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5 |
5 |
6 #include "../network/network.h" |
6 #include "../network/network.h" |
7 #include "../player.h" |
7 #include "../player.h" |
8 #include "../command_type.h" |
8 #include "../command_type.h" |
9 #include "../core/random_func.hpp" |
9 #include "../core/random_func.hpp" |
|
10 #include "../settings_type.h" |
10 |
11 |
11 /* How DoCommands look like for an AI */ |
12 /* How DoCommands look like for an AI */ |
12 struct AICommand { |
13 struct AICommand { |
13 uint32 tile; |
14 uint32 tile; |
14 uint32 p1; |
15 uint32 p1; |