src/command.h
changeset 5475 2e6990a8c7c4
parent 4828 4e6f53fa10cb
child 6012 065d7234a7a9
equal deleted inserted replaced
5474:ac55aefc54f3 5475:2e6990a8c7c4
       
     1 /* $Id$ */
       
     2 
       
     3 #ifndef COMMAND_H
       
     4 #define COMMAND_H
       
     5 
       
     6 enum {
       
     7 	CMD_BUILD_RAILROAD_TRACK         =   0,
       
     8 	CMD_REMOVE_RAILROAD_TRACK        =   1,
       
     9 	CMD_BUILD_SINGLE_RAIL            =   2,
       
    10 	CMD_REMOVE_SINGLE_RAIL           =   3,
       
    11 	CMD_LANDSCAPE_CLEAR              =   4,
       
    12 	CMD_BUILD_BRIDGE                 =   5,
       
    13 	CMD_BUILD_RAILROAD_STATION       =   6,
       
    14 	CMD_BUILD_TRAIN_DEPOT            =   7,
       
    15 	CMD_BUILD_SIGNALS                =   8,
       
    16 	CMD_REMOVE_SIGNALS               =   9,
       
    17 	CMD_TERRAFORM_LAND               =  10,
       
    18 	CMD_PURCHASE_LAND_AREA           =  11,
       
    19 	CMD_SELL_LAND_AREA               =  12,
       
    20 	CMD_BUILD_TUNNEL                 =  13,
       
    21 
       
    22 	CMD_REMOVE_FROM_RAILROAD_STATION =  14,
       
    23 	CMD_CONVERT_RAIL                 =  15,
       
    24 
       
    25 	CMD_BUILD_TRAIN_WAYPOINT         =  16,
       
    26 	CMD_RENAME_WAYPOINT              =  17,
       
    27 	CMD_REMOVE_TRAIN_WAYPOINT        =  18,
       
    28 
       
    29 	CMD_BUILD_ROAD_STOP              =  21,
       
    30 	CMD_BUILD_LONG_ROAD              =  23,
       
    31 	CMD_REMOVE_LONG_ROAD             =  24,
       
    32 	CMD_BUILD_ROAD                   =  25,
       
    33 	CMD_REMOVE_ROAD                  =  26,
       
    34 	CMD_BUILD_ROAD_DEPOT             =  27,
       
    35 
       
    36 	CMD_BUILD_AIRPORT                =  29,
       
    37 
       
    38 	CMD_BUILD_DOCK                   =  30,
       
    39 
       
    40 	CMD_BUILD_SHIP_DEPOT             =  31,
       
    41 	CMD_BUILD_BUOY                   =  32,
       
    42 
       
    43 	CMD_PLANT_TREE                   =  33,
       
    44 
       
    45 	CMD_BUILD_RAIL_VEHICLE           =  34,
       
    46 	CMD_MOVE_RAIL_VEHICLE            =  35,
       
    47 
       
    48 	CMD_START_STOP_TRAIN             =  36,
       
    49 
       
    50 	CMD_SELL_RAIL_WAGON              =  38,
       
    51 
       
    52 	CMD_SEND_TRAIN_TO_DEPOT          =  39,
       
    53 	CMD_FORCE_TRAIN_PROCEED          =  40,
       
    54 	CMD_REVERSE_TRAIN_DIRECTION      =  41,
       
    55 
       
    56 	CMD_MODIFY_ORDER                 =  42,
       
    57 	CMD_SKIP_ORDER                   =  43,
       
    58 	CMD_DELETE_ORDER                 =  44,
       
    59 	CMD_INSERT_ORDER                 =  45,
       
    60 
       
    61 	CMD_CHANGE_SERVICE_INT           =  46,
       
    62 
       
    63 	CMD_BUILD_INDUSTRY               =  47,
       
    64 
       
    65 	CMD_BUILD_COMPANY_HQ             =  48,
       
    66 	CMD_SET_PLAYER_FACE              =  49,
       
    67 	CMD_SET_PLAYER_COLOR             =  50,
       
    68 
       
    69 	CMD_INCREASE_LOAN                =  51,
       
    70 	CMD_DECREASE_LOAN                =  52,
       
    71 
       
    72 	CMD_WANT_ENGINE_PREVIEW          =  53,
       
    73 
       
    74 	CMD_NAME_VEHICLE                 =  54,
       
    75 	CMD_RENAME_ENGINE                =  55,
       
    76 	CMD_CHANGE_COMPANY_NAME          =  56,
       
    77 	CMD_CHANGE_PRESIDENT_NAME        =  57,
       
    78 	CMD_RENAME_STATION               =  58,
       
    79 
       
    80 	CMD_SELL_AIRCRAFT                =  59,
       
    81 	CMD_START_STOP_AIRCRAFT          =  60,
       
    82 	CMD_BUILD_AIRCRAFT               =  61,
       
    83 	CMD_SEND_AIRCRAFT_TO_HANGAR      =  62,
       
    84 	CMD_REFIT_AIRCRAFT               =  64,
       
    85 
       
    86 	CMD_PLACE_SIGN                   =  65,
       
    87 	CMD_RENAME_SIGN                  =  66,
       
    88 
       
    89 	CMD_BUILD_ROAD_VEH               =  67,
       
    90 	CMD_START_STOP_ROADVEH           =  68,
       
    91 	CMD_SELL_ROAD_VEH                =  69,
       
    92 	CMD_SEND_ROADVEH_TO_DEPOT        =  70,
       
    93 	CMD_TURN_ROADVEH                 =  71,
       
    94 	CMD_REFIT_ROAD_VEH               =  72,
       
    95 
       
    96 	CMD_PAUSE                        =  73,
       
    97 
       
    98 	CMD_BUY_SHARE_IN_COMPANY         =  74,
       
    99 	CMD_SELL_SHARE_IN_COMPANY        =  75,
       
   100 	CMD_BUY_COMPANY                  =  76,
       
   101 
       
   102 	CMD_BUILD_TOWN                   =  77,
       
   103 
       
   104 	CMD_RENAME_TOWN                  =  80,
       
   105 	CMD_DO_TOWN_ACTION               =  81,
       
   106 
       
   107 	CMD_SET_ROAD_DRIVE_SIDE          =  82,
       
   108 
       
   109 	CMD_CHANGE_DIFFICULTY_LEVEL      =  85,
       
   110 
       
   111 	CMD_START_STOP_SHIP              =  86,
       
   112 	CMD_SELL_SHIP                    =  87,
       
   113 	CMD_BUILD_SHIP                   =  88,
       
   114 	CMD_SEND_SHIP_TO_DEPOT           =  89,
       
   115 	CMD_REFIT_SHIP                   =  91,
       
   116 
       
   117 	CMD_ORDER_REFIT                  =  98,
       
   118 	CMD_CLONE_ORDER                  =  99,
       
   119 	CMD_CLEAR_AREA                   = 100,
       
   120 
       
   121 	CMD_MONEY_CHEAT                  = 102,
       
   122 	CMD_BUILD_CANAL                  = 103,
       
   123 
       
   124 	CMD_PLAYER_CTRL                  = 104, // used in multiplayer to create a new player etc.
       
   125 	CMD_LEVEL_LAND                   = 105, // level land
       
   126 
       
   127 	CMD_REFIT_RAIL_VEHICLE           = 106,
       
   128 	CMD_RESTORE_ORDER_INDEX          = 107,
       
   129 	CMD_BUILD_LOCK                   = 108,
       
   130 
       
   131 	CMD_BUILD_SIGNAL_TRACK           = 110,
       
   132 	CMD_REMOVE_SIGNAL_TRACK          = 111,
       
   133 
       
   134 	CMD_GIVE_MONEY                   = 113,
       
   135 	CMD_CHANGE_PATCH_SETTING         = 114,
       
   136 
       
   137 	CMD_SET_AUTOREPLACE              = 115,
       
   138 
       
   139 	CMD_CLONE_VEHICLE                = 116,
       
   140 	CMD_MASS_START_STOP              = 117,
       
   141 	CMD_DEPOT_SELL_ALL_VEHICLES      = 118,
       
   142 	CMD_DEPOT_MASS_AUTOREPLACE       = 119,
       
   143 };
       
   144 
       
   145 enum {
       
   146 	DC_EXEC            = 0x01,
       
   147 	DC_AUTO            = 0x02, // don't allow building on structures
       
   148 	DC_QUERY_COST      = 0x04, // query cost only,  don't build.
       
   149 	DC_NO_WATER        = 0x08, // don't allow building on water
       
   150 	DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail)
       
   151 	DC_AI_BUILDING     = 0x20, // special building rules for AI
       
   152 	DC_NO_TOWN_RATING  = 0x40, // town rating does not disallow you from building
       
   153 	DC_FORCETEST       = 0x80, // force test too.
       
   154 
       
   155 	CMD_ERROR = ((int32)0x80000000),
       
   156 };
       
   157 
       
   158 #define CMD_MSG(x) ((x)<<16)
       
   159 
       
   160 enum {
       
   161 	CMD_AUTO                  = 0x0200,
       
   162 	CMD_NO_WATER              = 0x0400,
       
   163 	CMD_NETWORK_COMMAND       = 0x0800, // execute the command without sending it on the network
       
   164 	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
       
   165 	CMD_SHOW_NO_ERROR         = 0x2000,
       
   166 };
       
   167 
       
   168 /** Command flags for the command table
       
   169  * @see _command_proc_table
       
   170  */
       
   171 enum {
       
   172 	CMD_SERVER  = 0x1, /// the command can only be initiated by the server
       
   173 	CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
       
   174 };
       
   175 
       
   176 typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
       
   177 
       
   178 typedef struct Command {
       
   179 	CommandProc *proc;
       
   180 	byte flags;
       
   181 } Command;
       
   182 
       
   183 //#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
       
   184 #define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
       
   185 
       
   186 /**
       
   187  * Check the return value of a DoCommand*() function
       
   188  * @param res the resulting value from the command to be checked
       
   189  * @return Return true if the command failed, false otherwise
       
   190  */
       
   191 static inline bool CmdFailed(int32 res)
       
   192 {
       
   193 	// lower 16bits are the StringID of the possible error
       
   194 	return res <= (CMD_ERROR | INVALID_STRING_ID);
       
   195 }
       
   196 
       
   197 /* command.c */
       
   198 typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
       
   199 int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
       
   200 bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
       
   201 
       
   202 #ifdef ENABLE_NETWORK
       
   203 
       
   204 void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
       
   205 #endif /* ENABLE_NETWORK */
       
   206 
       
   207 extern const char* _cmd_text; // Text, which gets sent with a command
       
   208 
       
   209 bool IsValidCommand(uint cmd);
       
   210 byte GetCommandFlags(uint cmd);
       
   211 int32 GetAvailableMoneyForCommand(void);
       
   212 
       
   213 #endif /* COMMAND_H */