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1 #include "stdafx.h" |
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2 #include "ttd.h" |
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3 #include "viewport.h" |
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4 #include "command.h" |
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5 #include "town.h" |
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6 |
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7 static int GetRandomTreeType(uint tile, uint seed) |
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8 { |
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9 byte i; |
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10 |
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11 if (_opt.landscape == LT_NORMAL) { |
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12 return seed * 12 >> 8; |
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13 } else if (_opt.landscape == LT_HILLY) { |
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14 return (seed >> 5) + 12; |
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15 } else if (_opt.landscape == LT_DESERT) { |
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16 i = GetMapExtraBits(tile); |
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17 if (i == 0) { |
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18 return (seed >> 6) + 28; |
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19 } else if (i == 1) { |
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20 if (seed > 12) |
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21 return -1; |
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22 return 27; |
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23 } else { |
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24 return (seed * 7 >> 8) + 20; |
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25 } |
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26 } else { |
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27 return (seed * 9 >> 8) + 32; |
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28 } |
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29 } |
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30 |
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31 static void PlaceTree(uint tile, uint32 r, byte m5_or) |
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32 { |
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33 int tree = GetRandomTreeType(tile, (r >> 24)); |
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34 byte m5; |
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35 |
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36 if (tree >= 0) { |
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37 m5 = (byte)(r >> 16); |
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38 if(m5==7) m5--; |
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39 |
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40 _map5[tile] = m5 & 0x07; // growth state; |
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41 _map5[tile] |= m5 & 0xC0; // amount of trees |
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42 |
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43 _map3_lo[tile] = tree; // set type of tree |
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44 _map3_hi[tile] = 0; // no hedge |
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45 |
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46 // above snowline? |
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47 if( (_opt.landscape == LT_HILLY) && (GetTileZ(tile) - _opt.snow_line > 0) ) |
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48 { |
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49 _map2[tile] = 0xE0; // set land type to snow |
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50 _map2[tile] |= (byte)(r >> 24)&0x07; // randomize counter |
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51 } |
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52 else |
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53 { |
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54 _map2[tile] = (byte)(r >> 24)&0x1F; // randomize counter and ground |
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55 } |
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56 |
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57 |
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58 // make it tree class |
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59 _map_type_and_height[tile] |= MP_TREES << 4; |
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60 } |
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61 } |
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62 |
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63 static void DoPlaceMoreTrees(uint tile) |
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64 { |
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65 int i = 1000; |
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66 int x,y; |
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67 uint cur_tile; |
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68 int dist; |
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69 |
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70 do { |
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71 uint32 r = Random(); |
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72 x = (r & 0x1F) - 16; |
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73 y = ((r>>8) & 0x1F) - 16; |
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74 |
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75 dist = myabs(x) + myabs(y); |
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76 |
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77 cur_tile=TILE_MASK(tile + TILE_XY(x,y)); |
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78 |
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79 if (dist <= 13 && IS_TILETYPE(cur_tile, MP_CLEAR)) { |
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80 PlaceTree(cur_tile, r, dist <= 6 ? 0xC0 : 0); |
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81 } |
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82 } while (--i); |
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83 } |
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84 |
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85 static void PlaceMoreTrees() |
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86 { |
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87 int i = (Random() & 0x1F) + 25; |
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88 do { |
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89 DoPlaceMoreTrees(TILE_MASK(Random())); |
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90 } while (--i); |
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91 } |
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92 |
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93 void PlaceTreesRandomly() |
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94 { |
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95 int i; |
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96 uint32 r; |
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97 uint tile; |
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98 |
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99 i = 1000; |
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100 do { |
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101 r = Random(); |
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102 tile = TILE_MASK(r); |
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103 if (IS_TILETYPE(tile, MP_CLEAR)) { |
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104 PlaceTree(tile, r, 0); |
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105 } |
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106 } while (--i); |
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107 |
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108 /* place extra trees at rainforest area */ |
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109 if (_opt.landscape == LT_DESERT) { |
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110 i = 15000; |
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111 |
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112 do { |
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113 r = Random(); |
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114 tile = TILE_MASK(r); |
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115 if (IS_TILETYPE(tile, MP_CLEAR) && GetMapExtraBits(tile) == 2) { |
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116 PlaceTree(tile, r, 0); |
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117 } |
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118 } while (--i); |
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119 } |
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120 } |
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121 |
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122 void GenerateTrees() |
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123 { |
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124 int i; |
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125 |
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126 if (_opt.landscape != LT_CANDY) { |
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127 PlaceMoreTrees(); |
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128 } |
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129 |
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130 i = _opt.landscape == LT_HILLY ? 15 : 6; |
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131 do { |
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132 PlaceTreesRandomly(); |
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133 } while (--i); |
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134 } |
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135 |
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136 /* Plant a tree |
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137 * p1 = tree type, -1 means random. |
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138 * p2 = end tile |
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139 */ |
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140 |
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141 int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) |
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142 { |
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143 TileInfo ti; |
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144 int32 cost; |
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145 int sx,sy,x,y; |
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146 int treetype; |
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147 |
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148 SET_EXPENSES_TYPE(EXPENSES_OTHER); |
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149 |
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150 // make sure sx,sy are smaller than ex,ey |
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151 sx = GET_TILE_X(p2)*16; |
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152 sy = GET_TILE_Y(p2)*16; |
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153 if (ex < sx) intswap(ex, sx); |
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154 if (ey < sy) intswap(ey, sy); |
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155 |
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156 cost = 0; // total cost |
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157 |
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158 for(x=sx; x<=ex; x+=16) { |
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159 for(y=sy; y<=ey; y+=16) { |
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160 FindLandscapeHeight(&ti, x, y); |
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161 if (!EnsureNoVehicle(ti.tile)) |
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162 continue; |
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163 |
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164 if (ti.type == MP_TREES) { |
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165 // no more space for trees? |
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166 if (_game_mode != GM_EDITOR && (ti.map5 & 0xC0) == 0xC0) { |
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167 _error_message = STR_2803_TREE_ALREADY_HERE; |
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168 continue; |
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169 } |
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170 |
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171 if (flags & DC_EXEC) { |
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172 _map5[ti.tile] = ti.map5 + 0x40; |
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173 MarkTileDirtyByTile(ti.tile); |
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174 } |
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175 // 2x as expensive to add more trees to an existing tile |
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176 cost += _price.build_trees * 2; |
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177 } else { |
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178 // don't allow building on rocks |
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179 if (ti.type != MP_CLEAR || _map_owner[ti.tile] != OWNER_NONE || (ti.map5 & 0x1C) == 8) { |
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180 _error_message = STR_2804_SITE_UNSUITABLE; |
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181 continue; |
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182 } |
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183 |
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184 // it's expensive to clear farmland |
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185 if ((ti.map5 & 0x1F) == 0xF) cost += _price.clear_3; |
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186 |
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187 if (flags & DC_EXEC) { |
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188 int m2; |
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189 |
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190 if (_game_mode != GM_EDITOR && _current_player < MAX_PLAYERS) { |
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191 Town *t = ClosestTownFromTile(ti.tile, _patches.dist_local_authority); |
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192 if (t != NULL) |
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193 ChangeTownRating(t, 7, 220); |
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194 } |
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195 m2 = 0; |
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196 if ( (ti.map5 & 0x1C) == 4 ) { |
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197 m2 = 16; |
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198 } else if ( (ti.map5 & 0x1C) == 16 ) { |
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199 m2 = (ti.map5 << 6) | 0x20; |
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200 } |
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201 |
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202 treetype = p1; |
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203 if (treetype == -1) { |
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204 treetype = GetRandomTreeType(ti.tile, Random()>>24); |
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205 if (treetype==-1) treetype=27; |
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206 } |
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207 |
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208 ModifyTile(ti.tile, |
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209 MP_SETTYPE(MP_TREES) | |
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210 MP_MAP2 | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5, |
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211 m2, /* map2 */ |
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212 treetype, /* map3lo */ |
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213 _game_mode == GM_EDITOR ? 3 : 0 /* map5 */ |
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214 ); |
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215 |
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216 if (_game_mode == GM_EDITOR && IS_BYTE_INSIDE(treetype, 0x14, 0x1B)) { |
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217 SetMapExtraBits(ti.tile, 2); |
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218 } |
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219 } |
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220 cost += _price.build_trees; |
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221 } |
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222 } |
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223 } |
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224 |
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225 if (cost == 0) return CMD_ERROR; |
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226 return cost; |
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227 } |
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228 |
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229 typedef struct TreeListEnt { |
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230 uint32 image; |
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231 byte x,y; |
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232 } TreeListEnt; |
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233 |
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234 |
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235 #include "table/tree_land.h" |
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236 |
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237 |
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238 static void DrawTile_Trees(TileInfo *ti) |
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239 { |
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240 byte m2; |
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241 const uint32 *s; |
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242 const byte *d; |
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243 byte z; |
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244 TreeListEnt te[4]; |
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245 |
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246 m2 = _map2[ti->tile]; |
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247 |
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248 if ( (m2&0x30) == 0) { |
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249 DrawClearLandTile(ti, 3); |
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250 } else if ((m2&0x30) == 0x20) { |
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251 DrawGroundSprite(_tree_sprites_1[m2 >> 6] + _tileh_to_sprite[ti->tileh]); |
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252 } else { |
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253 DrawHillyLandTile(ti); |
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254 } |
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255 |
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256 DrawClearLandFence(ti, _map3_hi[ti->tile] >> 2); |
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257 |
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258 z = ti->z; |
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259 if (ti->tileh != 0) { |
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260 z += 4; |
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261 if (ti->tileh & 0x10) |
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262 z += 4; |
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263 } |
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264 |
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265 { |
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266 uint16 tmp = ti->x; |
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267 int index; |
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268 |
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269 tmp = (tmp >> 2) | (tmp << 14); |
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270 tmp -= ti->y; |
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271 tmp = (tmp >> 3) | (tmp << 13); |
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272 tmp -= ti->x; |
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273 tmp = (tmp >> 1) | (tmp << 15); |
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274 tmp += ti->y; |
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275 |
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276 d = _tree_layout_xy[(tmp & 0x30) >> 4]; |
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277 |
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278 index = ((tmp>>6)&3) + (_map3_lo[ti->tile]<<2); |
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279 |
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280 /* different tree styles above one of the grounds */ |
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281 if ((m2 & 0xB0) == 0xA0 && index >= 48 && index < 80) |
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282 index += 164 - 48; |
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283 |
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284 assert(index < lengthof(_tree_layout_sprite)); |
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285 s = _tree_layout_sprite[index]; |
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286 } |
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287 |
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288 StartSpriteCombine(); |
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289 |
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290 { |
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291 int i; |
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292 |
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293 /* put the trees to draw in a list */ |
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294 i = (ti->map5 >> 6) + 1; |
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295 do { |
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296 uint32 image = s[0] + (--i==0 ? (ti->map5 & 7) : 3); |
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297 if (!(_display_opt & DO_TRANS_BUILDINGS)) |
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298 image = (image & 0x3FFF) | 0x3224000; |
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299 te[i].image = image; |
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300 te[i].x = d[0]; |
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301 te[i].y = d[1]; |
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302 s++; |
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303 d+=2; |
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304 } while (i); |
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305 |
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306 /* draw them in a sorted way */ |
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307 for(;;) { |
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308 byte min = 0xFF; |
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309 TreeListEnt *tep = NULL; |
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310 |
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311 i = (ti->map5 >> 6) + 1; |
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312 do { |
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313 if (te[--i].image!=0 && (byte)(te[i].x + te[i].y) < min) { |
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314 min = te[i].x + te[i].y; |
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315 tep = &te[i]; |
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316 } |
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317 } while (i); |
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318 |
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319 if (tep == NULL) |
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320 break; |
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321 |
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322 AddSortableSpriteToDraw(tep->image, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z); |
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323 tep->image = 0; |
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324 } |
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325 } |
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326 |
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327 EndSpriteCombine(); |
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328 } |
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329 |
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330 |
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331 static uint GetSlopeZ_Trees(TileInfo *ti) { |
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332 return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; |
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333 } |
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334 |
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335 static int32 ClearTile_Trees(uint tile, byte flags) { |
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336 int num; |
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337 |
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338 if (flags & DC_EXEC && _current_player < MAX_PLAYERS) { |
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339 Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority); |
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340 if (t != NULL) |
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341 ChangeTownRating(t, -35, -1000); |
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342 } |
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343 |
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344 num = (_map5[tile] >> 6) + 1; |
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345 if ( (byte)(_map3_lo[tile]-0x14) <= (0x1A-0x14)) |
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346 num <<= 2; |
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347 |
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348 if (flags & DC_EXEC) |
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349 DoClearSquare(tile); |
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350 |
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351 return num * _price.remove_trees; |
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352 } |
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353 |
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354 static void GetAcceptedCargo_Trees(uint tile, AcceptedCargo *ac) |
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355 { |
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356 /* not used */ |
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357 } |
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358 |
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359 static void GetTileDesc_Trees(uint tile, TileDesc *td) |
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360 { |
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361 byte b; |
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362 StringID str; |
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363 |
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364 td->owner = _map_owner[tile]; |
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365 |
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366 b = _map3_lo[tile]; |
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367 (str=STR_2810_CACTUS_PLANTS, b==0x1B) || |
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368 (str=STR_280F_RAINFOREST, IS_BYTE_INSIDE(b, 0x14, 0x1A+1)) || |
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369 (str=STR_280E_TREES, true); |
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370 td->str = str; |
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371 } |
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372 |
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373 static void AnimateTile_Trees(uint tile) |
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374 { |
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375 /* not used */ |
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376 } |
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377 |
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378 static byte _desert_sounds[] = { |
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379 66,67,68,72 |
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380 }; |
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381 |
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382 static void TileLoopTreesDesert(uint tile) |
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383 { |
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384 byte b; |
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385 |
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386 if ((b=GetMapExtraBits(tile)) == 2) { |
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387 uint32 r; |
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388 |
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389 if (CHANCE16I(1,200,r=Random())) { |
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390 SndPlayTileFx(_desert_sounds[(r >> 16) & 3], tile); |
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391 } |
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392 } else if (b == 1) { |
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393 if ((_map2[tile] & 0x30) != 0x20) { |
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394 _map2[tile] &= 0xF; |
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395 _map2[tile] |= 0xE0; |
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396 MarkTileDirtyByTile(tile); |
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397 } |
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398 } |
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399 } |
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400 |
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401 static void TileLoopTreesAlps(uint tile) |
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402 { |
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403 byte tmp, m2; |
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404 int k; |
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405 |
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406 /* distance from snow line, in steps of 8 */ |
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407 k = GetTileZ(tile) - _opt.snow_line; |
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408 |
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409 tmp = _map5[tile] & 0xF0; |
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410 |
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411 if (k < -8) { |
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412 /* snow_m2_down */ |
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413 if ((tmp&0x30) != 0x20) |
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414 return; |
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415 m2 = 0; |
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416 } else if (k == -8) { |
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417 /* snow_m1 */ |
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418 m2 = 0x20; |
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419 if (tmp == m2) |
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420 return; |
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421 } else if (k < 8) { |
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422 /* snow_0 */ |
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423 m2 = 0x60; |
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424 if (tmp == m2) |
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425 return; |
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426 } else if (k == 8) { |
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427 /* snow_p1 */ |
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428 m2 = 0xA0; |
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429 if (tmp == m2) |
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430 return; |
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431 } else { |
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432 /* snow_p2_up */ |
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433 if (tmp == 0xC0) { |
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434 uint32 r; |
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435 if (CHANCE16I(1,200,r=Random())) { |
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436 SndPlayTileFx( (r&0x80000000) ? 57 : 52, tile); |
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437 } |
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438 return; |
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439 } else { |
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440 m2 = 0xE0; |
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441 } |
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442 } |
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443 |
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444 _map2[tile] &= 0xF; |
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445 _map2[tile] |= m2; |
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446 MarkTileDirtyByTile(tile); |
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447 } |
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448 |
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449 static void TileLoop_Trees(uint tile) |
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450 { |
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451 byte m5, m2; |
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452 |
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453 static const TileIndexDiff _tileloop_trees_dir[] = { |
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454 TILE_XY(-1,-1), |
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455 TILE_XY(0,-1), |
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456 TILE_XY(1,-1), |
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457 TILE_XY(-1,0), |
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458 TILE_XY(1,0), |
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459 TILE_XY(-1,1), |
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460 TILE_XY(0,1), |
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461 TILE_XY(1,1), |
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462 }; |
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463 |
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464 if (_opt.landscape == LT_DESERT) { |
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465 TileLoopTreesDesert(tile); |
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466 } else if (_opt.landscape == LT_HILLY) { |
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467 TileLoopTreesAlps(tile); |
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468 } |
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469 |
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470 TileLoopClearHelper(tile); |
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471 |
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472 /* increase counter */ |
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473 { |
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474 byte m2 = _map2[tile]; |
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475 _map2[tile] = m2 = (m2 & 0xF0) | ((m2+1)&0xF); |
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476 if (m2 & 0xF) |
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477 return; |
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478 } |
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479 |
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480 m5 = _map5[tile]; |
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481 if ((m5&7) == 3) { |
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482 /* regular sized tree */ |
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483 if (_opt.landscape == LT_DESERT && _map3_lo[tile]!=0x1B && GetMapExtraBits(tile)==1) { |
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484 m5++; /* start destructing */ |
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485 } else { |
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486 switch(Random() & 0x7) { |
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487 case 0: /* start destructing */ |
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488 m5++; |
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489 break; |
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490 |
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491 case 1: /* add a tree */ |
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492 if (m5 < 0xC0) { |
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493 m5 = (m5 + 0x40) & ~7; |
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494 break; |
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495 } |
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496 /* fall through */ |
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497 |
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498 case 2: { /* add a neighbouring tree */ |
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499 byte m3 = _map3_lo[tile]; |
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500 |
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501 tile += _tileloop_trees_dir[Random() & 7]; |
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502 |
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503 if (!IS_TILETYPE(tile, MP_CLEAR)) |
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504 return; |
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505 |
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506 if ( (_map5[tile] & 0x1C) == 4) { |
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507 _map2[tile] = 0x10; |
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508 } else if ((_map5[tile] & 0x1C) == 16) { |
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509 _map2[tile] = (_map5[tile] << 6) | 0x20; |
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510 } else { |
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511 if ((_map5[tile] & 0x1F) != 3) |
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512 return; |
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513 _map2[tile] = 0; |
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514 } |
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515 |
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516 _map3_lo[tile] = m3; |
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517 _map3_hi[tile] = 0; |
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518 _map_type_and_height[tile] &= 0xF; |
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519 _map_type_and_height[tile] |= MP_TREES << 4; |
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520 |
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521 m5 = 0; |
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522 break; |
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523 } |
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524 |
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525 default: |
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526 return; |
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527 } |
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528 } |
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529 } else if ((m5&7) == 6) { |
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530 /* final stage of tree destruction */ |
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531 if (m5 & 0xC0) { |
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532 /* more than one tree, delete it? */ |
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533 m5 = ((m5 - 6) - 0x40) + 3; |
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534 } else { |
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535 /* just one tree, change type into MP_CLEAR */ |
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536 _map_type_and_height[tile] = (_map_type_and_height[tile]&~0xF0) | (MP_CLEAR<<4); |
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537 |
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538 m5 = 3; |
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539 m2 = _map2[tile]; |
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540 if ((m2&0x30) != 0) { |
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541 m5 = (m2 >> 6) | 0x10; |
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542 if (m2 != 0x20) |
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543 m5 = 7; |
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544 } |
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545 _map_owner[tile] = OWNER_NONE; |
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546 } |
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547 } else { |
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548 /* in the middle of a transition, change to next */ |
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549 m5++; |
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550 } |
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551 |
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552 _map5[tile] = m5; |
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553 MarkTileDirtyByTile(tile); |
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554 } |
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555 |
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556 void OnTick_Trees() |
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557 { |
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558 uint32 r; |
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559 uint tile; |
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560 byte m; |
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561 int tree; |
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562 |
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563 /* place a tree at a random rainforest spot */ |
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564 if (_opt.landscape == LT_DESERT && |
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565 (r=Random(),tile=TILE_MASK(r),GetMapExtraBits(tile)==2) && |
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566 IS_TILETYPE(tile, MP_CLEAR) && |
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567 (m=_map5[tile]&0x1C, m<=4) && |
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568 (tree=GetRandomTreeType(tile, r>>24)) >= 0) { |
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569 |
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570 ModifyTile(tile, |
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571 MP_SETTYPE(MP_TREES) | |
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572 MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5, |
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573 (m == 4 ? 0x10 : 0), |
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574 tree, |
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575 _map3_hi[tile] & ~3, |
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576 0 |
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577 ); |
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578 } |
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579 |
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580 // byte underflow |
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581 if (--_trees_tick_ctr) |
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582 return; |
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583 |
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584 /* place a tree at a random spot */ |
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585 r = Random(); |
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586 tile = TILE_MASK(r); |
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587 if (IS_TILETYPE(tile, MP_CLEAR) && |
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588 (m=_map5[tile]&0x1C, m==0 || m==4 || m==0x10) && |
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589 (tree=GetRandomTreeType(tile, r>>24)) >= 0) { |
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590 int m2; |
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591 |
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592 if (m == 0) { |
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593 m2 = 0; |
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594 } else if (m == 4) { |
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595 m2 = 0x10; |
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596 } else { |
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597 m2 = (_map5[tile] << 6) | 0x20; |
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598 } |
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599 |
|
600 ModifyTile(tile, |
|
601 MP_SETTYPE(MP_TREES) | |
|
602 MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5, |
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603 m2, |
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604 tree, |
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605 _map3_hi[tile] & ~3, |
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606 0 |
|
607 ); |
|
608 } |
|
609 } |
|
610 |
|
611 static void ClickTile_Trees(uint tile) |
|
612 { |
|
613 /* not used */ |
|
614 } |
|
615 |
|
616 static uint32 GetTileTrackStatus_Trees(uint tile, int mode) |
|
617 { |
|
618 return 0; |
|
619 } |
|
620 |
|
621 static void ChangeTileOwner_Trees(uint tile, byte old_player, byte new_player) |
|
622 { |
|
623 /* not used */ |
|
624 } |
|
625 |
|
626 void InitializeTrees() |
|
627 { |
|
628 memset(_sign_list, 0, sizeof(_sign_list)); |
|
629 _trees_tick_ctr = 0; |
|
630 } |
|
631 |
|
632 |
|
633 const TileTypeProcs _tile_type_trees_procs = { |
|
634 DrawTile_Trees, /* draw_tile_proc */ |
|
635 GetSlopeZ_Trees, /* get_slope_z_proc */ |
|
636 ClearTile_Trees, /* clear_tile_proc */ |
|
637 GetAcceptedCargo_Trees, /* get_accepted_cargo_proc */ |
|
638 GetTileDesc_Trees, /* get_tile_desc_proc */ |
|
639 GetTileTrackStatus_Trees, /* get_tile_track_status_proc */ |
|
640 ClickTile_Trees, /* click_tile_proc */ |
|
641 AnimateTile_Trees, /* animate_tile_proc */ |
|
642 TileLoop_Trees, /* tile_loop_clear */ |
|
643 ChangeTileOwner_Trees, /* change_tile_owner_clear */ |
|
644 NULL, /* get_produced_cargo_proc */ |
|
645 NULL, /* vehicle_enter_tile_proc */ |
|
646 NULL, /* vehicle_leave_tile_proc */ |
|
647 }; |