saveload.h
changeset 0 29654efe3188
child 556 59308f21c27e
equal deleted inserted replaced
-1:000000000000 0:29654efe3188
       
     1 #ifndef SAVELOAD_H
       
     2 #define SAVELOAD_H
       
     3 
       
     4 typedef void ChunkSaveLoadProc();
       
     5 typedef void AutolengthProc(void *arg);
       
     6 
       
     7 typedef struct SaveLoadGlobVarList {
       
     8 	void *address;
       
     9 	byte conv;
       
    10 	byte from_version;
       
    11 	byte to_version;
       
    12 } SaveLoadGlobVarList;
       
    13 
       
    14 
       
    15 typedef struct {
       
    16 	uint32 id;
       
    17 	ChunkSaveLoadProc *save_proc;
       
    18 	ChunkSaveLoadProc *load_proc;
       
    19 	uint32 flags;
       
    20 } ChunkHandler;
       
    21 
       
    22 typedef struct {
       
    23 	byte null;
       
    24 } NullStruct;
       
    25 
       
    26 enum {
       
    27 	REF_SCHEDULE = 0,
       
    28 	REF_VEHICLE = 1,
       
    29 	REF_STATION = 2,
       
    30 	REF_TOWN = 3,
       
    31 };
       
    32 
       
    33 
       
    34 enum {
       
    35 	INC_VEHICLE_COMMON = 0,
       
    36 };
       
    37 
       
    38 
       
    39 enum {
       
    40 	CH_RIFF = 0,
       
    41 	CH_ARRAY = 1,
       
    42 	CH_SPARSE_ARRAY = 2,
       
    43 	CH_TYPE_MASK = 3,
       
    44 	CH_LAST = 8,
       
    45 	CH_AUTO_LENGTH = 16,
       
    46 	CH_PRI_0 = 0 << 4,
       
    47 	CH_PRI_1 = 1 << 4,
       
    48 	CH_PRI_2 = 2 << 4,
       
    49 	CH_PRI_3 = 3 << 4,
       
    50 	CH_PRI_SHL = 4,
       
    51 	CH_NUM_PRI_LEVELS = 4,
       
    52 };
       
    53 
       
    54 enum {
       
    55 	SLE_FILE_I8 = 0,
       
    56 	SLE_FILE_U8 = 1,
       
    57 	SLE_FILE_I16 = 2,
       
    58 	SLE_FILE_U16 = 3,
       
    59 	SLE_FILE_I32 = 4,
       
    60 	SLE_FILE_U32 = 5,
       
    61 	SLE_FILE_I64 = 6,
       
    62 	SLE_FILE_U64 = 7,
       
    63 
       
    64 	SLE_FILE_STRINGID = 8,
       
    65 //	SLE_FILE_IVAR = 8,
       
    66 //	SLE_FILE_UVAR = 9,
       
    67 
       
    68 	SLE_VAR_I8 = 0 << 4,
       
    69 	SLE_VAR_U8 = 1 << 4,
       
    70 	SLE_VAR_I16 = 2 << 4,
       
    71 	SLE_VAR_U16 = 3 << 4,
       
    72 	SLE_VAR_I32 = 4 << 4,
       
    73 	SLE_VAR_U32 = 5 << 4,
       
    74 	SLE_VAR_I64 = 6 << 4,
       
    75 	SLE_VAR_U64 = 7 << 4,
       
    76 
       
    77 	SLE_VAR_NULL = 8 << 4, // useful to write zeros in savegame.
       
    78 
       
    79 	SLE_VAR_INT = SLE_VAR_I32,
       
    80 	SLE_VAR_UINT = SLE_VAR_U32,
       
    81 
       
    82 	SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
       
    83 	SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
       
    84 	SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
       
    85 	SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
       
    86 	SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
       
    87 	SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
       
    88 	SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
       
    89 	SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,
       
    90 
       
    91 	SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
       
    92 };
       
    93 
       
    94 #define SLE_VAR(t,i,c) 0 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
       
    95 #define SLE_REF(t,i,c) 0x10 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
       
    96 #define SLE_ARR(t,i,c,l) 0x20 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, l
       
    97 #define SLE_CONDVAR(t,i,c,from,to) 0x40 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
       
    98 #define SLE_CONDREF(t,i,c,from,to) 0x50 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
       
    99 #define SLE_CONDARR(t,i,c,l,from,to) 0x60 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from,to, l
       
   100 #define SLE_WRITEBYTE(t,i,b,c) 0x80 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, b, c
       
   101 #define SLE_INCLUDE(t,i,c) 0x90 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
       
   102 
       
   103 
       
   104 #define SLE_VARX(t,c) 0x00 | ((t) & 0xF), (t) >> 4, c
       
   105 #define SLE_REFX(t,c) 0x10 | ((t) & 0xF), (t) >> 4, c
       
   106 #define SLE_CONDVARX(t,c,from,to) 0x40 | ((t) & 0xF), (t) >> 4, c, from, to
       
   107 #define SLE_CONDREFX(t,c,co) 0x50 | ((t) & 0xF), (t) >> 4, c, co
       
   108 #define SLE_WRITEBYTEX(t,b) 0x80 | ((t) & 0xF), (t) >> 4, b
       
   109 #define SLE_INCLUDEX(t,c) 0x90 | ((t) & 0xF), (t) >> 4, c
       
   110 
       
   111 #define SLE_END() 0xF0
       
   112 
       
   113 
       
   114 void SlSetArrayIndex(uint index);
       
   115 int SlIterateArray();
       
   116 void SlArray(void *array, uint length, uint conv);
       
   117 void SlObject(void *object, const void *desc);
       
   118 void SlAutolength(AutolengthProc *proc, void *arg);
       
   119 uint SlGetFieldLength();
       
   120 int SlReadByte();
       
   121 void SlSetLength(uint length);
       
   122 void SlWriteByte(byte v);
       
   123 void SlGlobList(const SaveLoadGlobVarList *desc);
       
   124 
       
   125 //int GetSavegameType(char *file);
       
   126 
       
   127 #endif /* SAVELOAD_H */