variables.h
changeset 4285 19cb745c694e
parent 4261 28670f743746
child 4293 4b7006c1b5eb
equal deleted inserted replaced
4284:ea9579c54725 4285:19cb745c694e
   145 
   145 
   146 	bool ai_disable_veh_train;		// disable types for AI
   146 	bool ai_disable_veh_train;		// disable types for AI
   147 	bool ai_disable_veh_roadveh;		// disable types for AI
   147 	bool ai_disable_veh_roadveh;		// disable types for AI
   148 	bool ai_disable_veh_aircraft;		// disable types for AI
   148 	bool ai_disable_veh_aircraft;		// disable types for AI
   149 	bool ai_disable_veh_ship;		// disable types for AI
   149 	bool ai_disable_veh_ship;		// disable types for AI
   150 	uint32 starting_date;		// starting date
   150 	uint32 starting_year;		// starting date
   151 	uint32 ending_date;		// end of the game (just show highscore)
   151 	uint32 ending_year;		// end of the game (just show highscore)
   152 	uint32 colored_news_date; // when does newspaper become colored?
   152 	uint32 colored_news_year; // when does newspaper become colored?
   153 
   153 
   154 	bool keep_all_autosave;		// name the autosave in a different way.
   154 	bool keep_all_autosave;		// name the autosave in a different way.
   155 	bool autosave_on_exit;		// save an autosave when you quit the game, but do not ask "Do you really want to quit?"
   155 	bool autosave_on_exit;		// save an autosave when you quit the game, but do not ask "Do you really want to quit?"
   156 	byte max_num_autosaves;		// controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
   156 	byte max_num_autosaves;		// controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1)
   157 	bool extra_dynamite;			// extra dynamite
   157 	bool extra_dynamite;			// extra dynamite