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1 #ifndef SAVELOAD_H |
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2 #define SAVELOAD_H |
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3 |
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4 typedef void ChunkSaveLoadProc(); |
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5 typedef void AutolengthProc(void *arg); |
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6 |
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7 typedef struct SaveLoadGlobVarList { |
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8 void *address; |
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9 byte conv; |
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10 byte from_version; |
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11 byte to_version; |
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12 } SaveLoadGlobVarList; |
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13 |
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14 |
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15 typedef struct { |
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16 uint32 id; |
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17 ChunkSaveLoadProc *save_proc; |
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18 ChunkSaveLoadProc *load_proc; |
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19 uint32 flags; |
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20 } ChunkHandler; |
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21 |
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22 typedef struct { |
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23 byte null; |
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24 } NullStruct; |
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25 |
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26 enum { |
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27 REF_SCHEDULE = 0, |
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28 REF_VEHICLE = 1, |
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29 REF_STATION = 2, |
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30 REF_TOWN = 3, |
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31 }; |
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32 |
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33 |
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34 enum { |
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35 INC_VEHICLE_COMMON = 0, |
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36 }; |
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37 |
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38 |
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39 enum { |
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40 CH_RIFF = 0, |
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41 CH_ARRAY = 1, |
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42 CH_SPARSE_ARRAY = 2, |
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43 CH_TYPE_MASK = 3, |
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44 CH_LAST = 8, |
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45 CH_AUTO_LENGTH = 16, |
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46 CH_PRI_0 = 0 << 4, |
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47 CH_PRI_1 = 1 << 4, |
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48 CH_PRI_2 = 2 << 4, |
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49 CH_PRI_3 = 3 << 4, |
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50 CH_PRI_SHL = 4, |
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51 CH_NUM_PRI_LEVELS = 4, |
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52 }; |
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53 |
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54 enum { |
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55 SLE_FILE_I8 = 0, |
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56 SLE_FILE_U8 = 1, |
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57 SLE_FILE_I16 = 2, |
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58 SLE_FILE_U16 = 3, |
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59 SLE_FILE_I32 = 4, |
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60 SLE_FILE_U32 = 5, |
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61 SLE_FILE_I64 = 6, |
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62 SLE_FILE_U64 = 7, |
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63 |
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64 SLE_FILE_STRINGID = 8, |
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65 // SLE_FILE_IVAR = 8, |
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66 // SLE_FILE_UVAR = 9, |
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67 |
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68 SLE_VAR_I8 = 0 << 4, |
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69 SLE_VAR_U8 = 1 << 4, |
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70 SLE_VAR_I16 = 2 << 4, |
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71 SLE_VAR_U16 = 3 << 4, |
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72 SLE_VAR_I32 = 4 << 4, |
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73 SLE_VAR_U32 = 5 << 4, |
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74 SLE_VAR_I64 = 6 << 4, |
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75 SLE_VAR_U64 = 7 << 4, |
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76 |
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77 SLE_VAR_NULL = 8 << 4, // useful to write zeros in savegame. |
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78 |
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79 SLE_VAR_INT = SLE_VAR_I32, |
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80 SLE_VAR_UINT = SLE_VAR_U32, |
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81 |
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82 SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8, |
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83 SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8, |
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84 SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16, |
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85 SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16, |
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86 SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32, |
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87 SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32, |
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88 SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64, |
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89 SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64, |
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90 |
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91 SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16, |
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92 }; |
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93 |
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94 #define SLE_VAR(t,i,c) 0 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c |
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95 #define SLE_REF(t,i,c) 0x10 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c |
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96 #define SLE_ARR(t,i,c,l) 0x20 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, l |
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97 #define SLE_CONDVAR(t,i,c,from,to) 0x40 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to |
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98 #define SLE_CONDREF(t,i,c,from,to) 0x50 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to |
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99 #define SLE_CONDARR(t,i,c,l,from,to) 0x60 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from,to, l |
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100 #define SLE_WRITEBYTE(t,i,b,c) 0x80 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, b, c |
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101 #define SLE_INCLUDE(t,i,c) 0x90 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c |
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102 |
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103 |
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104 #define SLE_VARX(t,c) 0x00 | ((t) & 0xF), (t) >> 4, c |
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105 #define SLE_REFX(t,c) 0x10 | ((t) & 0xF), (t) >> 4, c |
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106 #define SLE_CONDVARX(t,c,from,to) 0x40 | ((t) & 0xF), (t) >> 4, c, from, to |
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107 #define SLE_CONDREFX(t,c,co) 0x50 | ((t) & 0xF), (t) >> 4, c, co |
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108 #define SLE_WRITEBYTEX(t,b) 0x80 | ((t) & 0xF), (t) >> 4, b |
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109 #define SLE_INCLUDEX(t,c) 0x90 | ((t) & 0xF), (t) >> 4, c |
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110 |
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111 #define SLE_END() 0xF0 |
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112 |
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113 |
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114 void SlSetArrayIndex(uint index); |
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115 int SlIterateArray(); |
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116 void SlArray(void *array, uint length, uint conv); |
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117 void SlObject(void *object, const void *desc); |
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118 void SlAutolength(AutolengthProc *proc, void *arg); |
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119 uint SlGetFieldLength(); |
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120 int SlReadByte(); |
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121 void SlSetLength(uint length); |
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122 void SlWriteByte(byte v); |
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123 void SlGlobList(const SaveLoadGlobVarList *desc); |
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124 |
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125 //int GetSavegameType(char *file); |
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126 |
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127 #endif /* SAVELOAD_H */ |