31 + 67, |
|
1405 pt.y - 122 + 154 |
|
1406 ); |
|
1407 } |
|
1408 |
|
1409 void MarkTileDirty(int x, int y) |
|
1410 { |
|
1411 uint z = 0; |
|
1412 Point pt; |
|
1413 |
|
1414 if (IS_INT_INSIDE(x, 0, MapSizeX() * TILE_SIZE) && |
|
1415 IS_INT_INSIDE(y, 0, MapSizeY() * TILE_SIZE)) |
|
1416 z = GetTileZ(TileVirtXY(x, y)); |
|
1417 pt = RemapCoords(x, y, z); |
|
1418 |
|
1419 MarkAllViewportsDirty( |
|
1420 pt.x - 31, |
|
1421 pt.y - 122, |
|
1422 pt.x - 31 + 67, |
|
1423 pt.y - 122 + 154 |
|
1424 ); |
|
1425 } |
|
1426 |
|
1427 static void SetSelectionTilesDirty(void) |
|
1428 { |
|
1429 int y_size, x_size; |
|
1430 int x = _thd.pos.x; |
|
1431 int y = _thd.pos.y; |
|
1432 |
|
1433 x_size = _thd.size.x; |
|
1434 y_size = _thd.size.y; |
|
1435 |
|
1436 if (_thd.outersize.x) { |
|
1437 x_size += _thd.outersize.x; |
|
1438 x += _thd.offs.x; |
|
1439 y_size += _thd.outersize.y; |
|
1440 y += _thd.offs.y; |
|
1441 } |
|
1442 |
|
1443 assert(x_size > 0); |
|
1444 assert(y_size > 0); |
|
1445 |
|
1446 x_size += x; |
|
1447 y_size += y; |
|
1448 |
|
1449 do { |
|
1450 int y_bk = y; |
|
1451 do { |
|
1452 MarkTileDirty(x, y); |
|
1453 } while ( (y += TILE_SIZE) != y_size); |
|
1454 y = y_bk; |
|
1455 } while ( (x += TILE_SIZE) != x_size); |
|
1456 } |
|
1457 |
|
1458 |
|
1459 void SetSelectionRed(bool b) |
|
1460 { |
|
1461 _thd.make_square_red = b; |
|
1462 SetSelectionTilesDirty(); |
|
1463 } |
|
1464 |
|
1465 |
|
1466 static bool CheckClickOnTown(const ViewPort *vp, int x, int y) |
|
1467 { |
|
1468 const Town *t; |
|
1469 |
|
1470 if (!(_display_opt & DO_SHOW_TOWN_NAMES)) return false; |
|
1471 |
|
1472 switch (vp->zoom) { |
|
1473 case 0: |
|
1474 x = x - vp->left + vp->virtual_left; |
|
1475 y = y - vp->top + vp->virtual_top; |
|
1476 FOR_ALL_TOWNS(t) { |
|
1477 if (y >= t->sign.top && |
|
1478 y < t->sign.top + 12 && |
|
1479 x >= t->sign.left && |
|
1480 x < t->sign.left + t->sign.width_1) { |
|
1481 ShowTownViewWindow(t->index); |
|
1482 return true; |
|
1483 } |
|
1484 } |
|
1485 break; |
|
1486 |
|
1487 case 1: |
|
1488 x = (x - vp->left + 1) * 2 + vp->virtual_left; |
|
1489 y = (y - vp->top + 1) * 2 + vp->virtual_top; |
|
1490 FOR_ALL_TOWNS(t) { |
|
1491 if (y >= t->sign.top && |
|
1492 y < t->sign.top + 24 && |
|
1493 x >= t->sign.left && |
|
1494 x < t->sign.left + t->sign.width_1 * 2) { |
|
1495 ShowTownViewWindow(t->index); |
|
1496 return true; |
|
1497 } |
|
1498 } |
|
1499 break; |
|
1500 |
|
1501 default: |
|
1502 x = (x - vp->left + 3) * 4 + vp->virtual_left; |
|
1503 y = (y - vp->top + 3) * 4 + vp->virtual_top; |
|
1504 FOR_ALL_TOWNS(t) { |
|
1505 if (y >= t->sign.top && |
|
1506 y < t->sign.top + 24 && |
|
1507 x >= t->sign.left && |
|
1508 x < t->sign.left + t->sign.width_2 * 4) { |
|
1509 ShowTownViewWindow(t->index); |
|
1510 return true; |
|
1511 } |
|
1512 } |
|
1513 break; |
|
1514 } |
|
1515 |
|
1516 return false; |
|
1517 } |
|
1518 |
|
1519 |
|
1520 static bool CheckClickOnStation(const ViewPort *vp, int x, int y) |
|
1521 { |
|
1522 const Station *st; |
|
1523 |
|
1524 if (!(_display_opt & DO_SHOW_STATION_NAMES)) return false; |
|
1525 |
|
1526 switch (vp->zoom) { |
|
1527 case 0: |
|
1528 x = x - vp->left + vp->virtual_left; |
|
1529 y = y - vp->top + vp->virtual_top; |
|
1530 FOR_ALL_STATIONS(st) { |
|
1531 if (y >= st->sign.top && |
|
1532 y < st->sign.top + 12 && |
|
1533 x >= st->sign.left && |
|
1534 x < st->sign.left + st->sign.width_1) { |
|
1535 ShowStationViewWindow(st->index); |
|
1536 return true; |
|
1537 } |
|
1538 } |
|
1539 break; |
|
1540 |
|
1541 case 1: |
|
1542 x = (x - vp->left + 1) * 2 + vp->virtual_left; |
|
1543 y = (y - vp->top + 1) * 2 + vp->virtual_top; |
|
1544 FOR_ALL_STATIONS(st) { |
|
1545 if (y >= st->sign.top && |
|
1546 y < st->sign.top + 24 && |
|
1547 x >= st->sign.left && |
|
1548 x < st->sign.left + st->sign.width_1 * 2) { |
|
1549 ShowStationViewWindow(st->index); |
|
1550 return true; |
|
1551 } |
|
1552 } |
|
1553 break; |
|
1554 |
|
1555 default: |
|
1556 x = (x - vp->left + 3) * 4 + vp->virtual_left; |
|
1557 y = (y - vp->top + 3) * 4 + vp->virtual_top; |
|
1558 FOR_ALL_STATIONS(st) { |
|
1559 if (y >= st->sign.top && |
|
1560 y < st->sign.top + 24 && |
|
1561 x >= st->sign.left && |
|
1562 x < st->sign.left + st->sign.width_2 * 4) { |
|
1563 ShowStationViewWindow(st->index); |
|
1564 return true; |
|
1565 } |
|
1566 } |
|
1567 break; |
|
1568 } |
|
1569 |
|
1570 return false; |
|
1571 } |
|
1572 |
|
1573 |
|
1574 static bool CheckClickOnSign(const ViewPort *vp, int x, int y) |
|
1575 { |
|
1576 const Sign *si; |
|
1577 |
|
1578 if (!(_display_opt & DO_SHOW_SIGNS)) return false; |
|
1579 |
|
1580 switch (vp->zoom) { |
|
1581 case 0: |
|
1582 x = x - vp->left + vp->virtual_left; |
|
1583 y = y - vp->top + vp->virtual_top; |
|
1584 FOR_ALL_SIGNS(si) { |
|
1585 if (y >= si->sign.top && |
|
1586 y < si->sign.top + 12 && |
|
1587 x >= si->sign.left && |
|
1588 x < si->sign.left + si->sign.width_1) { |
|
1589 ShowRenameSignWindow(si); |
|
1590 return true; |
|
1591 } |
|
1592 } |
|
1593 break; |
|
1594 |
|
1595 case 1: |
|
1596 x = (x - vp->left + 1) * 2 + vp->virtual_left; |
|
1597 y = (y - vp->top + 1) * 2 + vp->virtual_top; |
|
1598 FOR_ALL_SIGNS(si) { |
|
1599 if (y >= si->sign.top && |
|
1600 y < si->sign.top + 24 && |
|
1601 x >= si->sign.left && |
|
1602 x < si->sign.left + si->sign.width_1 * 2) { |
|
1603 ShowRenameSignWindow(si); |
|
1604 return true; |
|
1605 } |
|
1606 } |
|
1607 break; |
|
1608 |
|
1609 default: |
|
1610 x = (x - vp->left + 3) * 4 + vp->virtual_left; |
|
1611 y = (y - vp->top + 3) * 4 + vp->virtual_top; |
|
1612 FOR_ALL_SIGNS(si) { |
|
1613 if (y >= si->sign.top && |
|
1614 y < si->sign.top + 24 && |
|
1615 x >= si->sign.left && |
|
1616 x < si->sign.left + si->sign.width_2 * 4) { |
|
1617 ShowRenameSignWindow(si); |
|
1618 return true; |
|
1619 } |
|
1620 } |
|
1621 break; |
|
1622 } |
|
1623 |
|
1624 return false; |
|
1625 } |
|
1626 |
|
1627 |
|
1628 static bool CheckClickOnWaypoint(const ViewPort *vp, int x, int y) |
|
1629 { |
|
1630 const Waypoint *wp; |
|
1631 |
|
1632 if (!(_display_opt & DO_WAYPOINTS)) return false; |
|
1633 |
|
1634 switch (vp->zoom) { |
|
1635 case 0: |
|
1636 x = x - vp->left + vp->virtual_left; |
|
1637 y = y - vp->top + vp->virtual_top; |
|
1638 FOR_ALL_WAYPOINTS(wp) { |
|
1639 if (y >= wp->sign.top && |
|
1640 y < wp->sign.top + 12 && |
|
1641 x >= wp->sign.left && |
|
1642 x < wp->sign.left + wp->sign.width_1) { |
|
1643 ShowRenameWaypointWindow(wp); |
|
1644 return true; |
|
1645 } |
|
1646 } |
|
1647 break; |
|
1648 |
|
1649 case 1: |
|
1650 x = (x - vp->left + 1) * 2 + vp->virtual_left; |
|
1651 y = (y - vp->top + 1) * 2 + vp->virtual_top; |
|
1652 FOR_ALL_WAYPOINTS(wp) { |
|
1653 if (y >= wp->sign.top && |
|
1654 y < wp->sign.top + 24 && |
|
1655 x >= wp->sign.left && |
|
1656 x < wp->sign.left + wp->sign.width_1 * 2) { |
|
1657 ShowRenameWaypointWindow(wp); |
|
1658 return true; |
|
1659 } |
|
1660 } |
|
1661 break; |
|
1662 |
|
1663 default: |
|
1664 x = (x - vp->left + 3) * 4 + vp->virtual_left; |
|
1665 y = (y - vp->top + 3) * 4 + vp->virtual_top; |
|
1666 FOR_ALL_WAYPOINTS(wp) { |
|
1667 if (y >= wp->sign.top && |
|
1668 y < wp->sign.top + 24 && |
|
1669 x >= wp->sign.left && |
|
1670 x < wp->sign.left + wp->sign.width_2 * 4) { |
|
1671 ShowRenameWaypointWindow(wp); |
|
1672 return true; |
|
1673 } |
|
1674 } |
|
1675 break; |
|
1676 } |
|
1677 |
|
1678 return false; |
|
1679 } |
|
1680 |
|
1681 |
|
1682 static void CheckClickOnLandscape(const ViewPort *vp, int x, int y) |
|
1683 { |
|
1684 Point pt = TranslateXYToTileCoord(vp, x, y); |
|
1685 |
|
1686 if (pt.x != -1) ClickTile(TileVirtXY(pt.x, pt.y)); |
|
1687 } |
|
1688 |
|
1689 |
|
1690 static void SafeShowTrainViewWindow(const Vehicle* v) |
|
1691 { |
|
1692 if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v); |
|
1693 ShowTrainViewWindow(v); |
|
1694 } |
|
1695 |
|
1696 static void Nop(const Vehicle *v) {} |
|
1697 |
|
1698 typedef void OnVehicleClickProc(const Vehicle *v); |
|
1699 static OnVehicleClickProc* const _on_vehicle_click_proc[] = { |
|
1700 SafeShowTrainViewWindow, |
|
1701 ShowRoadVehViewWindow, |
|
1702 ShowShipViewWindow, |
|
1703 ShowAircraftViewWindow, |
|
1704 Nop, // Special vehicles |
|
1705 Nop // Disaster vehicles |
|
1706 }; |
|
1707 |
|
1708 void HandleViewportClicked(const ViewPort *vp, int x, int y) |
|
1709 { |
|
1710 const Vehicle *v; |
|
1711 |
|
1712 if (CheckClickOnTown(vp, x, y)) return; |
|
1713 if (CheckClickOnStation(vp, x, y)) return; |
|
1714 if (CheckClickOnSign(vp, x, y)) return; |
|
1715 if (CheckClickOnWaypoint(vp, x, y)) return; |
|
1716 CheckClickOnLandscape(vp, x, y); |
|
1717 |
|
1718 v = CheckClickOnVehicle(vp, x, y); |
|
1719 if (v != NULL) { |
|
1720 DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v); |
|
1721 _on_vehicle_click_proc[v->type - 0x10](v); |
|
1722 } |
|
1723 } |
|
1724 |
|
1725 Vehicle *CheckMouseOverVehicle(void) |
|
1726 { |
|
1727 const Window *w; |
|
1728 const ViewPort *vp; |
|
1729 |
|
1730 int x = _cursor.pos.x; |
|
1731 int y = _cursor.pos.y; |
|
1732 |
|
1733 w = FindWindowFromPt(x, y); |
|
1734 if (w == NULL) return NULL; |
|
1735 |
|
1736 vp = IsPtInWindowViewport(w, x, y); |
|
1737 return (vp != NULL) ? CheckClickOnVehicle(vp, x, y) : NULL; |
|
1738 } |
|
1739 |
|
1740 |
|
1741 |
|
1742 void PlaceObject(void) |
|
1743 { |
|
1744 Point pt; |
|
1745 Window *w; |
|
1746 |
|
1747 pt = GetTileBelowCursor(); |
|
1748 if (pt.x == -1) return; |
|
1749 |
|
1750 if (_thd.place_mode == VHM_POINT) { |
|
1751 pt.x += 8; |
|
1752 pt.y += 8; |
|
1753 } |
|
1754 |
|
1755 _tile_fract_coords.x = pt.x & 0xF; |
|
1756 _tile_fract_coords.y = pt.y & 0xF; |
|
1757 |
|
1758 w = GetCallbackWnd(); |
|
1759 if (w != NULL) { |
|
1760 WindowEvent e; |
|
1761 |
|
1762 e.event = WE_PLACE_OBJ; |
|
1763 e.we.place.pt = pt; |
|
1764 e.we.place.tile = TileVirtXY(pt.x, pt.y); |
|
1765 w->wndproc(w, &e); |
|
1766 } |
|
1767 } |
|
1768 |
|
1769 |
|
1770 /* scrolls the viewport in a window to a given location */ |
|
1771 bool ScrollWindowTo(int x , int y, Window *w) |
|
1772 { |
|
1773 Point pt; |
|
1774 |
|
1775 pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y)); |
|
1776 WP(w, vp_d).follow_vehicle = INVALID_VEHICLE; |
|
1777 |
|
1778 if (WP(w, vp_d).scrollpos_x == pt.x && WP(w, vp_d).scrollpos_y == pt.y) |
|
1779 return false; |
|
1780 |
|
1781 WP(w, vp_d).scrollpos_x = pt.x; |
|
1782 WP(w, vp_d).scrollpos_y = pt.y; |
|
1783 return true; |
|
1784 } |
|
1785 |
|
1786 |
|
1787 bool ScrollMainWindowTo(int x, int y) |
|
1788 { |
|
1789 Window *w; |
|
1790 bool res = ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0)); |
|
1791 |
|
1792 /* If a user scrolls to a tile (via what way what so ever) and already is on |
|
1793 * that tile (e.g.: pressed twice), move the smallmap to that location, |
|
1794 * so you directly see where you are on the smallmap. */ |
|
1795 |
|
1796 if (res) return res; |
|
1797 |
|
1798 w = FindWindowById(WC_SMALLMAP, 0); |
|
1799 if (w == NULL) return res; |
|
1800 |
|
1801 SmallMapCenterOnCurrentPos(w); |
|
1802 |
|
1803 return res; |
|
1804 } |
|
1805 |
|
1806 |
|
1807 bool ScrollMainWindowToTile(TileIndex tile) |
|
1808 { |
|
1809 return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2); |
|
1810 } |
|
1811 |
|
1812 void SetRedErrorSquare(TileIndex tile) |
|
1813 { |
|
1814 TileIndex old; |
|
1815 |
|
1816 old = _thd.redsq; |
|
1817 _thd.redsq = tile; |
|
1818 |
|
1819 if (tile != old) { |
|
1820 if (tile != 0) MarkTileDirtyByTile(tile); |
|
1821 if (old != 0) MarkTileDirtyByTile(old); |
|
1822 } |
|
1823 } |
|
1824 |
|
1825 void SetTileSelectSize(int w, int h) |
|
1826 { |
|
1827 _thd.new_size.x = w * TILE_SIZE; |
|
1828 _thd.new_size.y = h * TILE_SIZE; |
|
1829 _thd.new_outersize.x = 0; |
|
1830 _thd.new_outersize.y = 0; |
|
1831 } |
|
1832 |
|
1833 void SetTileSelectBigSize(int ox, int oy, int sx, int sy) |
|
1834 { |
|
1835 _thd.offs.x = ox * TILE_SIZE; |
|
1836 _thd.offs.y = oy * TILE_SIZE; |
|
1837 _thd.new_outersize.x = sx * TILE_SIZE; |
|
1838 _thd.new_outersize.y = sy * TILE_SIZE; |
|
1839 } |
|
1840 |
|
1841 /* returns the best autorail highlight type from map coordinates */ |
|
1842 static byte GetAutorailHT(int x, int y) |
|
1843 { |
|
1844 return HT_RAIL | _AutorailPiece[x & 0xF][y & 0xF]; |
|
1845 } |
|
1846 |
|
1847 // called regular to update tile highlighting in all cases |
|
1848 void UpdateTileSelection(void) |
|
1849 { |
|
1850 int x1; |
|
1851 int y1; |
|
1852 |
|
1853 _thd.new_drawstyle = 0; |
|
1854 |
|
1855 if (_thd.place_mode == VHM_SPECIAL) { |
|
1856 x1 = _thd.selend.x; |
|
1857 y1 = _thd.selend.y; |
|
1858 if (x1 != -1) { |
|
1859 int x2 = _thd.selstart.x; |
|
1860 int y2 = _thd.selstart.y; |
|
1861 x1 &= ~0xF; |
|
1862 y1 &= ~0xF; |
|
1863 |
|
1864 if (x1 >= x2) intswap(x1,x2); |
|
1865 if (y1 >= y2) intswap(y1,y2); |
|
1866 _thd.new_pos.x = x1; |
|
1867 _thd.new_pos.y = y1; |
|
1868 _thd.new_size.x = x2 - x1 + TILE_SIZE; |
|
1869 _thd.new_size.y = y2 - y1 + TILE_SIZE; |
|
1870 _thd.new_drawstyle = _thd.next_drawstyle; |
|
1871 } |
|
1872 } else if (_thd.place_mode != VHM_NONE) { |
|
1873 Point pt = GetTileBelowCursor(); |
|
1874 x1 = pt.x; |
|
1875 y1 = pt.y; |
|
1876 if (x1 != -1) { |
|
1877 switch (_thd.place_mode) { |
|
1878 case VHM_RECT: |
|
1879 _thd.new_drawstyle = HT_RECT; |
|
1880 break; |
|
1881 case VHM_POINT: |
|
1882 _thd.new_drawstyle = HT_POINT; |
|
1883 x1 += 8; |
|
1884 y1 += 8; |
|
1885 break; |
|
1886 case VHM_RAIL: |
|
1887 _thd.new_drawstyle = GetAutorailHT(pt.x, pt.y); // draw one highlighted tile |
|
1888 } |
|
1889 _thd.new_pos.x = x1 & ~0xF; |
|
1890 _thd.new_pos.y = y1 & ~0xF; |
|
1891 } |
|
1892 } |
|
1893 |
|
1894 // redraw selection |
|
1895 if (_thd.drawstyle != _thd.new_drawstyle || |
|
1896 _thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y || |
|
1897 _thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y || |
|
1898 _thd.outersize.x != _thd.new_outersize.x || |
|
1899 _thd.outersize.y != _thd.new_outersize.y) { |
|
1900 // clear the old selection? |
|
1901 if (_thd.drawstyle) SetSelectionTilesDirty(); |
|
1902 |
|
1903 _thd.drawstyle = _thd.new_drawstyle; |
|
1904 _thd.pos = _thd.new_pos; |
|
1905 _thd.size = _thd.new_size; |
|
1906 _thd.outersize = _thd.new_outersize; |
|
1907 _thd.dirty = 0xff; |
|
1908 |
|
1909 // draw the new selection? |
|
1910 if (_thd.new_drawstyle) SetSelectionTilesDirty(); |
|
1911 } |
|
1912 } |
|
1913 |
|
1914 // highlighting tiles while only going over them with the mouse |
|
1915 void VpStartPlaceSizing(TileIndex tile, int user) |
|
1916 { |
|
1917 _thd.userdata = user; |
|
1918 _thd.selend.x = TileX(tile) * TILE_SIZE; |
|
1919 _thd.selstart.x = TileX(tile) * TILE_SIZE; |
|
1920 _thd.selend.y = TileY(tile) * TILE_SIZE; |
|
1921 _thd.selstart.y = TileY(tile) * TILE_SIZE; |
|
1922 if (_thd.place_mode == VHM_RECT) { |
|
1923 _thd.place_mode = VHM_SPECIAL; |
|
1924 _thd.next_drawstyle = HT_RECT; |
|
1925 } else if (_thd.place_mode == VHM_RAIL) { // autorail one piece |
|
1926 _thd.place_mode = VHM_SPECIAL; |
|
1927 _thd.next_drawstyle = _thd.drawstyle; |
|
1928 } else { |
|
1929 _thd.place_mode = VHM_SPECIAL; |
|
1930 _thd.next_drawstyle = HT_POINT; |
|
1931 } |
|
1932 _special_mouse_mode = WSM_SIZING; |
|
1933 } |
|
1934 |
|
1935 void VpSetPlaceSizingLimit(int limit) |
|
1936 { |
|
1937 _thd.sizelimit = limit; |
|
1938 } |
|
1939 |
|
1940 /** |
|
1941 * Highlights all tiles between a set of two tiles. Used in dock and tunnel placement |
|
1942 * @param from TileIndex of the first tile to highlight |
|
1943 * @param to TileIndex of the last tile to highlight */ |
|
1944 void VpSetPresizeRange(TileIndex from, TileIndex to) |
|
1945 { |
|
1946 uint distance = DistanceManhattan(from, to) + 1; |
|
1947 |
|
1948 _thd.selend.x = TileX(to) * TILE_SIZE; |
|
1949 _thd.selend.y = TileY(to) * TILE_SIZE; |
|
1950 _thd.selstart.x = TileX(from) * TILE_SIZE; |
|
1951 _thd.selstart.y = TileY(from) * TILE_SIZE; |
|
1952 _thd.next_drawstyle = HT_RECT; |
|
1953 |
|
1954 /* show measurement only if there is any length to speak of */ |
|
1955 if (distance > 1) GuiShowTooltipsWithArgs(STR_MEASURE_LENGTH, 1, &distance); |
|
1956 } |
|
1957 |
|
1958 static void VpStartPreSizing(void) |
|
1959 { |
|
1960 _thd.selend.x = -1; |
|
1961 _special_mouse_mode = WSM_PRESIZE; |
|
1962 } |
|
1963 |
|
1964 /* returns information about the 2x1 piece to be build. |
|
1965 * The lower bits (0-3) are the track type. */ |
|
1966 static byte Check2x1AutoRail(int mode) |
|
1967 { |
|
1968 int fxpy = _tile_fract_coords.x + _tile_fract_coords.y; |
|
1969 int sxpy = (_thd.selend.x & 0xF) + (_thd.selend.y & 0xF); |
|
1970 int fxmy = _tile_fract_coords.x - _tile_fract_coords.y; |
|
1971 int sxmy = (_thd.selend.x & 0xF) - (_thd.selend.y & 0xF); |
|
1972 |
|
1973 switch (mode) { |
|
1974 case 0: // end piece is lower right |
|
1975 if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; } |
|
1976 if (fxmy < -3 && sxmy > 3) {/* DoRailroadTrack(0); */return 5; } |
|
1977 return 1; |
|
1978 |
|
1979 case 1: |
|
1980 if (fxmy > 3 && sxmy < -3) { /*SwapSelection(); DoRailroadTrack(0); */return 4; } |
|
1981 if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; } |
|
1982 return 1; |
|
1983 |
|
1984 case 2: |
|
1985 if (fxmy > 3 && sxmy < -3) { /*DoRailroadTrack(3);*/ return 4; } |
|
1986 if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; } |
|
1987 return 0; |
|
1988 |
|
1989 case 3: |
|
1990 if (fxmy < -3 && sxmy > 3) { /*SwapSelection(); DoRailroadTrack(3);*/ return 5; } |
|
1991 if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; } |
|
1992 return 0; |
|
1993 } |
|
1994 |
|
1995 return 0; // avoids compiler warnings |
|
1996 } |
|
1997 |
|
1998 /** Check if the direction of start and end tile should be swapped based on |
|
1999 * the dragging-style. Default directions are: |
|
2000 * in the case of a line (HT_RAIL, HT_LINE): DIR_NE, DIR_NW, DIR_N, DIR_E |
|
2001 * in the case of a rect (HT_RECT, HT_POINT): DIR_S, DIR_E |
|
2002 * For example dragging a rectangle area from south to north should be swapped to |
|
2003 * north-south (DIR_S) to obtain the same results with less code. This is what |
|
2004 * the return value signifies. |
|
2005 * @param style HighLightStyle dragging style |
|
2006 * @param start_tile, end_tile start and end tile of drag |
|
2007 * @param boolean value which when true means start/end should be swapped */ |
|
2008 static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex end_tile) |
|
2009 { |
|
2010 uint start_x = TileX(start_tile); |
|
2011 uint start_y = TileY(start_tile); |
|
2012 uint end_x = TileX(end_tile); |
|
2013 uint end_y = TileY(end_tile); |
|
2014 |
|
2015 switch (style & HT_DRAG_MASK) { |
|
2016 case HT_RAIL: |
|
2017 case HT_LINE: return (end_x > start_x || (end_x == start_x && end_y > start_y)); |
|
2018 |
|
2019 case HT_RECT: |
|
2020 case HT_POINT: return (end_x != start_x && end_y < start_y); |
|
2021 default: NOT_REACHED(); |
|
2022 } |
|
2023 |
|
2024 return false; |
|
2025 } |
|
2026 |
|
2027 /** Calculates height difference between one tile and another |
|
2028 * Multiplies the result to suit the standard given by minimap - 50 meters high |
|
2029 * To correctly get the height difference we need the direction we are dragging |
|
2030 * in, as well as with what kind of tool we are dragging. For example a horizontal |
|
2031 * autorail tool that starts in bottom and ends at the top of a tile will need the |
|
2032 * maximum of SW,S and SE,N corners respectively. This is handled by the lookup table below |
|
2033 * See _tileoffs_by_dir in map.c for the direction enums if you can't figure out |
|
2034 * the values yourself. |
|
2035 * @param style HightlightStyle of drag. This includes direction and style (autorail, rect, etc.) |
|
2036 * @param distance amount of tiles dragged, important for horizontal/vertical drags |
|
2037 * ignored for others |
|
2038 * @param start_tile, end_tile start and end tile of drag operation |
|
2039 * @return height difference between two tiles. Tile measurement tool utilizes |
|
2040 * this value in its tooltips */ |
|
2041 static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_tile, TileIndex end_tile) |
|
2042 { |
|
2043 bool swap = SwapDirection(style, start_tile, end_tile); |
|
2044 byte style_t; |
|
2045 uint h0, h1, ht; // start heigth, end height, and temp variable |
|
2046 |
|
2047 if (start_tile == end_tile) return 0; |
|
2048 if (swap) swap_tile(&start_tile, &end_tile); |
|
2049 |
|
2050 switch (style & HT_DRAG_MASK) { |
|
2051 case HT_RECT: { |
|
2052 static const TileIndexDiffC heightdiff_area_by_dir[] = { |
|
2053 /* Start */ {1, 0}, /* Dragging east */ {0, 0}, /* Dragging south */ |
|
2054 /* End */ {0, 1}, /* Dragging east */ {1, 1} /* Dragging south */ |
|
2055 }; |
|
2056 |
|
2057 /* In the case of an area we can determine whether we were dragging south or |
|
2058 * east by checking the X-coordinates of the tiles */ |
|
2059 style_t = (byte)(TileX(end_tile) > TileX(start_tile)); |
|
2060 start_tile = TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_area_by_dir[style_t])); |
|
2061 end_tile = TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_area_by_dir[2 + style_t])); |
|
2062 } |
|
2063 /* Fallthrough */ |
|
2064 case HT_POINT: |
|
2065 h0 = TileHeight(start_tile); |
|
2066 h1 = TileHeight(end_tile); |
|
2067 break; |
|
2068 default: { /* All other types, this is mostly only line/autorail */ |
|
2069 static const HighLightStyle flip_style_direction[] = { |
|
2070 HT_DIR_X, HT_DIR_Y, HT_DIR_HL, HT_DIR_HU, HT_DIR_VR, HT_DIR_VL |
|
2071 }; |
|
2072 static const TileIndexDiffC heightdiff_line_by_dir[] = { |
|
2073 /* Start */ {1, 0}, {1, 1}, /* HT_DIR_X */ {0, 1}, {1, 1}, /* HT_DIR_Y */ |
|
2074 /* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, /* HT_DIR_HL */ |
|
2075 /* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, /* HT_DIR_VR */ |
|
2076 |
|
2077 /* Start */ {0, 1}, {0, 0}, /* HT_DIR_X */ {1, 0}, {0, 0}, /* HT_DIR_Y */ |
|
2078 /* End */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, /* HT_DIR_HL */ |
|
2079 /* End */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, /* HT_DIR_VR */ |
|
2080 }; |
|
2081 |
|
2082 distance %= 2; // we're only interested if the distance is even or uneven |
|
2083 style &= HT_DIR_MASK; |
|
2084 |
|
2085 /* To handle autorail, we do some magic to be able to use a lookup table. |
|
2086 * Firstly if we drag the other way around, we switch start&end, and if needed |
|
2087 * also flip the drag-position. Eg if it was on the left, and the distance is even |
|
2088 * that means the end, which is now the start is on the right */ |
|
2089 if (swap && distance == 0) style = flip_style_direction[style]; |
|
2090 |
|
2091 /* Use lookup table for start-tile based on HighLightStyle direction */ |
|
2092 style_t = style * 2; |
|
2093 assert(style_t < lengthof(heightdiff_line_by_dir) - 13); |
|
2094 h0 = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t]))); |
|
2095 ht = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t + 1]))); |
|
2096 h0 = maxu(h0, ht); |
|
2097 |
|
2098 /* Use lookup table for end-tile based on HighLightStyle direction |
|
2099 * flip around side (lower/upper, left/right) based on distance */ |
|
2100 if (distance == 0) style_t = flip_style_direction[style] * 2; |
|
2101 assert(style_t < lengthof(heightdiff_line_by_dir) - 13); |
|
2102 h1 = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t]))); |
|
2103 ht = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t + 1]))); |
|
2104 h1 = maxu(h1, ht); |
|
2105 } break; |
|
2106 } |
|
2107 |
|
2108 if (swap) swap_uint32(&h0, &h1); |
|
2109 /* Minimap shows height in intervals of 50 meters, let's do the same */ |
|
2110 return (int)(h1 - h0) * 50; |
|
2111 } |
|
2112 |
|
2113 static const StringID measure_strings_length[] = {STR_NULL, STR_MEASURE_LENGTH, STR_MEASURE_LENGTH_HEIGHTDIFF}; |
|
2114 |
|
2115 // while dragging |
|
2116 static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method) |
|
2117 { |
|
2118 HighLightStyle b; |
|
2119 uint w, h; |
|
2120 |
|
2121 int dx = thd->selstart.x - (thd->selend.x & ~0xF); |
|
2122 int dy = thd->selstart.y - (thd->selend.y & ~0xF); |
|
2123 w = myabs(dx) + 16; |
|
2124 h = myabs(dy) + 16; |
|
2125 |
|
2126 if (TileVirtXY(thd->selstart.x, thd->selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile |
|
2127 if (method == VPM_RAILDIRS) { |
|
2128 b = GetAutorailHT(x, y); |
|
2129 } else { // rect for autosignals on one tile |
|
2130 b = HT_RECT; |
|
2131 } |
|
2132 } else if (h == 16) { // Is this in X direction? |
|
2133 if (dx == 16) { // 2x1 special handling |
|
2134 b = (Check2x1AutoRail(3)) | HT_LINE; |
|
2135 } else if (dx == -16) { |
|
2136 b = (Check2x1AutoRail(2)) | HT_LINE; |
|
2137 } else { |
|
2138 b = HT_LINE | HT_DIR_X; |
|
2139 } |
|
2140 y = thd->selstart.y; |
|
2141 } else if (w == 16) { // Or Y direction? |
|
2142 if (dy == 16) { // 2x1 special handling |
|
2143 b = (Check2x1AutoRail(1)) | HT_LINE; |
|
2144 } else if (dy == -16) { // 2x1 other direction |
|
2145 b = (Check2x1AutoRail(0)) | HT_LINE; |
|
2146 } else { |
|
2147 b = HT_LINE | HT_DIR_Y; |
|
2148 } |
|
2149 x = thd->selstart.x; |
|
2150 } else if (w > h * 2) { // still count as x dir? |
|
2151 b = HT_LINE | HT_DIR_X; |
|
2152 y = thd->selstart.y; |
|
2153 } else if (h > w * 2) { // still count as y dir? |
|
2154 b = HT_LINE | HT_DIR_Y; |
|
2155 x = thd->selstart.x; |
|
2156 } else { // complicated direction |
|
2157 int d = w - h; |
|
2158 thd->selend.x = thd->selend.x & ~0xF; |
|
2159 thd->selend.y = thd->selend.y & ~0xF; |
|
2160 |
|
2161 // four cases. |
|
2162 if (x > thd->selstart.x) { |
|
2163 if (y > thd->selstart.y) { |
|
2164 // south |
|
2165 if (d == 0) { |
|
2166 b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR; |
|
2167 } else if (d >= 0) { |
|
2168 x = thd->selstart.x + h; |
|
2169 b = HT_LINE | HT_DIR_VL; |
|
2170 // return px == py || px == py + 16; |
|
2171 } else { |
|
2172 y = thd->selstart.y + w; |
|
2173 b = HT_LINE | HT_DIR_VR; |
|
2174 } // return px == py || px == py - 16; |
|
2175 } else { |
|
2176 // west |
|
2177 if (d == 0) { |
|
2178 b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU; |
|
2179 } else if (d >= 0) { |
|
2180 x = thd->selstart.x + h; |
|
2181 b = HT_LINE | HT_DIR_HL; |
|
2182 } else { |
|
2183 y = thd->selstart.y - w; |
|
2184 b = HT_LINE | HT_DIR_HU; |
|
2185 } |
|
2186 } |
|
2187 } else { |
|
2188 if (y > thd->selstart.y) { |
|
2189 // east |
|
2190 if (d == 0) { |
|
2191 b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU; |
|
2192 } else if (d >= 0) { |
|
2193 x = thd->selstart.x - h; |
|
2194 b = HT_LINE | HT_DIR_HU; |
|
2195 // return px == -py || px == -py - 16; |
|
2196 } else { |
|
2197 y = thd->selstart.y + w; |
|
2198 b = HT_LINE | HT_DIR_HL; |
|
2199 } // return px == -py || px == -py + 16; |
|
2200 } else { |
|
2201 // north |
|
2202 if (d == 0) { |
|
2203 b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR; |
|
2204 } else if (d >= 0) { |
|
2205 x = thd->selstart.x - h; |
|
2206 b = HT_LINE | HT_DIR_VR; |
|
2207 // return px == py || px == py - 16; |
|
2208 } else { |
|
2209 y = thd->selstart.y - w; |
|
2210 b = HT_LINE | HT_DIR_VL; |
|
2211 } //return px == py || px == py + 16; |
|
2212 } |
|
2213 } |
|
2214 } |
|
2215 |
|
2216 if (_patches.measure_tooltip) { |
|
2217 TileIndex t0 = TileVirtXY(thd->selstart.x, thd->selstart.y); |
|
2218 TileIndex t1 = TileVirtXY(x, y); |
|
2219 uint distance = DistanceManhattan(t0, t1) + 1; |
|
2220 byte index = 0; |
|
2221 uint params[2]; |
|
2222 |
|
2223 if (distance != 1) { |
|
2224 int heightdiff = CalcHeightdiff(b, distance, t0, t1); |
|
2225 /* If we are showing a tooltip for horizontal or vertical drags, |
|
2226 * 2 tiles have a length of 1. To bias towards the ceiling we add |
|
2227 * one before division. It feels more natural to count 3 lengths as 2 */ |
|
2228 if ((b & HT_DIR_MASK) != HT_DIR_X && (b & HT_DIR_MASK) != HT_DIR_Y) { |
|
2229 distance = (distance + 1) / 2; |
|
2230 } |
|
2231 |
|
2232 params[index++] = distance; |
|
2233 if (heightdiff != 0) params[index++] = heightdiff; |
|
2234 } |
|
2235 |
|
2236 GuiShowTooltipsWithArgs(measure_strings_length[index], index, params); |
|
2237 } |
|
2238 |
|
2239 thd->selend.x = x; |
|
2240 thd->selend.y = y; |
|
2241 thd->next_drawstyle = b; |
|
2242 } |
|
2243 |
|
2244 /** |
|
2245 * Selects tiles while dragging |
|
2246 * @param x X coordinate of end of selection |
|
2247 * @param y Y coordinate of end of selection |
|
2248 * @param method modifies the way tiles are selected. Possible |
|
2249 * methods are VPM_* in viewport.h */ |
|
2250 void VpSelectTilesWithMethod(int x, int y, int method) |
|
2251 { |
|
2252 int sx, sy; |
|
2253 HighLightStyle style; |
|
2254 |
|
2255 if (x == -1) { |
|
2256 _thd.selend.x = -1; |
|
2257 return; |
|
2258 } |
|
2259 |
|
2260 /* Special handling of drag in any (8-way) direction */ |
|
2261 if (method == VPM_RAILDIRS || method == VPM_SIGNALDIRS) { |
|
2262 _thd.selend.x = x; |
|
2263 _thd.selend.y = y; |
|
2264 CalcRaildirsDrawstyle(&_thd, x, y, method); |
|
2265 return; |
|
2266 } |
|
2267 |
|
2268 if (_thd.next_drawstyle == HT_POINT) { |
|
2269 x += TILE_SIZE / 2; |
|
2270 y += TILE_SIZE / 2; |
|
2271 } |
|
2272 |
|
2273 sx = _thd.selstart.x; |
|
2274 sy = _thd.selstart.y; |
|
2275 |
|
2276 switch (method) { |
|
2277 case VPM_X_OR_Y: /* drag in X or Y direction */ |
|
2278 if (myabs(sy - y) < myabs(sx - x)) { |
|
2279 y = sy; |
|
2280 style = HT_DIR_X; |
|
2281 } else { |
|
2282 x = sx; |
|
2283 style = HT_DIR_Y; |
|
2284 } |
|
2285 goto calc_heightdiff_single_direction; |
|
2286 case VPM_FIX_X: /* drag in Y direction */ |
|
2287 x = sx; |
|
2288 style = HT_DIR_Y; |
|
2289 goto calc_heightdiff_single_direction; |
|
2290 case VPM_FIX_Y: /* drag in X direction */ |
|
2291 y = sy; |
|
2292 style = HT_DIR_X; |
|
2293 |
|
2294 calc_heightdiff_single_direction:; |
|
2295 if (_patches.measure_tooltip) { |
|
2296 TileIndex t0 = TileVirtXY(sx, sy); |
|
2297 TileIndex t1 = TileVirtXY(x, y); |
|
2298 uint distance = DistanceManhattan(t0, t1) + 1; |
|
2299 byte index = 0; |
|
2300 uint params[2]; |
|
2301 |
|
2302 if (distance != 1) { |
|
2303 /* With current code passing a HT_LINE style to calculate the height |
|
2304 * difference is enough. However if/when a point-tool is created |
|
2305 * with this method, function should be called with new_style (below) |
|
2306 * instead of HT_LINE | style case HT_POINT is handled specially |
|
2307 * new_style := (_thd.next_drawstyle & HT_RECT) ? HT_LINE | style : _thd.next_drawstyle; */ |
|
2308 int heightdiff = CalcHeightdiff(HT_LINE | style, 0, t0, t1); |
|
2309 |
|
2310 params[index++] = distance; |
|
2311 if (heightdiff != 0) params[index++] = heightdiff; |
|
2312 } |
|
2313 |
|
2314 GuiShowTooltipsWithArgs(measure_strings_length[index], index, params); |
|
2315 } break; |
|
2316 |
|
2317 case VPM_X_AND_Y_LIMITED: { /* drag an X by Y constrained rect area */ |
|
2318 int limit = (_thd.sizelimit - 1) * TILE_SIZE; |
|
2319 x = sx + clamp(x - sx, -limit, limit); |
|
2320 y = sy + clamp(y - sy, -limit, limit); |
|
2321 /* Fallthrough */ |
|
2322 case VPM_X_AND_Y: /* drag an X by Y area */ |
|
2323 if (_patches.measure_tooltip) { |
|
2324 static const StringID measure_strings_area[] = { |
|
2325 STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF |
|
2326 }; |
|
2327 |
|
2328 TileIndex t0 = TileVirtXY(sx, sy); |
|
2329 TileIndex t1 = TileVirtXY(x, y); |
|
2330 uint dx = abs(TileX(t0) - TileX(t1)) + 1; |
|
2331 uint dy = abs(TileY(t0) - TileY(t1)) + 1; |
|
2332 byte index = 0; |
|
2333 uint params[3]; |
|
2334 |
|
2335 /* If dragging an area (eg dynamite tool) and it is actually a single |
|
2336 * row/column, change the type to 'line' to get proper calculation for height */ |
|
2337 style = _thd.next_drawstyle; |
|
2338 if (style & HT_RECT) { |
|
2339 if (dx == 1) { |
|
2340 style = HT_LINE | HT_DIR_Y; |
|
2341 } else if (dy == 1) { |
|
2342 style = HT_LINE | HT_DIR_X; |
|
2343 } |
|
2344 } |
|
2345 |
|
2346 if (dx != 1 || dy != 1) { |
|
2347 int heightdiff = CalcHeightdiff(style, 0, t0, t1); |
|
2348 |
|
2349 params[index++] = dx; |
|
2350 params[index++] = dy; |
|
2351 if (heightdiff != 0) params[index++] = heightdiff; |
|
2352 } |
|
2353 |
|
2354 GuiShowTooltipsWithArgs(measure_strings_area[index], index, params); |
|
2355 } |
|
2356 break; |
|
2357 |
|
2358 } |
|
2359 default: NOT_REACHED(); |
|
2360 } |
|
2361 |
|
2362 _thd.selend.x = x; |
|
2363 _thd.selend.y = y; |
|
2364 } |
|
2365 |
|
2366 // while dragging |
|
2367 bool VpHandlePlaceSizingDrag(void) |
|
2368 { |
|
2369 Window *w; |
|
2370 WindowEvent e; |
|
2371 |
|
2372 if (_special_mouse_mode != WSM_SIZING) return true; |
|
2373 |
|
2374 e.we.place.userdata = _thd.userdata; |
|
2375 |
|
2376 // stop drag mode if the window has been closed |
|
2377 w = FindWindowById(_thd.window_class,_thd.window_number); |
|
2378 if (w == NULL) { |
|
2379 ResetObjectToPlace(); |
|
2380 return false; |
|
2381 } |
|
2382 |
|
2383 // while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) |
|
2384 if (_left_button_down) { |
|
2385 e.event = WE_PLACE_DRAG; |
|
2386 e.we.place.pt = GetTileBelowCursor(); |
|
2387 w->wndproc(w, &e); |
|
2388 return false; |
|
2389 } |
|
2390 |
|
2391 // mouse button released.. |
|
2392 // keep the selected tool, but reset it to the original mode. |
|
2393 _special_mouse_mode = WSM_NONE; |
|
2394 if (_thd.next_drawstyle == HT_RECT) { |
|
2395 _thd.place_mode = VHM_RECT; |
|
2396 } else if ((e.we.place.userdata & 0xF) == VPM_SIGNALDIRS) { // some might call this a hack... -- Dominik |
|
2397 _thd.place_mode = VHM_RECT; |
|
2398 } else if (_thd.next_drawstyle & HT_LINE) { |
|
2399 _thd.place_mode = VHM_RAIL; |
|
2400 } else if (_thd.next_drawstyle & HT_RAIL) { |
|
2401 _thd.place_mode = VHM_RAIL; |
|
2402 } else { |
|
2403 _thd.place_mode = VHM_POINT; |
|
2404 } |
|
2405 SetTileSelectSize(1, 1); |
|
2406 |
|
2407 // and call the mouseup event. |
|
2408 e.event = WE_PLACE_MOUSEUP; |
|
2409 e.we.place.pt = _thd.selend; |
|
2410 e.we.place.tile = TileVirtXY(e.we.place.pt.x, e.we.place.pt.y); |
|
2411 e.we.place.starttile = TileVirtXY(_thd.selstart.x, _thd.selstart.y); |
|
2412 w->wndproc(w, &e); |
|
2413 |
|
2414 return false; |
|
2415 } |
|
2416 |
|
2417 void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w) |
|
2418 { |
|
2419 SetObjectToPlace(icon, mode, w->window_class, w->window_number); |
|
2420 } |
|
2421 |
|
2422 #include "table/animcursors.h" |
|
2423 |
|
2424 void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num) |
|
2425 { |
|
2426 Window *w; |
|
2427 |
|
2428 // undo clicking on button |
|
2429 if (_thd.place_mode != 0) { |
|
2430 _thd.place_mode = 0; |
|
2431 w = FindWindowById(_thd.window_class, _thd.window_number); |
|
2432 if (w != NULL) CallWindowEventNP(w, WE_ABORT_PLACE_OBJ); |
|
2433 } |
|
2434 |
|
2435 SetTileSelectSize(1, 1); |
|
2436 |
|
2437 _thd.make_square_red = false; |
|
2438 |
|
2439 if (mode == VHM_DRAG) { // mode 4 is for dragdropping trains in the depot window |
|
2440 mode = 0; |
|
2441 _special_mouse_mode = WSM_DRAGDROP; |
|
2442 } else { |
|
2443 _special_mouse_mode = WSM_NONE; |
|
2444 } |
|
2445 |
|
2446 _thd.place_mode = mode; |
|
2447 _thd.window_class = window_class; |
|
2448 _thd.window_number = window_num; |
|
2449 |
|
2450 if (mode == VHM_SPECIAL) // special tools, like tunnels or docks start with presizing mode |
|
2451 VpStartPreSizing(); |
|
2452 |
|
2453 if ( (int)icon < 0) |
|
2454 SetAnimatedMouseCursor(_animcursors[~icon]); |
|
2455 else |
|
2456 SetMouseCursor(icon); |
|
2457 } |
|
2458 |
|
2459 void ResetObjectToPlace(void) |
|
2460 { |
|
2461 SetObjectToPlace(SPR_CURSOR_MOUSE, VHM_NONE, 0, 0); |
|
2462 } |
|