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8 #include "table/sprites.h" |
8 #include "table/sprites.h" |
9 #include "tile_cmd.h" |
9 #include "tile_cmd.h" |
10 #include "landscape.h" |
10 #include "landscape.h" |
11 #include "command_func.h" |
11 #include "command_func.h" |
12 #include "viewport_func.h" |
12 #include "viewport_func.h" |
13 #include "player.h" |
13 #include "player_func.h" |
|
14 #include "player_base.h" |
14 #include "gui.h" |
15 #include "gui.h" |
15 #include "station.h" |
16 #include "station.h" |
16 #include "town.h" |
17 #include "town.h" |
17 #include "sprite.h" |
18 #include "sprite.h" |
18 #include "bridge_map.h" |
19 #include "bridge_map.h" |
24 #include "autoslope.h" |
25 #include "autoslope.h" |
25 #include "transparency.h" |
26 #include "transparency.h" |
26 #include "functions.h" |
27 #include "functions.h" |
27 #include "window_func.h" |
28 #include "window_func.h" |
28 #include "vehicle_func.h" |
29 #include "vehicle_func.h" |
|
30 #include "player_gui.h" |
29 |
31 |
30 /** Destroy a HQ. |
32 /** Destroy a HQ. |
31 * During normal gameplay you can only implicitely destroy a HQ when you are |
33 * During normal gameplay you can only implicitely destroy a HQ when you are |
32 * rebuilding it. Otherwise, only water can destroy it. |
34 * rebuilding it. Otherwise, only water can destroy it. |
33 * @param pid Player requesting the destruction of his HQ |
35 * @param pid Player requesting the destruction of his HQ |