57 # If unset, it will use the hardcoded path in the c code |
57 # If unset, it will use the hardcoded path in the c code |
58 # This can still be overriden by the music.extmidi openttd.cfg option. |
58 # This can still be overriden by the music.extmidi openttd.cfg option. |
59 # WITH_DIRECTMUSIC: enable DirectMusic MIDI support |
59 # WITH_DIRECTMUSIC: enable DirectMusic MIDI support |
60 # WITH_NETWORK: enable networking |
60 # WITH_NETWORK: enable networking |
61 # DEDICATED: allows compilation on UNIX without SDL. Useful for dedicated servers |
61 # DEDICATED: allows compilation on UNIX without SDL. Useful for dedicated servers |
62 # MAX_NUM_AUTOSAVES: sets the number of autosaves the games will make before starting |
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63 # to overwrite the old ones. If not set, the game will use 16. |
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64 # NOTE: assign a number, not a string of a number |
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65 # |
62 # |
66 # Paths: |
63 # Paths: |
67 # INSTALL: If not set, the game uses the directory of the binary to |
64 # INSTALL: If not set, the game uses the directory of the binary to |
68 # store everything (lang, data, gm, save and openttd.cfg), this is the `old' behaviour. |
65 # store everything (lang, data, gm, save and openttd.cfg), this is the `old' behaviour. |
69 # In this case, none of the following paths are used, you also should _not_ |
66 # In this case, none of the following paths are used, you also should _not_ |