equal
deleted
inserted
replaced
692 STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Zasadit nahodne stromy |
692 STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Zasadit nahodne stromy |
693 STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiestnit nahodne skaly |
693 STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiestnit nahodne skaly |
694 STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiestnit majak |
694 STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiestnit majak |
695 STR_028E_PLACE_TRANSMITTER :{BLACK}Umiestnit vysielac |
695 STR_028E_PLACE_TRANSMITTER :{BLACK}Umiestnit vysielac |
696 STR_028F_DEFINE_DESERT_AREA :{BLACK}Definovat oblast puste |
696 STR_028F_DEFINE_DESERT_AREA :{BLACK}Definovat oblast puste |
|
697 STR_CREATE_LAKE :{BLACK}Vyznacenie oblasti vody (zaplavi okolie, ak je to na urovni mora) |
697 STR_0290_DELETE :{BLACK}Vymazat |
698 STR_0290_DELETE :{BLACK}Vymazat |
698 STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Vymazat kompletne toto mesto |
699 STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Vymazat kompletne toto mesto |
699 STR_0292_SAVE_SCENARIO :Ulozit scenar |
700 STR_0292_SAVE_SCENARIO :Ulozit scenar |
700 STR_0293_LOAD_SCENARIO :Nahrat scenar |
701 STR_0293_LOAD_SCENARIO :Nahrat scenar |
701 STR_0294_QUIT_EDITOR :Ukoncit editor |
702 STR_0294_QUIT_EDITOR :Ukoncit editor |