equal
deleted
inserted
replaced
128 |
128 |
129 // Initialize the autoreplace array. Needs to be cleared between each game |
129 // Initialize the autoreplace array. Needs to be cleared between each game |
130 for (i = 0; i < lengthof(_autoreplace_array); i++) |
130 for (i = 0; i < lengthof(_autoreplace_array); i++) |
131 _autoreplace_array[i] = i; |
131 _autoreplace_array[i] = i; |
132 |
132 |
133 _railtype_selected_in_replace_gui = 0; |
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134 |
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135 AddTypeToEngines(); // make sure all engines have a type |
133 AddTypeToEngines(); // make sure all engines have a type |
136 |
134 |
137 SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); |
135 SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); |
138 |
136 |
139 _pause = 0; |
137 _pause = 0; |