equal
deleted
inserted
replaced
145 |
145 |
146 bool ai_disable_veh_train; // disable types for AI |
146 bool ai_disable_veh_train; // disable types for AI |
147 bool ai_disable_veh_roadveh; // disable types for AI |
147 bool ai_disable_veh_roadveh; // disable types for AI |
148 bool ai_disable_veh_aircraft; // disable types for AI |
148 bool ai_disable_veh_aircraft; // disable types for AI |
149 bool ai_disable_veh_ship; // disable types for AI |
149 bool ai_disable_veh_ship; // disable types for AI |
150 uint32 starting_date; // starting date |
150 uint32 starting_year; // starting date |
151 uint32 ending_date; // end of the game (just show highscore) |
151 uint32 ending_year; // end of the game (just show highscore) |
152 uint32 colored_news_date; // when does newspaper become colored? |
152 uint32 colored_news_year; // when does newspaper become colored? |
153 |
153 |
154 bool keep_all_autosave; // name the autosave in a different way. |
154 bool keep_all_autosave; // name the autosave in a different way. |
155 bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?" |
155 bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?" |
156 byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) |
156 byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) |
157 bool extra_dynamite; // extra dynamite |
157 bool extra_dynamite; // extra dynamite |