equal
deleted
inserted
replaced
194 |
194 |
195 InvalidateWindow(WC_VEHICLE_VIEW, v->index); |
195 InvalidateWindow(WC_VEHICLE_VIEW, v->index); |
196 InvalidateWindow(WC_VEHICLE_DETAILS, v->index); |
196 InvalidateWindow(WC_VEHICLE_DETAILS, v->index); |
197 |
197 |
198 if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { |
198 if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { |
199 SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ? |
199 SndPlayVehicleFx((_settings.game_creation.landscape != LT_TOYLAND) ? |
200 SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); |
200 SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); |
201 } |
201 } |
202 |
202 |
203 if (!(v->vehstatus & VS_HIDDEN)) { |
203 if (!(v->vehstatus & VS_HIDDEN)) { |
204 Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); |
204 Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); |