equal
deleted
inserted
replaced
15 // game. |
15 // game. |
16 // Remember: both client and server have to be compiled with this |
16 // Remember: both client and server have to be compiled with this |
17 // option enabled to make it to work. If one of the two has it disabled |
17 // option enabled to make it to work. If one of the two has it disabled |
18 // nothing will happen. |
18 // nothing will happen. |
19 //#define ENABLE_NETWORK_SYNC_EVERY_FRAME |
19 //#define ENABLE_NETWORK_SYNC_EVERY_FRAME |
20 |
|
21 /* |
|
22 * Dumps all commands that are sent/received to stderr and saves every month. |
|
23 * This log can become quite large over time; say in the order of two to three |
|
24 * times the bandwidth used for network games. |
|
25 */ |
|
26 //#define DEBUG_DUMP_COMMANDS |
|
27 |
|
28 #ifdef DEBUG_DUMP_COMMANDS |
|
29 void CDECL debug_dump_commands(const char *s, ...); |
|
30 #endif /* DEBUG_DUMP_COMMANDS */ |
|
31 |
20 |
32 // In theory sending 1 of the 2 seeds is enough to check for desyncs |
21 // In theory sending 1 of the 2 seeds is enough to check for desyncs |
33 // so in theory, this next define can be left off. |
22 // so in theory, this next define can be left off. |
34 //#define NETWORK_SEND_DOUBLE_SEED |
23 //#define NETWORK_SEND_DOUBLE_SEED |
35 |
24 |