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217 static inline bool IsLocalPlayer(void) |
217 static inline bool IsLocalPlayer(void) |
218 { |
218 { |
219 return _local_player == _current_player; |
219 return _local_player == _current_player; |
220 } |
220 } |
221 |
221 |
222 byte GetPlayerRailtypes(int p); |
222 void DeletePlayerWindows(PlayerID pi); |
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223 byte GetPlayerRailtypes(PlayerID p); |
223 |
224 |
224 /** Finds out if a Player has a certain railtype available |
225 /** Finds out if a Player has a certain railtype available |
225 */ |
226 */ |
226 static inline bool HasRailtypeAvail(const Player *p, RailType Railtype) |
227 static inline bool HasRailtypeAvail(const Player *p, RailType Railtype) |
227 { |
228 { |